
Balçık, zekice kaçışlar ve stratejik iyileştirmelerle rakiplerini alt ederek, en acımasız düşman saldırılarına bile dayanabilir.
Balçık, zekice kaçışlar ve stratejik iyileştirmelerle rakiplerini alt ederek, en acımasız düşman saldırılarına bile dayanabilir.
"It's not just restorative, it's great for your skin!"
The 3rd Build in the "Concerns of The Deep" series.
This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. Monster Rounds will allow you to keep the Troopers at bay, Arcane Surge is used to empower your next ability, Guardian Ward will allow you to keep your laning partner safe when they go in, or try to get out. Feel free to grab an Extra Starter!


I
Anticanavar Mermileri
Focus on the Troopers to keep them at bay from your guardian. |Can be sold for a slot|


II
Aktif
Koruyucu Bariyer
Can be used to help an ally survive a dire situation or to go in! |Upgrade into Divine Barrier|


I
Mistik Patlama
Increases the damage of Splatter (1). |Upgrade into: Tankbuster|


II
Büyücü Amblemi
Sustain, survival, cooldown reduction & damage! Keep it as long as you can. |Can be sold for a slot|


II
Güçlendir
Kısa Dolum Süresi
Reduces the cooldown of your Cube (2) to use it more often! |Upgrade into Superior Cooldown|


I
Hızlı Koşma Botları
A bit of regen out of combat, while also helping you rotate around. | Upgrade into Trophy Collector |
Healing Rite later turns into Rescue Beam. Pick Restorative Locket if the enemy spam abilities. Rebuttal if your enemies melee a lot. Extra Regen for more passive regen.


I
Aktif
İyileştirme Ayini
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|


I
Karşı Saldırı
If the enemy melees a lot, this item will help you punish them. You also get a reduced parry cooldown!


I
Ekstra Yenilenme
Sustain in lane! |Can be sold for a slot|


II
Aktif
Şifalı Madalyon
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies. Can be used on an ally in The Cube (2)!
Buy left to right. Use Rescue Beam on someone in The Cube (2) to pull them to you safely! Positioning is key, so always try to remain behind your allies rather than in front of them. Use Divine Barrier on allies to give them a barrier or cleanse them of Debuffs, like Infernus' burn for example! Do NOT use it on someone in The Cube (2), the barrier still takes damage.


III
Ödül Toplayıcı
As a support, you'll want to get passive soul gain to compensate for how little you'll be able to farm. Sprint speed will allow you to get to your allies faster.


III
Aktif
Kurtarma Işını
Your bread and butter. You'll use it to pull your allies to safety, this even works when your allies are in The Cube (2)! You can also simply use it to heal yourself and an ally.


IV
Aktif
İlahi Bariyer
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...). Do NOT use it on someone in The Cube (2).


III
Üstün Dolum Süresi Azaltıcı
Lowers the cooldown of all your abilities! |Upgrade into Transcendent Cooldown|


IV
Muazzam Dolum Süresi Azaltıcı
Lowers the cooldown of all your abilities, but also your items! Like Divine Barrier and Rescue Beam!


III
Büyü Kapma
Debuff the enemy and buff yourself. Will help your allies deal more Spirit damage. Can be triggered by Puddle Punch (3).
If you happen to be dying a lot, or simply taking way too much damage, you should consider one (or more!) of those items.


II
Silah Kalkanı
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.


II
Büyü Kalkanı
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


III
Mermi Dayanıklılığı
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Büyü Dayanıklılığı
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


II
Reaktif Bariyer
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


II
Savaş Yeleği
Sustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.


II
Aktif
İade-i Ateş
Send back some damage that you take. Pairs well with Metal Skin.


III
Karşı Büyü
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...


IV
Kaplamalı Zırh
Useful against Mina, Infernus and any gun characters.


IV
Büyü Bozan
Grants you a decent amount of Spirit Resistance, lowers the duration of CCs/Debuffs and will reduce the damage of the next burst of Spirit damage you take every 10s!
You can grab Alchemical Fire or another Active from the lists on the right. If there are not enough gun-oriented heroes on your team, or too much mobility on the enemy team, do not get Alchemical Fire. You can consider some of Debuffs items below to empower Alchemical Fire with various debuffs if you bought it! You can also consider more damage if you want!


III
Tank Patlatan
Increase your Splatter (1) and Goo Ball (4) damage by a decent amount.


IV
Güçlendir
Aktif
Yankı Parçası
You'll be able to use The Cube (2) on the same person twice in a row, or two different allies!


III
Büyük Genişleme
Increases the range of your abilities, but also your items, like Rescue Beam, Achemical Fire and more!


III
Üstün Süre Uzatıcı
Increases the duration of all your abilities like the Cube (2), but also your items and buffs like Healing Tempo!


IV
Sınırsız Büyü
This empowers your abilities but also Alchemical Fire and some other items!


IV
Cadı Zırhı
With how much Spirit Damage you take during late game, you'll get some really nice cooldown reduction!


IV
Güçlendir
Mistik Titreşimler
A decent slow on your Splatter (1) to help secure kills.


IV
Büyülü Coşkunluk
The Cooldown reduction granted can come in handy!
These will help your team take down strong opponents easily! Read each annotations to know what to pick against who you're facing! Recommendation: Spirit Sap & Silence Wave or Knockdown.


I
Aktif
Paslı Namlu
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


II
Aktif
Büyü Zayıflatma
Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.


II
Aktif
Yavaşlatma Büyüsü
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


III
Aktif
Çürüme
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.


III
Aktif
Etkisizleştirme Büyüsü
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


III
Aktif
Nakavt
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Aktif
Susturma Dalgası
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


IV
Aktif
Lanet
Useful against: Anyone.


IV
Aktif
Odaklı Mercek
Silence Wave but on a single target and with more damage.


IV
Aktif
Kondansatör
You can remove any buff from an enemy except Unstoppable! Remove things like Return Fire, Cheat Death, Scourge and more! Even Bridge Buffs!
All of those items will trigger once an enemy steps on the fire of Alchemical Fire or when you hit them with Splatter (1)! Recommendation: Suppressor & Healbane.


II
İyileşme Laneti
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.


II
Mistik Yavaşlatma
Turns Alchemical Fire into a slowing area.


II
Baskılayıcı
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


II
Mermi Direnci Parçalayıcısı
To reduce the bullet resistance of the enemy even further.


II
Mistik Hassasiyet
To reduce the spirit resistance of the enemy.


IV
Artan Hassasiyet
Stacks when enemies step in Alchemical Fire. This is mostly to deal more damage by yourself as this only amplifies YOUR damage.
These actives can give your team a huge advantage during a fight! Heroic Aura to help your gun carry, Scourge to help your frontliner, or Echo Shard for DOUBLE Cube (2)!


III
Aktif
Simya Alevi
The debuffer. Consider some of the items below to make the debuffs stronger!


III
Aktif
Kahramanlık Aurası
Useful when your team is gun-oriented!


III
Aktif
İyileştirme Dalgası
Consider getting Healing Tempo!


IV
Aktif
Bela
Use on your frontliner, like Abrams, Victor or Shiv! Useful against Spirit oriented enemies.


IV
Aktif
Girdap Ağı
Throw a SQUID from the DEEP. Useful against: Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
These items are NOT part of the build but can be bought to create a playstyle that suits you more. Consider Healing Tempo if you have Healing Nova!


II
Yavaşlatan Mermiler
Will help your allies with securing kills.


II
Zayıflatan Kafadan Vuruş
Will help your team deal more gun damage.


II
Büyü Parçalayan Mermiler
Provides Spirit Lifesteal against them for you and your allies!


II
Mistik Atış
Useful if you tend to use your Alt-Fire a lot and want more damage.


III
Aktif
Kült Kurbanı
Since you'll hardly farm, this will help you take Tier 3s. Do not buy if you bought Trophy Collector.


III
Avcı Aurası
If you tend to be more at the frontline, you'll debuff enemies.


III
Büyü Parçalama
To lower the enemy's Spirit resistance by a considerable amount.


IV
Sakatlayan Kafadan Vuruş
Very useful to help your team deal more spirit & gun damage.


I
Ekstra Kuvvet
Grants you one extra stamina to use! |Upgrade into Arcane Surge|


II
İyileştirme Güçlendirici
Get it if you plan to get Healing Nova & Healing Tempo. |Upgrade into Healing Tempo|


III
Aktif
Işınlanma Taşı
To either escape or engage. Can be used to redirect Goo Ball (4).


III
Aktif
Metal Deri
Useful especially against Haze, Drifter, Vyper and Wraith.


III
Aktif
Görkemli Sıçrama
Useful to save a teammate when paired with Rescue Beam or rotate around the map a lot.


III
Kuvvet Ustalığı
Can be used to TRIPLE jump in Goo Ball (4).


IV
İyileştirici Tempo
Healing Nova will allows you to give the buff to multiple allies!


I
Ekstra Şarj
One extra charge of Puddle Punch (3)! |Can be sold for a slot|


I
Büyülü Yumruk
Lowers the enemy's spirit resistance. Can be triggered by Puddle Punch (3) |Upgrade into Spirit Snatch|


I
Güçlendir
Mistik Genişleme
Increases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|


II
Gizemli Dalgalanma
Dash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!


II
Güçlendir
Süre Uzatıcı
Increases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|


III
Hızlı Şarj
More charges of Puddle Punch (3) if displacing the enemy is something you tend to be doing a lot!
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