Yedi, saldırmak için en iyi zamanı beklemek konusunda uzmandır. Savaşa bir fırtına gibi girer ve düşmanlarına zincirleme elektrik yağdırır.
Yedi, saldırmak için en iyi zamanı beklemek konusunda uzmandır. Savaşa bir fırtına gibi girer ve düşmanlarına zincirleme elektrik yağdırır.
Fully annotated Ball focused (but not just ball) Seven build. | Read item descriptions where needed.
It might not be meta but if you love lining up those clean ball paths and dueling 1 on 1, this is the build for you.
Ball is not sufficient on its own anymore, use early gun damage to survive or win laning, then hit Mercurial ASAP!
Can immediately start shredding level 3 camps and winning 1v1s, and use that momentum to snowball.
Just manage the wave until some spirit comes online.
I
Anticanavar Mermileri
Good item to help with fast clearing waves.
I
Ekstra Şarj
Can skip but not much point when building rapid recharge later.
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Hızlı Koşma Botları
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
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Ekstra Büyü
Component for later on that happens to give some spirit to start.
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Geliştirilmiş Büyü
It's an upgrade, can grab if the souls are spare.
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Güçlendir
Kısa Dolum Süresi
Need some CDR for balls. Skippable for later if needed.
Usually extra regen is enough.
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Ekstra Yenilenme
Great item to pick up to stay alive in lane. Almost always pick this up now.
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Baskılayıcı
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
II
Büyü Kalkanı
Swap for resists late. Really good this patch.
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Silah Kalkanı
Yup, it stops damage when there's bullets.
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Büyücü Amblemi
Can buy this instead of shielding but its a bit greedy imo.
Ball and Surge spirit damage are now the priority.
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Aktif
Hızlı Adımlar
Gives a ton of mobility, with some passive bullet damage from investment.
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Sınırsız Büyü
Buffed to give a ton of spirit, super good now. If you're struggling on the save up try and pick up a bit later instead.
II
Güçlendir
Hızlı Şarjör Değiştirme
Mid item on its own, but Magnum makes it worth. Helps with ammo.
IV
Güçlendir
Merkür Magnum
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Good because Seven base gun dmg is quite high.
III
Hızlı Şarj
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up in between Mid Game or at the end.
II
Mistik Yavaşlatma
Good debuff you can spread easily to the whole enemy team. Makes chases and poke better.
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Büyü Can Çalması
Can pick this up earlier if sustain is still tricky, but eventually builds into infuser anyways.
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Aktif
Esans
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
II
Kalıcı Hız
Positioning is super important as Seven and even more so when lining up Balls. Pick up earlier or later depending on if the hp and slow is less or more needed.
I
Güçlendir
Mistik Genişleme
IF you have the slots free, maybe pick this up. But make sure to plan future item space like Spirit Burn and defensive.
Look to sell early def, and eventually gun items.
III
Büyük Genişleme
Really nice global upgrade but dependant on how many slots you have.
III
Üstün Dolum Süresi Azaltıcı
Cooldown is more required now but still not mandatory if other items have priority.
IV
Yıkıcı Güç
Great upgrade from Enduring Speed. Can wait unless gun damage is crazy.
IV
Yıldırım Parşömeni
Expensive "upgrade" to Mystic Slow, but only 25 more hp. No need to rush for the ult stun, prioritise surviving first.
IV
Muazzam Dolum Süresi Azaltıcı
Seems like a decent upgrade late game.
II
İyileşme Laneti
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late.
II
Zayıflatma Azaltıcı
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
Aktif
Zayıflatma Arındırıcı
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
IV
Büyü Bozan
Spirit AND Debuff AND burst resist? Huh.
IV
Aktif
Durdurulamaz
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :) Left to right in here for roughly how useful it could be
IV
Aktif
Ruhani Değişim
Very good pick up, with cooldown can use this all the time for evading everything. I need to use this more, the stim after is crazy good.
III
Karşı Büyü
Needs testing from me but this is getting very popular.
IV
Yakıcı Büyü
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
Kaplamalı Zırh
An option for late game bullet, but its unreliable.
II
Aktif
Büyü Zayıflatma
Prerequisite to Silence Wave, its okay.
III
Aktif
Susturma Dalgası
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
Güçlendir
Aktif
Yankı Parçası
Good for double stun.
III
Mermi Dayanıklılığı
Not many good bullet counters late game so this might have to do if its all bullet.
III
Büyü Dayanıklılığı
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
Aktif
Lanet
If one enemy is carrying a bit too much.
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