ด้วยความช่วยเหลือจากผู้ช่วยที่ไม่เต็มใจ <i>เดอะแมกนิฟิเซนต์ซินแคลร์</i>สามารถทำให้ศัตรูสับสนได้ด้วยการใช้เฮกซ์ตวัดและสายฟ้าแลบฉับไว
ด้วยความช่วยเหลือจากผู้ช่วยที่ไม่เต็มใจ <i>เดอะแมกนิฟิเซนต์ซินแคลร์</i>สามารถทำให้ศัตรูสับสนได้ด้วยการใช้เฮกซ์ตวัดและสายฟ้าแลบฉับไว
THE official hesy bunny build, the strongest support character in the game, aoe for 8 seconds, tons of tankiness, and infinite survivability
Updated 6/2: Made the build more supportive, to play the best sinclair builds check out Noob Down (by me) or raigeki. If you're in a stack i recommend this build over the carry sinclair.
not in order, but prioritized closer to left
laning damage with bolt, will replace later if i find a more damaging (cheap) item
virtually impossible to actually punch somebody whos bunnied without this item, but u can only get 1 punch off until u have duration upgrades
must have b4 t3 bunny
if u hit somebody with this, and are teamfighting, that person will die very quickly
incredibly strong heal and utility, can rush first item
can skip both punch to rush core
(combo), throw assistant behind u, run up to somebody, light punch, tp back, throw a bolt - theyll take more damage
upgrades to vortex web, also removes movement abilities so people cant get out of early bunnies (shuts down lash, pocket, calico)
slow, plus a ton of extra damage when bunny, upgrades to artic blast later
buy if against a punch lane if you're good at parrying, will literally 1 shot opponents bc ur a punch character
look at optionals
previously on assistant - can buy earlier (after rescue beam) the longer bunny allows up to 3 melee charge punches
long assistant, long bunny, get into their farm tp out
2 bunnies
pushed a little later bc the things ahead of it do more in a game
make sure to close the build and reopen it to show updates i make
THIS ITEM APPLIES AN EXTRA STACK to crushing fists, but you must wait till the bunny is fully visible on the player before punching, will apply all 6 stacks in 1 punch
gurantee every bunny and ult, i usually will go after core, but if i need more damage ill go crushing fists
upgrading punch items = more raw damage, can skip everything in core pt2 for an Optional item
the least of importance for the punch items, u dont do spirit damage close range, but it does reduce spirit resist for ur teammates
still a fantastic item absolutely NOTHING wrong with this item, but situational, always go if geist, abrams, shiv (even if only 1)
buy for your tank that goes in, gives tons of spirit res and procs things like EE, buy after core
if u dont want optionals
throw after hitting bunnies, allows u and ur teammates to do more damage, constant high tick damage with amp, plus free spirit power
can go in place of echo shard if you wanna do more damage, go artic blast earlier in that case too
massive bunnies, massive ults
super long bunny basically (up to like 15+ seconds)
a remover that works on everything but stuns
throw before bunny ends just in case you dont kill them so they cant use abilities to get out (pocket for example)
still very viable on this hero, but when going punch on sinclair you need to rush so many expensive items that its hard to fit into the build after the nerfs, i recommend buying it if u think u need
check out my other builds by searching "hesy"!
fliers + gurantee a bunny on a target, especially against players who can dodge it (yam ults and stuff)
if youre being stunned or tons of debuffs
the only preference item for warden and seven, not as useful as unstop, and since u dont build a ton of spirit for damage its really just for space creation and stuns
can buy as ur first item if against a gun lane, allowing your assistant to melt anyone and everyone who decides to shoot you with the return fire bug (highly discouraged, fantastic item tho w/o abuse)
buy when needed
prio against gun characters
if taking too much spirit damage to handle
if being focused so u have more time to bunny
gain just tons of stats to make u even more unkillable
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