是轻松取胜还是仓皇落败,全看能不能及时治疗队友、适时分裂对手。开尔文四处游走,拖慢敌人,让自己的队伍能够掌控局面、占据优势,从而实现目标。
Timing is everything. High base stats allows him relevance while items circumvent your team comps short comings. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD.
IN HERE I AM KING.
Heal nade asap, play off angle LoS Beam. Thin creep health with weapon.
reactive 2v2 dome


II
不治魔咒
strong item early mid game
roam/boxes/regen


III
寻猎季节
prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to cover lane
TC playstyle > clear wave > gank w CDS
heal/anti pick
Refresher/Healing Tempo depending on team > Bouldness Spirit > T CD


IV
主动
刷新环
use grenade charges to keep healing after using. Refresh ult immediately to begin CD and look for picks/deny and safeguard team from enemy ultimates


IV
治疗律动
buy when max dome + refresher/healing nova usually (G. Expansion for big grenades in teamfights)


IV
灵力无边
sell SoP for for this slot late game


IV
超凡冷却
cycle CDS, buy after refresher


III
强效扩张
PRIO THIS FOR REFRESHER DOME RANGE VS DYNAMO. G. Ward + TC gives good range


II
加强
余威回荡
can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop


III
余威久久
longer actives + path + beam + dome
vs hyper carry/bullet res aura/vs flyers/anti debuff


IV
主动
势不可挡
a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights


IV
破阵之势
good upgrade into bullet heros + life strike melee champs


IV
破咒护符
good into spirit burst carries gt/magician/pocket etc


IV
巫师护甲
help cycle CDS, spell breaker is better vs heavy spirit comps


IV
铁板重甲
look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)
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