Sarmaşık, düşmanları yavaşlatarak ve sersemleterek çatışmanın gidişatını değiştirebilecek yeteneklere sahiptir. Bir dosta bağlanarak kendisinin ve dostunun silahlarını güçlendirirme ve iyileştirme paylaşma konusunda oldukça etkilidir.
Sarmaşık, düşmanları yavaşlatarak ve sersemleterek çatışmanın gidişatını değiştirebilecek yeteneklere sahiptir. Bir dosta bağlanarak kendisinin ve dostunun silahlarını güçlendirirme ve iyileştirme paylaşma konusunda oldukça etkilidir.
For the sophisticated gargoyle.
One who takes offense at the presence of enemy objectives.
For when a garogyle needs some REAL firepower....
All my builds are searchable by:
MTG GROUP
Left to Right | Check items for annotations
Last 500 item to sell for slots
Pick this (OR Healing Rite) up early if you are getting poked out. Feel free to skip if not getting low in lane.
Pick this (OR Extra Regen) up early if you are getting chunked out. Feel free to skip if not getting low in lane.
An alternative start, for a more supportive lane
Bullat
If you need a lot of healing in lane. Sell later.
You can skip this, but it does make harder lanes vastly more survivable.
Consider roaming, farm the jungle
Dont upgrade this, its stats and passive are fantastic for Ivy
Great for farming, but it also applies spirit items that we get later!
Generally left to right | Withering Whip OR Decay OR Slowing Hex
Imbue on Kudzu Bomb (1) | Empty the mag, throw some vines, and do it again!
For dueling, particularly against hard gun carries (Haze/Vyper/Wraith/etc.)
To stop characters like Abrams/Calico/etc. from healing
To improve ability to chase down enemies/prevent them from running away
For more shoots
This item is generally a nice-to-have, reduces painful stuns from Abrams and etc. Also reduces damage over time effects.
This gets rid of lots of things, like: Bebop bombs, Seven stun, Infernus burn, Pocket Ult, etc.
Turns out when your enemies do less damage its easier to win
BIG BIG DAMAGE!
Replaces Enchanter's Barrier
Replaces Combat Barrier
If spirit damage is REALLY annoying.
If gun damage is REALLY annoying.
Imbue on 1
Get these as needed, you probably want Improved Spiritual Armor for big team fights | Non-Armors take the slot of Superior Stamina
If crowd control is too overwhelming at key moments.
This is kind of the best item in the game, take if you feel the need.
Screw lash in particular. (Also Abrams, Wraith, Infernus, etc.)
Screw you Seven (and GT, Vindicta, Lash, etc.)
HARD shut down a problem hero.
If your enemy is cutting your healing down too much
Basically everyone ends up with some amount of healing, some have TONS of healing. This item is rather important to tell them no.
Ultra powerful sustain and anti-heal item.
This may seem like a very strange final item. And it is, I'm testing things - games don't go this long often.
Sarmaşık Bombası
Şifalı Sarmaşık
Taşa Dönüşme
Hava Taşımacılığı
1
2
1
1
1
5
2
5
2
5
2
5