
Играть по-честному — не про Заточку. Он изматывает врагов, сматываясь до того, как те успеют спохватиться, а затем наносит смертельный удар.
Играть по-честному — не про Заточку. Он изматывает врагов, сматываясь до того, как те успеют спохватиться, а затем наносит смертельный удар.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose some early slots for greens.


I
Живительный выстрел
sustain and wave clear for lane


II
Активное
Холодный фронт
good flat damage to combo with dash, can look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


III
Терзающий пульс
core damage. Can build decay here if you don't want to get close


II
Гроза целителей
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


II
Улучшенный спиритизм
gets us 52 spirit, can drop this if you want 4.8k gun and you need the slot for a green


III
Спиритическая стойкость
just great in general to be tanky since spirit will be stronger early. Can get something else if they have 0 spirit.


III
Активное
Разложение
rage generation, scales well, and gets us 64 spirit breakpoint so we can focus on greens for a while.


I
Активное
Обряд лечения
if you take too much damage in lane or vs. a bad matchup


II
Активное
Обратный огонь
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Уменьшитель эффектов
debuff resist, good against pocket, upgrades to spellbreaker


II
Боевой жилет
gives resist and synergizes well with 4.8k gun if you want that


II
Эмблема заклинателя
just decent stats for spirit/vs. a spirit team


II
Активное
Замедляющие чары
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)
chain cc prevention. BUY WARP ALWAYS. The rest buy as needed


III
Активное
Камень переноса
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Контрчары
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Активное
Развеивание магии
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Барьерная реакция
A good cheap option for anti-hate crimes if they have multiple cc's
when gun starts to hurt


III
Пулевая стойкость
good in general, buy almost every game to be tanky


III
Активное
Металлическая кожа
could be good if no curses or if you just need more bullet resist
if you don't need tankiness


III
Гроза танков
more damage + rage on dash, good damage option later in the game


IV
Активное
Арктический взрыв
cc and gives great burst if used before dash


IV
Безграничный спиритизм
damage up


IV
Трансцендентная перезарядка
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Громила
best raw mitigation for gun damage (not on-hit effects) like warden, geist + slow resist


IV
Разрушитель чар
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
Активное
Фантомный удар
to engage on easy targets


IV
Латная броня
buy for heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Ведьмовской доспех
if gun heroes are not a problem


IV
Активное
Неудержимость
anti cc, also good for punching rejuv crystal


IV
Активное
Божественный барьер
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Калечащий выстрел в голову
good shred + anti-heal if you really need it (victor usually)
pick one from each row


III
Стрельба в упор
just damage and slow


III
Утяжелённые выстрелы
dmg, spirit res, debuff reduction, just good stats


III
Активное
Героическая аура
bullet resist, move speed, fire rate, helps push walkers.


II
Кинетический рывок
4 stam + fire rate and ammo


II
Мистический выстрел
decent poke + rage generation if you manage it well


II
Вскрывающие патроны
just damage


I
Спиритический удар
good for rage generation


III
Похищение спиритизма
could be good for building rage now that knife is worse


IV
Imbue [E]
Мистический отзвук
really good sustain and damage on dash in the late game


IV
Спиритический ожог
strong anti heal. replace healbane


IV
Активное
Кара
idk could be good
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