隧底双煞在地下钻来钻去,几乎总能占得先机;一旦他们朝着敌人袭来,后果可是毁灭性的。
When Last Stand (4) is off-cooldown go for either a gank or objective.
Mid-game, gun is stronger due to Warden's inherent fire rate scaling.
Late-game, don't always initiate fights with Last Stand (4), use it after the opponents have wasted abilities/items.
Sell first when necessary. Synergises with Willpower (2) for 250 spirit shield in lane.
Purchase by 9 minutes. Use off-cooldown. Activate before using QSR for increased ammo in both mags.
For securing last hits/denies.
For landing Binding Word (3).
If facing stamina-removal, purchase Extra Stamina instead.
Sell first when necessary. If taking constant poke, purchase Extra Regen instead.
Great value.
Willpower (2) activates the conditional +20 spirit. Use before Last Stand (4).
Great value.
Purchase by 7 minutes. Farm jungle camps off-cooldown. For ganks, helps landing Binding Word (3).
Increases Binding Word (3) escape range and Last Stand (4) range.
Imbue Alchemical Flask (1).
(Early)
If opponents are hyper-aggressive, freeze the wave.
If facing heavy CC.
Sell first when necessary. If taking burst, purchase Healing Rite instead.
If facing heavy bullet damage.
(Purchase left to right)
Power spike for Last Stand (4).
Facilitates higher map-uptime/constant engagements.
Power spike for Gun.
Prevents being kited during Last Stand (4).
Great Value. Can purchase after "As Needed (Mid)" items.
Purchase immediately as first flex slot is unlocked.
(Mid)
At least one on team. For shredding objectives (mitigates spirit damage nerfs). For ganks, use on Binded (3) enemies.
Last Stand (4) applies healing reduction in AoE.
Prevents ability escapes from Binding Word (3).
Less neccessary due to Frenzy. Replace Enchanter's Barrier.
Purchase almost always.
Upgrade as needed.
Upgrade as needed.
(Imbue Last Stand (4))
Imbue Last Stand (4). Imbuing adds an additional pulse.
Imbue Last Stand (4). If unable to play around Last Stand (4) cooldown, purchase Superior Cooldown instead.
At least one on team (two at most). For shredding opponents.
Significant defense layer for entire team.
(Late)
If unable to get value from Last Stand (4).
If heavily CCed.
If a single opponent is problematic. Replace Cold Front.
Significant spirit defense layer for entire team.
If facing high healing reduction.
If channeled ults/flying opponents are problematic. Replace Cold Front.
炼金瓶
意志力
束缚之言
屹立不倒
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