Семь преуспевает в схватках, выжидая время для атаки. Он врывается в бой словно гроза, обрушивая на врагов каскад молний.
Семь преуспевает в схватках, выжидая время для атаки. Он врывается в бой словно гроза, обрушивая на врагов каскад молний.
Fully annotated Ball focused (but not just ball) Seven build. | Read item descriptions where needed.
It might not be meta but if you love lining up those clean ball paths and dueling 1 on 1, this is the build for you.
Ball is not sufficient on its own anymore, use early gun damage to survive or win laning, then hit Mercurial ASAP!
Can immediately start shredding level 3 camps and winning 1v1s, and use that momentum to snowball.
Just manage the wave until some spirit comes online.
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Чудовищные патроны
Good item to help with fast clearing waves.
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Добавочные заряды
Can skip but not much point when building rapid recharge later.
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Беговые ботинки
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
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Добавочный спиритизм
Component for later on that happens to give some spirit to start.
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Улучшенный спиритизм
It's an upgrade, can grab if the souls are spare.
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Усиление
Сжатая перезарядка умений
Need some CDR for balls. Skippable for later if needed.
Usually extra regen is enough.
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Добавочное восстановление
Great item to pick up to stay alive in lane. Almost always pick this up now.
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Подавитель
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
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Спиритическая защита
Swap for resists late. Really good this patch.
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Оружейная защита
Yup, it stops damage when there's bullets.
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Эмблема заклинателя
Can buy this instead of shielding but its a bit greedy imo.
Ball and Surge spirit damage are now the priority.
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Активное
Проворная поступь
Gives a ton of mobility, with some passive bullet damage from investment.
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Безграничный спиритизм
Buffed to give a ton of spirit, super good now. If you're struggling on the save up try and pick up a bit later instead.
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Усиление
Ртутная перезарядка
Mid item on its own, but Magnum makes it worth. Helps with ammo.
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Усиление
Ртутный «Магнум»
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Good because Seven base gun dmg is quite high.
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Спешные заряды
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up in between Mid Game or at the end.
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Мистическое замедление
Good debuff you can spread easily to the whole enemy team. Makes chases and poke better.
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Спиритическая кража здоровья
Can pick this up earlier if sustain is still tricky, but eventually builds into infuser anyways.
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Активное
Насытитель
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
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Скоростная стойкость
Positioning is super important as Seven and even more so when lining up Balls. Pick up earlier or later depending on if the hp and slow is less or more needed.
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Усиление
Мистическое расширение
IF you have the slots free, maybe pick this up. But make sure to plan future item space like Spirit Burn and defensive.
Look to sell early def, and eventually gun items.
III
Усиленное расширение
Really nice global upgrade but dependant on how many slots you have.
III
Превосходная перезарядка умений
Cooldown is more required now but still not mandatory if other items have priority.
IV
Громила
Great upgrade from Enduring Speed. Can wait unless gun damage is crazy.
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Свиток молнии
Expensive "upgrade" to Mystic Slow, but only 25 more hp. No need to rush for the ult stun, prioritise surviving first.
IV
Трансцендентная перезарядка
Seems like a decent upgrade late game.
II
Гроза целителей
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late.
II
Уменьшитель эффектов
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
Активное
Устранитель эффектов
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
IV
Разрушитель чар
Spirit AND Debuff AND burst resist? Huh.
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Активное
Неудержимость
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :) Left to right in here for roughly how useful it could be
IV
Активное
Развоплощение
Very good pick up, with cooldown can use this all the time for evading everything. I need to use this more, the stim after is crazy good.
III
Контрчары
Needs testing from me but this is getting very popular.
IV
Спиритический ожог
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
Латная броня
An option for late game bullet, but its unreliable.
II
Активное
Спиритическое истощение
Prerequisite to Silence Wave, its okay.
III
Активное
Волна безмолвия
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
Усиление
Активное
Осколок эха
Good for double stun.
III
Пулевая стойкость
Not many good bullet counters late game so this might have to do if its all bullet.
III
Спиритическая стойкость
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
Активное
Проклятие
If one enemy is carrying a bit too much.
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