
Calico gölgeleri kullanarak avantaj elde eder, çatışmalara girip çıkarak düşmanlarını birer birer avlar.
Calico gölgeleri kullanarak avantaj elde eder, çatışmalara girip çıkarak düşmanlarını birer birer avlar.
Classic & one of the most popular Calico builds being reborn many months later. Build is good for both experienced and new players
Heavily based on Vraic/Eido builds but with my vibes and descriptions
Last patch: Scourge is worse but still good
Created by author of "I'm gonna Slash" - [485188]
QOL LOCK AUTOMATICALLY UPDATES BUILD WHEN LOADING GAME!!
Basically L>R. Cat T2 - always full hp /gank half hp /take boxes & rotate, steal enemy tunnels


I
Vampir Yumruklar
Always first item. Always sell first when no slots


II
İz Sürücü
Take second if pussy enemies hard to slash. Sell only hyperlate


I
Büyülü Yumruk
Dmg for everything


II
Aktif
Soğuk Dalga
AOE burst dmg + wave clear, core item


I
Hızlı Koşma Botları
Buy when need to more around and gank, can delay for Snatch


III
Büyü Kapma
More dmg + spirit spike, 9k - maxed ult


II
Ödül Toplayıcı
Take after spirit spike/ when potential kills. After buy - participate in every fight


II
Mistik Atış
OP item. Cold front dmg on one shot, train ur aim Replace with Hunter if bad aim, but SlowHex better


I
Karşı Saldırı
Melee city


I
Aktif
Azim
If can't trade positively
Raw dmg better if ahead, % dmg better if behind


IV
Aktif
Arktik Patlama
Prio, +Good CC + 100% bombs & mystic shot + insta wave clear + bombs maxed + aura


III
Tank Patlatan
% dmg + burst. Skippable if dominate hard. +300~ dmg, scales with enemy


II
Geliştirilmiş Büyü
Take if need to spend asap, skip for Burn if no


IV
Yakıcı Büyü
Raw dmg + burst. Procs from mystic shot + tankbuster, around 400 more dmg + antiheal


IV
Sınırsız Büyü
Raw damage for everything, can buy earlier or skip for Scourge


III
Aktif
Etki Geçirme Büyüsü
Can just ignore if dominate, best calico green but can be replaced with other green T3
Can take only one


II
Aktif
Yavaşlatma Büyüsü
Good buy in every single game, can buy on lane


III
Aktif
Susturma Dalgası
Raw dmg + VS Geist/Mina/Pocket/Ivy/Viscous/Haze/Vyper/Doorman/Bebop/Yamato/Wraith


IV
Aktif
Ruhani Değişim
VS many soft controls like Roots/Capacitors/Silences if counterspell not enough+


IV
Aktif
Odaklı Mercek
Late game replace for SlowHex/Silence. From 500 to 1000 more dmg based on enemy items
No order, think


IV
Aktif
Bela
% dmg + AOE. Weaker than before but still good, take later if dominate


III
Üstün Dolum Süresi Azaltıcı
Buy earlier if dominate for more kills, less CD abilities and Zipline boost


II
Mistik Hassasiyet
Raw dmg + buy Escalating if slot locked


IV
Artan Hassasiyet
Raw dmg but for long fights. Big damage "amplifier", stronger from TransCD


IV
Muazzam Dolum Süresi Azaltıcı
Buy when have 4 actives/slot locked. CD reduction for 8+ items ignoring Tankbuster


II
Reaktif Bariyer
Scales with spirit, better than shielding if boundless + get indom super late


II
İyileşme Laneti
Get if many heals / teamates can't buy


II
Zayıflatma Azaltıcı
Only item VS hard control and dot's other that Dispel + lategame spellbreak


III
Aktif
Metal Deri
Pure gun damage enemies (Silver/Venator/Warden) or take Disarm instead


III
Karşı Büyü
Block big strong ults, op item


III
Kozmik Seyahat
More damage + heal while roam, take if dominate


III
Avcı Aurası
Take this if aim sucks/ enemy many guns


II
Büyü Parçalayan Mermiler
Spirit Raw dmg + Gun invest, sell late or ignore


III
Büyü Parçalama
Buy lategame if think will finish soon


II
Aktif
Parçalı Atış
molecule31 item


III
Yayılan İşkence
Raw dmg. VS close range enemies, usually better on low ranks when bad movement
Hyper late options


IV
Yılmaz
Compy. Take if enemy low on CC, bad if many


IV
Aktif
İlahi Bariyer
Lategame replace for Dispel Magic


IV
Büyü Bozan
VS spirit burst or if slot locked


IV
Kaplamalı Zırh
Good VS gun chars with low firerate, bad vs vyper/wraith


IV
Imbue [E]
Aktif
Yankı Parçası
TESTING/ Slash >Arctic >Bomb >Echo >Bomb, will do around 1k~ more dmg


IV
Yıkıcı Güç
VS moveslow/slow firerate enemy
1
2
1
2
5
1
2
5
5
1
2
5
1
2