ด้วยความช่วยเหลือจากผู้ช่วยที่ไม่เต็มใจ <i>เดอะแมกนิฟิเซนต์ซินแคลร์</i>สามารถทำให้ศัตรูสับสนได้ด้วยการใช้เฮกซ์ตวัดและสายฟ้าแลบฉับไว
ด้วยความช่วยเหลือจากผู้ช่วยที่ไม่เต็มใจ <i>เดอะแมกนิฟิเซนต์ซินแคลร์</i>สามารถทำให้ศัตรูสับสนได้ด้วยการใช้เฮกซ์ตวัดและสายฟ้าแลบฉับไว
The Sinclair Method, built with the help of OC Cheeno, Hess, and Zaralorn
Full gun sinclair build, built around your 2's firerate, and absolutely disgusting gun damage from sinclair.
An up to date version of "Tyreeses Bunny Torture Method" built by me and OC Cheeno
OBJECTIVE SHREDDING MACHINE!!!!!!
STILL A TESTING BUILD! DO NOT RUN THIS IF U ARE BAD
sell later
sell later, can skip too, i like having the second bolt for when QSR is down for htat extra early game damage
bc of how oppressive ur character is, hard push every wave unless another oppressive wave and take tower at 5 minutes
great power spike with t2 bolt
imbue 1, only use 1 - after buying this - when QSR is up
can sell extra spirit, amazing item, especially paired with BRS = -24% shred
probably buy earlier in the build when being poked out, just insane healing with this ontop of monster rounds
just an op item, Move speed, basically a free invuln to a burst ability
debuffs are insanely prevalent in this game, typically i buy every game anyway as a flex but sometimes not needed
not sure how to explain but the stats on this item is probably some of the best there is
abrams, mo, seven, geist (buy this in lane like really early like after long range or smth)
bebop, stake vindicta, pocket are primaries, if any of them just buy this
read annotations - typically LtR, but can flex dependin on game, most recommended towards the front
more firerate = op
another insane weapon damage item + insane item for magician, dont just go buying a 6k bc u have the money
can sell extra charge
best item, 80% gun damage, hold M1, dont miss, throw assistant for 45% firerate, win
imbue 2, definitely sell extra charge (unless fine on flex slots)
can sell extra spirit
insane firerate item and movespeed item, great for shredding walkers, can buy earlier if youre hard winning and theyre oblivious to side lane
insane weapon damage stats, dont skip
i think its situational, if u have 3+ teammates with antiheal (healbane, decay, toxic bullets) dont go, if they dont, buy this
this character EATS 3ks like its fucking (you cant eat gold hesy you silly goose)
wdym you can throw ur assistant to sky box, wdym you can get away air dashing, wdym youre unhittable flying around in the air
imbue 2, helps 2 up time for firerate, not AS needed normal cooldown is fine, but great item
another op item, i originally bought this item as one of the first 3 early items, but bc of the firerate slow it can be throw sometimes
an issue we were experiencing building this build was the no lifesteal and the late game missing firerate against high health enemies, this fixes that problem
op item, if needed though, id rather warden/mirage or a gun character, but if theres only 1, go this as ur 6k
testing, prob good tho, good on every other gun character
okay in your position, primarily for midboss and no firerate slow
read annotations
dont be afraid of buying this, selling enchanters barrier after like 20 minutes or before is okay please do that
best item for bullet, armor isnt as good but fine, only buy if NEEDED (fed gunbop, haze, wraith, infernus, mirage etc)
meh, good item if ur against mass firerate characters but usually theyre squishy anyway
could be good, perma barriers, hiding to jump somebody with rabbit
gun characters but theyre not super fed just kind of fed
if a bunch of gun characters like 2-3+
more movement is always great, just fills a weapon slot hard to slot in
another great item especially bc ur gun damage, if ur hard winning is when id buy this to end faster
2+ fliers (or single fed gt/vin, BUY THIS EARLY, like after imag if fed enemy)
u can tp half way across the map, this will bring them to you
preference over sup stam, not as good in this build bc stam for assistant matters
op item, procs in 4 bullets, does max health damage
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