เรธ เป็นปรมาจารย์ด้านการต่อสู้แบบตัวต่อตัว นิยมใช้วิธีแยกเป้าหมายออกจากกันแล้วกำจัดโดยไม่ปราณีอย่างมีประสิทธิภาพ จากนั้นเทเลพอร์ตออกไปก่อนที่ใครจะตอบโต้ได้ทัน
เรธ เป็นปรมาจารย์ด้านการต่อสู้แบบตัวต่อตัว นิยมใช้วิธีแยกเป้าหมายออกจากกันแล้วกำจัดโดยไม่ปราณีอย่างมีประสิทธิภาพ จากนั้นเทเลพอร์ตออกไปก่อนที่ใครจะตอบโต้ได้ทัน
A very wordy build influenced by playing a lot of Vyper. Feedback is welcome.
Vyper's Lethal Venom is powerful enough that it seems like you should invest in it. In my opinion, this isn't worth it. Focusing entirely on your gun and letting the last Lethal Venom upgrade inflict itself automatically has worked substantially better in my experience. Note: items are listed in rough order of priority, but you kind of just have to play it by feel.
Vyper in lane can be tough. Focus on playing passively, stealing souls, and whittling people down. Don't hesitate to be more of a support early on. Once you have the extra stam from Slither lvl 2, you can get more aggressive. It's usually worth it to jump people if they're low just to Venom them, then escape.
Makes a big difference early on
Self-explanatory
Mobility and fire rate is dope.
Vyper is fragile as fuck and this helps our weapon damage along some more.
Slither level 2 gives you free stamina. Speed helps you resist movement slows, get away easier, & be harder to track sliding.
Put on dagger. Hitting ppl is just a bonus here. The fire rate bonus and instant reload is the point.
Critical for mid-to-late game. Won't help much early on. Prioritize over Healing Rite if you're carrying more in lane.
You will be more or less forced to take this at some point. Take Enchanter's Barrier early on if you're getting stomped by spirit dmg
Movement slow resist is rad
Bullet resist nerfs you tremendously. Inflicting consistent spirit damage can be hard with this build, though.
Healing Rite is usually not truly optional. Upgrade it to Healing Nova if your lane partner is pulling more weight than you and needs healing.
Try to get Close Quarters first. Helps support your bud and clear waves very quickly.
Sell shortly after leaving lane.
Sell shortly after leaving lane.
Incredibly useful. Before you get insane damage in the mid-to-late game, you're going to struggle to finish people off. This helps.
Good for high-sustain heros like Abrams, but the second Lethal Venom upgrade already gives a healing redunction.
Helpful in lane & the early game. Once you get into longer team fights, Spirit Armor overshadows this.
Intensifying Magazine is the priority. After that, you just have to play it by feel.
Incredibly critical. Probably the most important item in the build. Before this item, you're going to struggle with damage.
This is deceptively useful. It is responsible for a big chunk of your damage, gives movement slow, & free stamina.
Sell Swift Striker if you need to. This is a (nearly) strict upgrade.
Prioritize this if you're constantly needing to leave or avoid team fights due to your low health. The regen helps enormously.
Not a priority. Frees up a orange/flex slot. The other bonuses are rad, too, like movement slow resist.
With Kinetic Dash/Arcane Surge & Quicksilver Reload, you have a 50% fire rate bonus.
Bullet resist is the bane of your existence.
Obligatory. Once nearly every death was caused by pure spirit damage, it's probably time to buy this.
You'll just need this sometimes, unfortunately.
Optional Oranges. Take Escalating Resilience if you really need bullet resist.
Speed is cool. Helps with sliding a little, which usually doesn't matter.
Experimental. You tend to take a ton of damage as Vyper, since you need to get very close to really hurt people.
I tend to use most of my flex slots on oranges and this acts as erzats bullet armor and helps with weapon damage.
Extremely easy to proc with your fire rate. I take this to counter teams with lots of sustain or a dominant M&K or Abrams.
Helpful against your usual, hard-to-shoot suspects.
You're fragile and people love to ult you because you do a lot of damage.
You can get a burst of extremely high fire rate with Surge of Power, Kinetic Dash/Arcane Surge, and Quicksilver Reload. Use it to absolutely melt people when given the opportunity.
Lucky Shot is usually enough to close out the game.
With your late game gun kitted out, this just demolishes people
Helpful if you have trouble getting close enough to really deal damage in the late game by giving you a burst of sustain.
Games don't normally last long enough for this, but helps with your health. Easy to proc with your fire rate.
Never actually bought this, but the movement slow and damage nerf makes sense.
You're going to be using your ult a lot, hopefully, and this helps a lot with late-game resiliency.
I usually don't bother buying this. Sell Bullet Lifesteal for it if you do.
Have few or no flex slots? This is the most essential 4 items of each category.
Put on your dagger
สกรูว์แจ็บแดกเกอร์
ลีธัลเวนอม
สลิเธอร์
เพทริฟายอิงโบลา
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1
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