พาราด็อกซ์ มีความสามารถในการควบคุมเวลา จึงเอาชนะศัตรูในการต่อสู้แบบตัวต่อตัวได้ โดยสลับตำแหน่งด้วยเวลาเหมาะสมเพื่อส่งศัตรูไปยัง พัลส์เกรเนด ที่รอระเบิดอยู่แล้ว หรือในกำแพงของเธอ หรือไปตกอยู่ท่ามกลางวงล้อมเพื่อนร่วมทีมของเธอ
พาราด็อกซ์ มีความสามารถในการควบคุมเวลา จึงเอาชนะศัตรูในการต่อสู้แบบตัวต่อตัวได้ โดยสลับตำแหน่งด้วยเวลาเหมาะสมเพื่อส่งศัตรูไปยัง พัลส์เกรเนด ที่รอระเบิดอยู่แล้ว หรือในกำแพงของเธอ หรือไปตกอยู่ท่ามกลางวงล้อมเพื่อนร่วมทีมของเธอ
Ult botting/Support Mo is for nerds.
Uses Burrow, Phantom Strike, and Combo to assassinate high prio and squishy targets, and burst down tanky characters. Very good for catching cocky enemies off guard who underestimate Mo's DPS potential.
Usually left to right, enduring earlier if struggling
Regen and additional Scorn heal/damage is amazing
Good for general poking purposes, spirit shield also nice
Triggers off Scorn, very good
Buy if quick meleeing during engagements or hybrid gun, sell later
Good for early sustain, both off Scorn and Burrow/Sand
Buy early if cocky, and tower diving to confirm kills- otherwise just wait for Enduring
Fast Rotation or catching up to opponents getting away, very effective if comboed with Enduring
Rush Enchanter's in lane if fed, then Mystic
Huge amount of value early game or post lane phase, can always sell later
Makes your Burrow do huge damage even through early resists, melts anyone without resist after T2 Burrow
Gets tons of value, constantly harassing enemies during burrow and giving your Combo a lot more DPS, melee resist is also nice for abrams or calico
Imbue on 2, your Burrow now hurts for mountains of damage and you can rotate at lightspeed, allows for easy jungle clear as well
Buy after SoP, if tight on slots and in need of the damage, buy before SoP.
Only buy if enemy has a lot of movement slow (more than your Fleetfoot can catch up with)
Buy if enemy is running a lot of anti-heal for your Scorn, otherwise can wait until Leech
One of the best items for Mo, buy and start playing like an assassin- phantom strike and combo high prio targets, or burrow and phantom strike low hp targets to engage.
Usually only buying if I'm in need of more sustain early on, otherwise can skip due to the nerfs
Pretty good safe buy for second flex.
Imbue on either 2 or 4, I usually pick 4, as Burrow has a pretty low cooldown. Can skip this for other tier 3s or 4s.
Buy early if strapped for slots and enemies have a lot of tankiness/healing, otherwise, wait until at least 1 tier 4.
Usually only get early against Abrams or Infernus, otherwise go straight for Remover
Against Pocket, Vind, Abrams (with duration ext.), Bomb Bebop, and CC
Usually my choice, even without a lot of heal/tanky comp, the heal on kills is nice for assassinations/disengaging
For Bebop, Abrams, Warden, Etc.
Buy if the Vyper, Wraith, or Haze is getting too cocky or fed
Pivot more into combo late game, use Phantom Strike and your shittons of Spirit Damage to either engage with combo, or burrow into combo for massive damage, locking down fliers or high-mobility characters or just killling them outright. Items not ordered- buy whatever suits the situation
Usually the Tier 4 I find myself buying or rushing early if I'm strapped for slots, very good to have for both burrow and combo.
Basically the only survival item you need with this build, this plus Healing Booster gives you more than enough sustain from all your other items, burrow, and combo's lifesteal.
Buy if you want to go combo-focused earlier, or use your combo to possibly get solo kills more
Usually not necessary post-lane phase, you have more than enough damage with combo and burrow
Put on 2 for more burrow damage and utility, put on 4 for raw damage and combo focusing
Very good if you want pure, raw damage, especially effective if you put Superior Duration on 2, can also work with Diviner's to assassinate with combo
Imbue on 2 if you find targets escaping your burrow's radius, imbue on 4 if unconfident about reaching target after phantom strike
Usually only buy this if I'm VERY far ahead and already bought prior items, but can be very good if you're hybriding into gun.
Mo's damage resists from items and his burrow are usually enough to keep him alive against most comps, I only get armors depending on who their most fed carries are. Alchemical Fire is good for combo-botting, but I personally do not buy it over other T3 Items.
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