İster bir katliam bölgesi yaratmak olsun ister düşman takımını bölmek olsun, McGinnis için en önemli şey yeteneklerini en doğru yerde kullanmaktır. McGinnis, takımını zor durumlardan kurtarabilir veya savaştaki pozisyonlarını sağlamlaştırabilir.
İster bir katliam bölgesi yaratmak olsun ister düşman takımını bölmek olsun, McGinnis için en önemli şey yeteneklerini en doğru yerde kullanmaktır. McGinnis, takımını zor durumlardan kurtarabilir veya savaştaki pozisyonlarını sağlamlaştırabilir.
Mirage build designed around stealing HP with Scarabs and
Siphon Bullets to tank and initiate fights for your team.
As the game progresses you become tankier and your Hybrid
damage output starts to ramp up dramatically. You become
extremely difficult to kill and very mobile. Specializes in killing
OTHER Tanks like Abrams, Shiv, Infernus, MnK, etc.
Follow the Core build Left -> Right. Imbue QSR on 3. -5k Souls
The extra stats are nice in lane. But we are mostly planting the seed for Imp Spirit much later.
Keep your Djinn Mark stacks up and use Infuser before proccing. You can do 290+ damage very early and easily. 2.2k is your power spike.
Imbue on 3. Abuse 3's short cooldown to reload with QSR and apply Bullet Resist Shredder, Supressor, and Mystic Slow as often as possible.
Proc as often as possible to bully heroes out of lane or trade damage effectively. Sell later when you need the slot.
Keeps up your Gun damage when poking ranged targets and helps your reload to keep Djinn Mark stacks up without reloading via QSR
Beefing up early during the laning phase. Combined with Scarabs + Extra Spirit, you will already soak damage decently.
One extra stamina helps pair well with aggressive Tornado use. We also get more HP and fire rate.
The extra passive heal can help keep you in lanes where you are being seiged under your Guardian.
For emergency healing situations or when you are learning how to lane.
These allow you to start dueling. -13k Souls
We abuse 3's short cooldown to apply BSR as often as we can. Melee Resistance helps us stay alive in the close range.
A strong early powerspike that adds more burst damage to your kit when you combo it with Djinn Mark. Its damage with scale with your bullet resist shred.
Primary source of Spirt Armor. We take this as the laning phase comes to an end and enemy abilities begin to Scale.
Lifesteal. Important even if they build healing reduction.
This build is designed to survive for long fights. Berserker helps us overpower enemies as fights drag on and they get weaker.
Counter pick if needed.
Mini-HMC and removed speed penatly for shooting. A nice compliment to your 4th Gun slot before flexes open up.
Very potent against Gun builds but still a good option if you are unsure of a 4th Spirit item.
The best movement item in the game. Practice your movement, Mirage players.
Can extend the duration of all your debuffs, self buffs, HP steals, and Tornado lift.
Imp Spirit + Siphon + Toxic priority. -31k total
Bump your Djinn Mark damage if you have extra Souls to spare. Usually dont have Souls to spare.
Core item of the build. Shred tanks, delete squishy targets, gain huge amounts of life in a team fight.
Almost required in games against Krill, Abrams, or Shiv.
This will frequently put enemies into negative bullet resistance. Which actually gives us % increased damage against them.
Never have to return to base. Teleport around and heal completely in between engagements. Also provides a massive amount of HP.
Always take Spirit Armor.
We HAVE to take Imp Spirit Armor. It is our primary source of Spirit Resistance.
Take when Heroes like Bebop, Infernus, or Pocket are getting out of control.
If Tornado is not enough to counter heavy CC abilities like Lash's Death Slam.
Strong options but most games wont go this late.
We frequently and safely fall below 50% HP on this build. We can hit 80% bullet resist and get a massive damage boost via ammo + firerate.
Extremely potent in the Spirit meta. Silencing enemies is great but we also get debuff reduction + Spirit resist.
If no one else is running Crippling and you find yourself tanky enough already.
Alternate choices for other items.
If you need a shot of Bullet Resistance without investing in Frenzy.
Slow down Gun builds and fleeing targets even more. Become extremely oppressive.
Main source of Fire Rate. Also the increased Slide Distance is EXTREMELY powerful with good movement and practice. Can be swapped with Headhunter.
If you would prefer to lean on the Spirit side, Long Range can be swapped with this.
Can be swapped with Hunters Aura if you need more Gun Damage.
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