Sarmaşık, düşmanları yavaşlatarak ve sersemleterek çatışmanın gidişatını değiştirebilecek yeteneklere sahiptir. Bir dosta bağlanarak kendisinin ve dostunun silahlarını güçlendirirme ve iyileştirme paylaşma konusunda oldukça etkilidir.
Sarmaşık, düşmanları yavaşlatarak ve sersemleterek çatışmanın gidişatını değiştirebilecek yeteneklere sahiptir. Bir dosta bağlanarak kendisinin ve dostunun silahlarını güçlendirirme ve iyileştirme paylaşma konusunda oldukça etkilidir.
Updated 5/19 - More big improvements! Relic exchanges and refinements to make us stronger, quicker. Overhauled Annotations!
Chrome's Rapid Haze aims to maximize Haze's ability to create one-sided, unfair exchanges. Strong Fixation and Dagger damage is paired with crushing debuffs to confirm high value kills. Check the guide in the official discord for updates and ask questions :)
Prioritize proccing off cooldown, spend downtime clearing waves.
Incredibly strong harass tool. 100 Spirit damage on a single proc. Shoot them at distances you’d otherwise not bother with if it means you could get a proc.
If taking chip damage in lane and need to stay healthy.
If taking big chunks of damage from ability combos (Bebop hook, Shiv dash, etc.) pop Healing Rite and go break statues / boxes while regenerating.
If you're in a very melee brawly lane, this can be a game changer. Especially strong into a Viscous spamming Puddle Punches.
QSR on Dagger
Best used when springing fights onto enemies out of smoke, no longer a "stamina saver. I advise you put some thought into your stamina usage and rely on Smoke Bomb’s speed for rotations.
Use at the end of your first magazine to extend your damage output during fights and farming.
Surge on Dagger
A cornerstone ganking tool. Delay its application for as long as possible. I advise you burn a mag, dagger, and apply it while they’re slept.
Sheds all triggered and activated buffs (Metal Skin, Weapon Shielding, Infuser, Mercurial Magnum, Scourge) as well as hero-specific buffs (Full Auto, Cube, Power Surge) use reactively.
Best used for high burst damage in gank engagements and as a health “re-up” in teamfights. This gets shutdown hard by Spirit Burn, try to wait it out.
Annotations!
To counter a Plated Armor pickup on the enemy team, be checking the HUD often to try and react to their purchase before the fight happens.
A strong universal boon to our Gun and Dagger output. Hard to go wrong with this, but there may be more specialized and effective choices.
For absolutely nuking single enemies, be sure to pop Echo Shard before shooting after the first dagger to cancel the animation. An exceptional picking tool, it's basically a Krill Combo.
Either by daggering or stacking Tesla / Fixation, Spirit Burn breaks Leech heroes. A low commitment relic that can have a large impact. Only buy if nobody else on your team has it.
Read Annotations!
Excellently helpful for large teamfights and sinking ability-heavy heroes in ganks.
Enables permanent map uptime, a frequent purchase in midgame. Do not buy if your team has no map control.
If in need of extreme maneuverability. I advise you to become more disciplined with your stamina usage during Late Game as to avoid having to buy this.
To cleanse overwhelming and dangerous debuffs such as Spirit Burn, Bebop Bombs, Warden Cage, etc. No longer works on Affliction and Telekinesis.
If you're in the position to apply this adequately during teamfights, Inhibitor can be very impactful.
Buy for late game when big CC is a huge issue, I prefer this for Haze over Counterspell.
Incredibly useful into high-burst Spirit teams such as Yamato, Bebop, or Talon.
Buy if you have free slots when grabbing Smoke T3. Can be ignored otherwise.
Hover over relics to check out helpful annotations for use cases and general tips.
I've made some cuts and exchanges to generally expand our playbook and give us more versatility and strength earlier. I've also gone through the annotations and improved them greatly, give em a read!
Uyutma Hançeri
Duman Bombası
Odaklanma
Mermi Dansı
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