Güçlü bir pompalı tüfeğe ve ince bir yapıya sahip olan Cep, yakın dövüşlerden sağ çıkabilmek için kısa süreliğine mistik çantasına kaçar ve uçan bir pelerin aracılığıyla ışınlanır.
Güçlü bir pompalı tüfeğe ve ince bir yapıya sahip olan Cep, yakın dövüşlerden sağ çıkabilmek için kısa süreliğine mistik çantasına kaçar ve uçan bir pelerin aracılığıyla ışınlanır.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Aktif
İyileştirme Ayini
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
I
Anticanavar Mermileri
More lane pressure and builds into Cultist later.
II
Aktif
Soğuk Dalga
Your fifth ability, use it often!
II
Büyücü Amblemi
Really strong stats, especially when we start with negative spirit resist.
I
Ekstra Büyü
Scales all of your damage throughout the game. Sellable later.
III
Aktif
Kült Kurbanı
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for active space late if needed.
III
Aktif
Görkemli Sıçrama
Your main way of engaging, use it to stack Barrage and evaluate the fight.
IV
Muazzam Dolum Süresi Azaltıcı
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.
Early Situational
II
Reaktif Bariyer
Excellent into teams that frequently movement lock you.
II
Büyü Kalkanı
Strong sustain against spirit heroes.
II
Savaş Yeleği
Respectable bullet resist and boosts your own damage output.
III
Tank Patlatan
"True" spirit damage means we can deal with high resist heroes.
IV
Yakıcı Büyü
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Karşı Büyü
Stop that right now!
III
Kuvvet Ustalığı
More movement upgrades.
III
Büyük Genişleme
Extra range for when all that matters is hitting Affliction.
III
Üstün Süre Uzatıcı
More ticks on Spirit Burn and Affliction.
Fourth Active Choice - Any time after Core
III
Aktif
Işınlanma Taşı
Strong outplay potential and the bullet resist is useful too.
III
Aktif
Susturma Dalgası
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
IV
Aktif
Durdurulamaz
For when you're the main target in fights.
IV
Aktif
Lanet
Shut down a single target.
IV
Aktif
Ruhani Değişim
Very short cycle time with Transcendant Cooldown.
+ Damage
I
Yakın Mesafe
Great damage for the cost. Sellable later.
I
Büyülü Yumruk
Useful in a close range lane to get some bonus damage
II
Geliştirilmiş Büyü
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
II
Mistik Hassasiyet
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
III
Ekspres Atış
Massive damage up close, great when paired with Arctic Blast.
III
Büyü Kapma
Incredibly strong if you can land it.
IV
Sınırsız Büyü
Unlimited money late game item.
+ Survival
IV
Kâhinin Kevlar Zırhı
Massive barrier and the Ability Duration is also really useful.
IV
Büyü Bozan
Late game spirit burst counter.
+ Utility
II
Zayıflatma Azaltıcı
Great against small CC, though typically just a stepping-stone to Unstoppable.
II
Baskılayıcı
Surprisingly good base stats and a strong anti-meta item.
Components / Upgrades
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Ekstra Kuvvet
Good boost to your movement.
I
Mistik Patlama
A small extra burst.
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Imbue [E]
Mistik Genişleme
More range on Affliction for cheap.
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Imbue [E]
Kısa Dolum Süresi
Less Affliction downtime.
II
Imbue [E]
Süre Uzatıcı
A stepping stone to Superior Duration most of the time.
II
Aktif
Büyü Zayıflatma
Great resist shred for the cost. Upgrade into Silence Wave if the enemies are playing grouped.
III
Üstün Dolum Süresi Azaltıcı
More abilities, more damage, more often.
IV
Aktif
Arktik Patlama
Stun people in close range to land your abilities.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
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2
1
2
1
2
5
1
2
5
5
5