An early game assassin gun build that pivots into hard a hard gun carry.
I have annotated a lot to avoid confussion, but if you ever find me ingame then feel free to ask questions!
[IMPORTANT]: With this build, you are suddenly playing a rougelite. Your mistakes will be punished even harder. For this build to work well for you, you need to understand its powerspikes.
Prioritize using your shield to get favorable trades in lane, usually for yourself but don't neglect your partner. L -> R


III
疾速射击
This is the grand opal of this build, you can easily nuke low health heroes with this item or cause higher health heroes to run in fear. Though, don't try to fight any solo powerhouses (ex: Drifter).


II
主动
裂光射击
Makes your damage unmissable.


II
战斗背心
If you're going for Cultist Sacrifice, ignore this item. Otherwise, it pairs nicely with Hollow Point later on.


II
疾速不怠
Speed is your best friend. Paige (ironically) is one of the faster heroes in this game. More speed means that you're able to catch up or run away better than most of the roster.


II
主动
轻盈飞步
This one specifically lets you catch up with people. Also more speed lmao.
If you want to avoid Battle Vest. I recommend shielding, though.


I
加速回复
[OPTIONAL] This or Healing Rite.


I
主动
治疗仪式
[OPTIONAL] This or Extra Regen.


I
疾跑靴
Buy these two (Sprint Boots and Monster Rounds) after High-Velocity Rounds.


I
猎怪弹
After this, buy shielding, then Cultist Sacrifice.


III
主动
特异供奉
Big money and big buffs, prioritize fighting when Cultist Sacrifice is on. Continue with regular Lane Phase (excluding battle vest, ofc).
These buys are each major power spikes, try to single out people and burst them.


II
加强
魔力装填
Less reloading = more time dealing damage. Also lets your Conjure Dragon do enough damage that it can be useful for final hits.


III
空尖弹
Even more damage, even more nuking.


III
健步疾射
Even more damage, even more nuking.


II
子弹回复
[TAKE CARE] Ideally you will get at least Glass Cannon/Lucky Shot (or both) first, but if you have (almost) every flex slot, then now is fine.
Pivot to hard carrying.
Buy one (or none) as needed.
These are either A) more power, or B) counters to avoid being oblitered off the face of the Earth.


III
法术反制
Especially good against Wraith, Lash, and Pocket ult, but it's also a good all-rounder counter item. Buy earlier as needed.


III
主动
减益消除
Buy against easy stuns/lockdowns, I often buy this against Warden, Mirage, and Vindicta. Also insta-buy if they're buying Disarming Hex. Buy earlier as needed.


III
主动
传送石
Powerful evasion plus bullet resist.


III
穿幕行者
Very good all-round green item. Grants move speed, health, and invis which are all goated. I don't buy it out of principal but I can't deny that it's good. Invis is also good for avoiding nukers.


III
主动
铜皮铁骨
Hard counter to gun, but makes you slower. User discretion is advised, but no damage is no damage.


IV
破阵之势
Acceptable against any characters that rely on fire rate or big slows. I'd prefer other options personally, but Juggernaut isn't an extra slot in this build so there's that.


III
元灵护体
Speaks for itself, buy against spirit nukers.


IV
破咒护符
The value is kinda bad when compared to Spirit Resilience, but if the entire enemy team is only doing spirit damage then you'll need this. Replace Battle Vest.


III
跑酷大师
General survivability item, though I'd strongly advise getting something more specific if the match allows for it.


IV
主动
巨人
Not too sure how good of an idea this is, but it could be good. Buy at your own discretion.


IV
主动
幻影突袭
This could be funny but I haven't tested it yet. If you're brave, test it out.


IV
跳弹射击
Crowd Control go brrrt. That being said, you already deal a lot of damage to crowds. I would advise against it, but your mileage may vary.


IV
加强
水银重弹
I actually don't prioritize Mercurial Magnum as it's pretty bad on Paige compared to other choices (namely: Vampiric Burst). But, it is more fire rate without expending a slot (DMG sucks).


IV
穿甲弹
Only buy if the enemy team has like 3+ Plated Armors. Otherwise hard avoid.
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