Deadlock CoachDeadlock Coach
Bekçi
Düşmanlarını zayıflatır ve ardından peşlerine düşer.

Ön saflarda yer alan Bekçi doğrudan savaşın ortasına dalarak rakiplerinin etkin bir şekilde savaşmasına engel olur. Ancak Bekçi'nin cesaret olarak gördüğü şeylere başkaları pervasızlık diyebilir, bu yüzden eğer dikkatli olmazsa kendisini büyük bir çıkmazın içinde bulabilir.

Bekçi
Düşmanlarını zayıflatır ve ardından peşlerine düşer.

Ön saflarda yer alan Bekçi doğrudan savaşın ortasına dalarak rakiplerinin etkin bir şekilde savaşmasına engel olur. Ancak Bekçi'nin cesaret olarak gördüğü şeylere başkaları pervasızlık diyebilir, bu yüzden eğer dikkatli olmazsa kendisini büyük bir çıkmazın içinde bulabilir.

Description

A versatile and customizable build focused around Binding Word.

Name is inspired from a funny personal story-- a couple months back, I was in an unbalanced match and playing like dogshit. To keep myself motivated to try, instead of letting the steamroller crush me, I started chanting the chorus of Davil Gilmour's "Rattle That Lock" to myself like a mantra. It was super motivating-- but I was in a discord call with my boyfriend and he called me " a goddamn weirdo" for doing it. My lifted mood was enough to get me to start playing better, and we actually clutched that game. Who's the weirdo now, Em? <3

Item Build
Early Core

No order-- I'm your jailer, not your mom.

item
Yüksek Hızlı Mermiler
500

Mostly for early shields-- Once you get better shields, consider selling for a better Weapon item

item
Yakın Mesafe
500

Extra damage for when you hunt down your jailed victims

item
Aktif
Hızlı Adımlar
1250

The utility of Fleetfoot is so useful that you won't need to sell this for a long time, if ever

item
Hızlı Koşma Botları
500

Helps you close the gap between you and your target

item
Ekstra Sağlık
500

Can be sold later, or built into Fortitude.

item
Ekstra Kuvvet
500

Keeps you out of danger in the laning phase

item
Kalıcı Büyü
500

Before unlock your ult, you'll need as much self-healing as you can get. Builds into Slowing Hex.

item
Mistik Nüfuz
500

Make your targets put in the work if they want to escape lockdown

Mid/Late Core

item
Hızlı Şarjör Değiştirme
1250

Works best when you imbue Flask (1), but Binding Word (3) might also work?

item
Yakından Vuruş
3500

Chase them down to keep them slow-- either to clutch a capture, or slow their escape afterwards

item
Mermi Zırhı
1250

If you decide to run Veil Walker, consider replacing this with Combat Barrier. Otherwise, don't forget to upgrade this!

item
Büyü Zırhı
1250

If you decide to run Veil Walker, consider replacing this with Enchanter's Barrier. Otherwise, don't forget to upgrade this!

item
Dolum Süresi Azaltıcı
1250

Less cooldowns for turning up the heat

item
Aktif
Nakavt
3000

Consider rushing this-- ESPECIALLY against the more mobile opponents like Vindicta or Lash

item
Üstün Dolum Süresi Azaltıcı
4250

Imbue on 3 (Binding Word) and lock them down more frequently

item
Geliştirilmiş Nüfuz
3500

Make it harder for them to escape

Optional Weapon

item
Koruyucu Mühimmat
500

Mostly for early shields-- Once you get better shields, consider selling for a better Weapon item

item
Temel Şarjör
500

Great for early game... but Titanic Mag (which this builds into) is kind of "eh" on Warden

item
Yavaşlatan Mermiler
1250

Extra slow to keep them in the range of your Binding Word

item
Yakın Dövüş Hücumu
1250

You can grab this *or* go off-build and grab Active Reload. I just prefer the simplicity of punchin' people

item
Ruhun Yeniden Doğuşu
item
Toksik Mermiler
3000

Toxic's bleed puts a healing reduction on your victim. Not nessesary, but very nice if you have the slots

item
Salvo
3000

Boosts your fire rate in two ways, and helps you close the gap on your victims. What's not to love?

item
Büyülü Coşkunluk
6000

The ideal all-in-one item-- shields, cooldowns, lifesteal, AND bonus fire rate and Spirit Power while attacking.

item
Kırılgan Kudret
7250

Increases Slowing Bullet's proc chance, and the on-kill damage boost can turn victories into steamrolls

item
Aktif
Vampir Coşkusu
6000

Sell Fleetfoot for this-- covers 95% of Fleetfoot's use cases, and does it better

Optional Vitality

item
Aktif
İyileştirme Ayini
500

(*left-leaning political comment about how cops do more harm than help*)

item
Kalıcı Hız
1750

Useful if you want hunt down slowed targets, while also preventing the same from happening to you

item
Aktif
İlahi Bariyer
1250

Emergency shields for yourself or an ally-- plus a little extra ability range to sweeten the deal

item
İyileşme Laneti
1250

...let's be serious for a second. Do you ever *not* buy Healbane?

item
Metanet
3500

Great bonuses that help you rotate in-and-out of fights.

item
Üstün Kuvvet
3500

An alternative to Enduring Speed-- when skippin' like a dipshit is more imporant than footspeed

item
Aktif
Dev
6000

I don't usually go for this item, personally, but it has good stats and can be *VERY* fun to pop on an unsuspecting player

item
Sülük
7250

(*left-leaning political comment about how the police are leeches*)

item
Kozmik Seyahat
6000

Ever since they added veils to every juke room, this item's become a personal must-buy

Optional Spirit

item
Mistik Patlama
500

Gives Binding Word's capture damage a little extra bite. Don't forget to upgrade this into Improved Burst!

item
Süre Uzatıcı
1250

Good for keeping them locked down for longer. If you grab this, get Superior Duration too!

item
Aktif
Soğuk Dalga
1250

More slow than SH, and easier to use, but with less boosts for yourself

item
Aktif
Yavaşlatma Büyüsü
1750

Less slow than CF, but affects multiple movement methods

item
Baskılayıcı
1250

Builds into Mystic Slow

item
Mistik Yavaşlatma
4250

More slowing ensure less escaping

item
Aktif
Sihirli Halı
6000

More duration and range. Become a heat-seeking missle that throws chumps in prison.

item
Aktif
Yankı Parçası
6000

FUCK YA LIFE, DOUBLE JAIL

item
Mistik Titreşimler
6000

Imbue on 1 (Alchemical Flash), or 4 (Last Stand) for most effectiveness

Ability Point Order

Simya Şişesi

İrade

Bağlayıcı Büyü

Son Savunma

1

1

2

5

2

5

1

2

5

1

2

5