Семь преуспевает в схватках, выжидая время для атаки. Он врывается в бой словно гроза, обрушивая на врагов каскад молний.
Семь преуспевает в схватках, выжидая время для атаки. Он врывается в бой словно гроза, обрушивая на врагов каскад молний.
Fully annotated Ball focused Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Ball does not carry solo! Use the whole kit to survive early, and snowball with Mercurial :)
Just manage the wave until some spirit comes online.
I
Чудовищные патроны
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.
I
Добавочное восстановление
Can replace with your preferred survivability but I find this is the most consistent.
II
Эмблема заклинателя
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.
I
Добавочный спиритизм
Prereq for Improved Spirit.
II
Улучшенный спиритизм
It's an upgrade, can grab if the souls are spare. Regen is nice early.
II
Усиление
Сжатая перезарядка умений
Need some CDR for balls. Skippable for later if needed.
I
Беговые ботинки
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
II
Подавитель
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
II
Гроза целителей
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late if healing is still an issue.
II
Спиритическая защита
Swap for resists late.
II
Оружейная защита
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale, and with Magnum you can take fights confidently.
II
Активное
Проворная поступь
On demand speed, but the real star is full speed while shooting.
IV
Безграничный спиритизм
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.
II
Усиление
Ртутная перезарядка
Mid item on its own, but Magnum makes it worth. Helps with ammo.
IV
Усиление
Ртутный «Магнум»
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Scales great with Seven's high base dmg.
I
Добавочные заряды
Meh pick up to fill some gaps, fell out of favour early as 2>3 charges didn't feel impactful.
III
Спешные заряды
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up throughout Mid Game or all at the end.
II
Спиритическая кража здоровья
Good item now, skippable if you aren't getting tagged at all.
II
Мистическое замедление
Decent debuff to keep enemies in the ball as long as possible. Skippable.
IV
Активное
Насытитель
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
II
Скоростная стойкость
I love this item for the positioning but resisting slows is super important. Feel free to rush for the regen if you think its needed.
I
Усиление
Мистическое расширение
Luxury item if the slots are free. Look ahead at other items first.
Look to sell early def, and eventually gun items.
III
Усиленное расширение
Great upgrade for not just ball but stun too. Again dependant on slots first.
III
Превосходная перезарядка умений
Will always be a great item for global CDR, skippable if you want though.
IV
Громила
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.
IV
Свиток молнии
Very mid upgrade, really don't bother rushing this. Luxury upgrade.
IV
Трансцендентная перезарядка
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.
II
Уменьшитель эффектов
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
Активное
Устранитель эффектов
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
III
Пулевая стойкость
Not many good bullet counters late game so this might have to do if its all bullet.
III
Спиритическая стойкость
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
Разрушитель чар
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.
IV
Активное
Неудержимость
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)
IV
Активное
Развоплощение
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.
III
Контрчары
Very popular item if you're good enough to use it.
IV
Спиритический ожог
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
Латная броня
An option for late game bullet, but its unreliable.
II
Активное
Спиритическое истощение
Prerequisite to Silence Wave, its okay.
III
Активное
Волна безмолвия
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
Усиление
Активное
Осколок эха
Good for double stun, that's about it.
IV
Активное
Проклятие
If one enemy is carrying a bit too much. Not really great to pick up on Seven though.
III
Усиление
Прилив мощи
Can stick this on 1 or 3 butttt hard to fit in.
II
Мистическая уязвимость
Looking more at this item lately but still planning how to fit it. Useless if other teammates build it.
IV
Растущее воздействие
Mid upgrade to vuln, meh.
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