是轻松取胜还是仓皇落败,全看能不能及时治疗队友、适时分裂对手。开尔文四处游走,拖慢敌人,让自己的队伍能够掌控局面、占据优势,从而实现目标。
[TEST] - Hit your 4.8k Spikes for strong tempo
Support focused build with most items you would need in a match.
NOTE: This build shines at higher levels of play, where you can rely on teammates to make plays and perform. It's much more difficult to play in low elo where you may be required to carry your teammates.
Hit your 4.8k spirit spike (use your beam)
As needed
Pick at least 1 (Warp Stone is OP)


II
疾速不怠
Very strong item that allows for quick rotations; also allows for faster movement in a teamfight


II
主动
轻盈飞步
Really strong tempo buy on Kelvin can buy instead or in conjunction with Enduring Speed.


III
主动
传送石
Warp Stone -> dome is OP, especially in midboss or if you need to save an ally. Also provides insane survivability.
Lean into Kelvin's supportive capabilities


II
附魔纹章
Provides stats that are all very valuable on Kelvin. Try to have this by the time you start roaming.


II
治疗强化
Insanely strong item on Kelvin, buy this every game.


II
主动
护卫结界
Can provide that extra bit of sustain that can save a teammate, & the move speed allows for escapes. Range is a very valuable stat on Kelvin as well.


III
超速冷却
Kelvin's strength is largely based on his cooldowns. The extra 1600 to buy Sup CD isn't necessary to rush, but it gives nades more frequently and allows you to be more present on the map with your 2.


I
加强
秘术扩张
Allows for more consistent domes, valuable both when isolating fights with teammates, or in big teamfights.


II
加强
余威回荡
Relatively self-explanatory, more duration both provides more regen (as dome is healing/sec) & allows for more time to kill in dome.
Read annotations, prioritize utility


III
火速充能
Will usually only buy if slot locked, or if the game becomes late enough. Would really try to avoid until max nade.


III
强效扩张
Will really only buy this if slot locked or if it becomes late enough. Does provide significant value for items such as Alch Fire & Healing Nova


III
余威久久
Buy only when slotlocked or when you have mutliple debuffs/buffs that scale with duration (i.e. Silence Wave, Divine Barrier, Healing Tempo)


IV
超凡冷却
Buy when locked for slots, or once you get to 2+ actives (especially Divine Barrier or Refresher)


IV
治疗律动
Situational item that can be very powerful when you have a very strong m1 carry or multiple m1 carries. Would recommend buying Superior Duration alongside it for the buff to last longer.
Read annotations


III
主动
营救光束
Important buy if they have a lot of catch/pick. Allows for teammates to take risky plays if you are hovering them.


III
主动
治疗之环
Provides teamwide healing for cheap (like a mini dome). Will buy often in teamfight heavy comps.


III
主动
英雄光环
Insanely strong item to support your M1 carries or if the enemy team has significant gun damage. Also provides 2m/s sprint speed which is very valuable to roam.


III
主动
炼金之火
Very strong for damage & shred. One of the best items in the game in the mid pit, try to tempo buy it if you are forcing midboss.


IV
主动
神圣屏障
Must buy against Pocket (get this ASAP), & will often buy against Drifter for his ult. Also very strong against characters like Shiv & Infernus with DoTs & buildups.


IV
主动
刷新环
Refresher can be very strong, but the death timers need to be long enough where that second dome is worth more than having a 6k for the 300 seconds it would be on cooldown. Grows stronger the later.


II
不治魔咒
Fantastic item, necessary against characters with strong sustain/healing output (i.e. Victor (MUST BUY), Dynamo, Warden, Abrams, Mo, etc. check for lifesteal)


II
元灵压制
Can buy in lane if against 2 m1s, or buy later if they have a lot of m1 carries.


II
秘术脆弱
Buy late game if they have a lot of spirit resist. Consider Spirit Sap or Silence Wave instead if against a single target.


II
粉碎护甲
Very strong if you have multiple gun/melee characters.


III
猎人光环
Really strong if isolating people in domes with your gun/melee characters (they will literally explode with -24% bullet resist). Underbought item


II
主动
减速魔咒
Strong into any characters with movement abilities (over half of the roster), and even those without, as the dash distance reduction really hinders movement.


II
主动
元灵衰竭
Generally buy this as a prerequisite to Silence Wave, but it does provide very strong value on its own if you or the enemy have strong spirit damage.


III
主动
衰变
Very strong damage & antiheal, can also be good for forcing debuff remover.


III
主动
沉默之潮
Has a lot of overlap with Slowing Hex, with its greatest value being against those who require Silence to survive (i.e. for movement abilities, or for Geist/Yamato for their ults)


III
主动
缴械魔咒
Provides strong shred for gun carries, but only buy if they have a strong m1 that can't be shut down (i.e. Gun Holliday, Ivy, Wraith)


III
主动
天锤压顶
Great against Seven, Lash, Vindicta, Ivy, Grey Talon, Mo & Krill (when stunned out of burrow, he just dies), Bebop, and Dynamo


IV
主动
扰动
Great against strong teamfight ults, any buffs (e.g. Viscous Cube), or to shut down carries.
1
2
1
1
2
5
5
2
1
2
5
5