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隧底双煞
在敌人脚下钻洞,来去自如

隧底双煞在地下钻来钻去,几乎总能占得先机;一旦他们朝着敌人袭来,后果可是毁灭性的。

隧底双煞
在敌人脚下钻洞,来去自如

隧底双煞在地下钻来钻去,几乎总能占得先机;一旦他们朝着敌人袭来,后果可是毁灭性的。

Description

Ult botting/Support Mo is for nerds.
Uses Burrow, Phantom Strike, and Combo to assassinate high prio and squishy targets, and burst down tanky characters. Very good for catching cocky enemies off guard who underestimate Mo's DPS potential.

Item Build
Lane Phase

Usually left to right, enduring earlier if struggling

item
灵力扩增
500

Regen and additional Scorn heal/damage is amazing

item
空尖弹
500

Good for general poking purposes, spirit shield also nice

item
秘术爆发
500

Triggers off Scorn, very good

item
近战火拼
500

Buy if quick meleeing during engagements or hybrid gun, sell later

item
元灵常驻
500

Good for early sustain, both off Scorn and Burrow/Sand

item
疾跑靴
500

Buy early if cocky, and tower diving to confirm kills- otherwise just wait for Enduring

item
主动
轻盈飞步
1250

Fast Rotation or catching up to opponents getting away, very effective if comboed with Enduring

Mid Game/Post Lane

Rush Enchanter's in lane if fed, then Mystic

item
附魔纹章
1250

Huge amount of value early game or post lane phase, can always sell later

item
秘术脆弱
1250

Makes your Burrow do huge damage even through early resists, melts anyone without resist after T2 Burrow

item
痛苦脉冲
3000

Gets tons of value, constantly harassing enemies during burrow and giving your Combo a lot more DPS, melee resist is also nice for abrams or calico

item
灵能涌动
3000

Imbue on 2, your Burrow now hurts for mountains of damage and you can rotate at lightspeed, allows for easy jungle clear as well

item
灵力高涨
3500

Buy after SoP, if tight on slots and in need of the damage, buy before SoP.

item
疾速不怠
1750

Only buy if enemy has a lot of movement slow (more than your Fleetfoot can catch up with)

item
治疗强化
1250

Buy if enemy is running a lot of anti-heal for your Scorn, otherwise can wait until Leech

item
主动
幻影突袭
6000

One of the best items for Mo, buy and start playing like an assassin- phantom strike and combo high prio targets, or burrow and phantom strike low hp targets to engage.

item
碎灵子弹
1250

Usually only buying if I'm in need of more sustain early on, otherwise can skip due to the nerfs

item
冷却压缩
1250

Pretty good safe buy for second flex.

item
超速冷却
4250

Imbue on either 2 or 4, I usually pick 4, as Burrow has a pretty low cooldown. Can skip this for other tier 3s or 4s.

item
重装克星
3500

Buy early if strapped for slots and enemies have a lot of tankiness/healing, otherwise, wait until at least 1 tier 4.

Buy as needed

item
减益缩短
1250

Usually only get early against Abrams or Infernus, otherwise go straight for Remover

item
主动
减益消除
4250

Against Pocket, Vind, Abrams (with duration ext.), Bomb Bebop, and CC

item
不治魔咒
1250

Usually my choice, even without a lot of heal/tanky comp, the heal on kills is nice for assassinations/disengaging

item
应急屏障
1250

For Bebop, Abrams, Warden, Etc.

item
主动
铜墙铁壁
3000

Buy if the Vyper, Wraith, or Haze is getting too cocky or fed

item
主动
传送石
3000
Late Game

Pivot more into combo late game, use Phantom Strike and your shittons of Spirit Damage to either engage with combo, or burrow into combo for massive damage, locking down fliers or high-mobility characters or just killling them outright. Items not ordered- buy whatever suits the situation

item
灵力无边
9500

Usually the Tier 4 I find myself buying or rushing early if I'm strapped for slots, very good to have for both burrow and combo.

item
吸血蝗
7250

Basically the only survival item you need with this build, this plus Healing Booster gives you more than enough sustain from all your other items, burrow, and combo's lifesteal.

item
金刚宝衫
6000

Buy if you want to go combo-focused earlier, or use your combo to possibly get solo kills more

item
余威回荡
1250

Usually not necessary post-lane phase, you have more than enough damage with combo and burrow

item
余威久久
4250

Put on 2 for more burrow damage and utility, put on 4 for raw damage and combo focusing

item
伤上加伤
7250

Very good if you want pure, raw damage, especially effective if you put Superior Duration on 2, can also work with Diviner's to assassinate with combo

item
强效扩张
3500

Imbue on 2 if you find targets escaping your burrow's radius, imbue on 4 if unconfident about reaching target after phantom strike

item
元灵漫溢
6000

Usually only buy this if I'm VERY far ahead and already bought prior items, but can be very good if you're hybriding into gun.

More Optionals

Mo's damage resists from items and his burrow are usually enough to keep him alive against most comps, I only get armors depending on who their most fed carries are. Alchemical Fire is good for combo-botting, but I personally do not buy it over other T3 Items.

item
主动
炼金之火
3000
item
主动
魔毯
6000
item
主动
巨人
6000
item
子弹护甲
1250
item
元灵护甲
1250
item
枪弹不催
4250
item
灵力不催
4250
Ability Point Order

蔑视

钻地

沙暴

连招

1

2

1

2

5

1

5

2

5

1

2

5