
Семь преуспевает в схватках, выжидая время для атаки. Он врывается в бой словно гроза, обрушивая на врагов каскад молний.
Семь преуспевает в схватках, выжидая время для атаки. Он врывается в бой словно гроза, обрушивая на врагов каскад молний.
Fully annotated, max Ball first, Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Don't expect to 1v1 other carries, play with your team and put out that constant DPS with great debuffs.
Look to clear wave fast and safely, you are not a strong laner.


I
Чудовищные патроны
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.


II
Эмблема заклинателя
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.


I
Добавочные заряды
Decent early, nothing special but obviously nice to have.


I
Добавочный спиритизм
Prereq for Improved Spirit.


II
Улучшенный спиритизм
It's an upgrade, can grab if the souls are spare. Regen is nice early.


II
Усиление
Сжатая перезарядка умений
Need some CDR for balls, combined with more charges gives a ton of uptime.


II
Гроза целителей
Anti healing is almost always handy, and the heal on kill can be clutch if you have a strong laner buddy.


II
Подавитель
Really good item vs any gun hero and even some that are ability based.


I
Добавочное восстановление
Can replace with your preferred survivability (Healing Rite etc) but I find this is the most consistent.


II
Спиритическая защита
Swap for resists late.


II
Оружейная защита
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale a lot by the end of here.


II
Мистическая уязвимость
A surprising spike in spirit damage, doesn't stack with other teammates with the same item.


III
Спешные заряды
Rapid fire Balls. Needed for the reduced cooldown between charges.


IV
Безграничный спиритизм
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.


II
Спиритическая кража здоровья
Good item, sustain plus spirit power is good.


III
Превосходная перезарядка умений
Very very nice upgrade, you really want Surge and Stun up often too to go with all the balls.


II
Активное
Проворная поступь
On demand speed, but the real star is full speed while shooting.


II
Усиление
Ртутная перезарядка
Mid item on its own, but Magnum makes it worth. Helps with ammo.


IV
Усиление
Ртутный «Магнум»
Gives a lot of extra constant damage on top of ball and surge, and removes the need to reload entirely. Scales great with Seven's high base dmg.


I
Усиление
Мистическое расширение
Feel free to slot this in anywhere in mid game IF you have the slots sitting around AND you have tier 3 ball.


IV
Активное
Насытитель
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.


II
Мистическое замедление
Slow is decent, diminishing returns on top of the ball slow. Easily skippable.
Look to sell early def and gun items. Most items here are luxury upgrades.


III
Усиленное расширение
Great upgrade for not just ball but stun too. Again dependant on slots first.


IV
Растущее воздействие
Mid upgrade to vuln, meh.


IV
Свиток молнии
Very mid upgrade, really don't bother rushing this. Luxury upgrade.


IV
Трансцендентная перезарядка
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.


II
Скоростная стойкость
I was a big fan of this item just for the slow resist but finding with more and more time in learning movement tech its less and less required, building more spirit just gives you speed anyways :D


IV
Громила
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.


II
Уменьшитель эффектов
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.


III
Активное
Устранитель эффектов
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.


III
Пулевая стойкость
Not many good bullet counters late game so this might have to do if its all bullet.


III
Спиритическая стойкость
This item is good but spellbreaker is basically an upgrade if you can afford it.


IV
Активное
Неудержимость
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)


IV
Активное
Развоплощение
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.


III
Контрчары
Very popular item if you're good enough to use it.


IV
Разрушитель чар
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.


III
Спиритический разрыв
If you need even more shred on top of mystic vuln, use this.


IV
Калечащий выстрел в голову
Technically even more shred plus anti heal built in but on Seven you gotta be goated to use this.


IV
Спиритический ожог
Use ball, surge and magnum to activate for some extra burst and very nice anti healing, but its expensive and unreliable on Seven.


III
Активное
Волна безмолвия
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.


III
Усиление
Прилив мощи
Can stick this on 1 or 3 butttt hard to fit in.
1
1
2
5
1
2
5
2
5
1
2
5