
Своевременное лечение и правильное разделение командного боя — вот разница между лёгкой победой и сокрушительным поражением. Кельвин быстро скользит по полю боя и замедляет врагов, чем обеспечивает своей команде преимущество в манёвренности.
Своевременное лечение и правильное разделение командного боя — вот разница между лёгкой победой и сокрушительным поражением. Кельвин быстро скользит по полю боя и замедляет врагов, чем обеспечивает своей команде преимущество в манёвренности.
THIS BUILD PLAYS LIKE A LATE-GAME CARRY AND STILL HAS GOOD SUPPORT, AS WE INVEST IN NADE EARLY. DON'T BE AFRAID TO BUY LANE OPTIONALS OR COUNTER ITEMS, WE ARE TECHNICALLY A SUPPORT SO BUY SUPPORT ITEMS IF WE FALL BEHIND.
L-R Buy Everything, Can Sometimes Swap Greens


I
Добавочные заряды
Extra Frost Grenade


I
Добавочный спиритизм
Spirit Power


I
Добавочное восстановление
Need extra sustain in aggressive lanes, upgrading into Healing Booster


III
Терзающий пульс
4.8k Spirit Spike + DPS


II
Скоростная стойкость
Mostly just a comfort item for making Kelvin faster, probably swappable especially if no opps have slow


II
Гроза целителей
Anti-Heal. Lots of people build sustain in this game, usually only swap this once you have Spirit Burn


I
Imbue [E]
Мистическое расширение
Larger Frost Grenade. Helps more than you would think for healing allies more comfortably or hitting some throws on enemies
Sell Later


I
Активное
Золотое гусиное яйцо
Honestly not horrible for farming. Make this your first buy then skip Extra Spirit, sell for Core buys when at a multiple of 80 souls and after 10 minute mark


I
Отпор
Good into Melee-Heavy lanes like Viscous/Abrams/Billy


I
Чудовищные патроны
Need better wave clear (Usually vs Rem)
L-R Buy Everything, Our Main Stuff + Investment Spikes


III
Спешные заряды
Frost Grenades more often and stronger


III
Превосходная перезарядка умений
Lower CD on ALL Abilities


IV
Растущее воздействие
Huge DMG increase, longer you hold beam on someone = more damage they take from your spirit.


II
Спиритическая кража здоровья
Lifesteal (upgrading into Infuser + just heals you a lot we deal spirit DMG)


IV
Безграничный спиритизм
Huge Boost in Spirit DMG + Frost Grenade Scaling


III
Усиленное расширение
Larger everything. Really helps with Dome and Frost Grenade coverage, while also helping Beam range


III
Превосходная длительность
Longer duration on everything, pairs nice with infuser, debuffs, Ice Path when running, Beam uptime, Dome, helps everything but not too crazy overall just a cherry on top


IV
Активное
Насытитель
Burst of extra lifesteal and DPS, can warrant buying Transcendent Cooldown super duper late-game
Can Buy Early


II
Мистическая уязвимость
Upgrades into Escalating Exposure, RES shred


II
Улучшенный спиритизм
Upgrades into Boundless Spirit, more Spirit Power


II
Imbue [E]
Увеличитель длительности
Upgrades into Superior Duration, Beam uptime can feel nice before then
General L-R in Value, All Optional Usually Ignore


IV
Громила
Upgrades from our Enduring Speed anyway, helps counter gun enemies and increase our survivability


IV
Спиритический ожог
Anti-Heal and DPS, can maybe rush earlier if anti-heal really needed or if you're tryna replace Healbane.


IV
Активное
Кара
With Infuser you heal a bunch, the DMG is very consistent and good, the Debuff and Spirit Resist is also pretty strong. I like this item late on carry


IV
Трансцендентная перезарядка
Reduce Item CDs. We won't always have too many active items in this build though


IV
Imbue [E]
Мистический отзвук
Makes nades do a lot more burst DMG and lifesteal, + the slow is pure evil


III
Гроза танков
Extra % HP scaling damage in case the enemies are super tanky late-game


III
Активное
Спасательный луч
Can pivot support if you're kinda stinking it up, just buy plenty of Evil Counters + maybe Cursed Relic
Buy Whenever Needed


III
Активное
Нокдаун
Flying opp we can't reach: Vindicta, Seven, Greytalon, Lash, etc.


II
Активное
Замедляющие чары
Gotta stop slippery enemies: Mina, Apollo, Lash, Infernus, etc.


III
Активное
Волна безмолвия
Shut people down from using abilities, can be clutch in team fights or assist in chases


III
Активное
Чары обезоруживания
Enemy gun carry is wreaking havoc, or maybe enemy team is just gun-heavy idk use your noggin
Buy AT LEAST 1 Whenever Needed Depending on Causes of Death, but General L-R by How Commonly We Want


III
Активное
Развеивание магии
Almost always buy, debuffs are everywhere. Especially good into Infernus, Mirage, Shiv, or Seven. And great for Anti-Heal or Knockdowns towards Kelvin


III
Спиритическая стойкость
Spirit Resist is generally super valuable, almost every game our main cause of death will be bursts of Spirit Damage


IV
Активное
Неудержимость
Counters CC spam, gotta know when to use it. Especially good for mid contests or urn fights


III
Активное
Камень переноса
Underrated goat item of Kelvin. Can TP with this to dodge Billy bashdowns that ruin your ice path. Good chase / escape tool and the Bullet RES is nice


III
Активное
Металлическая кожа
Usually best counter item for gun carries like Haze, Drifter, Vyper, etc.


IV
Разрушитель чар
Debuff Resist + Best for tanking Spirit Burst DMG, kinda expensive though


III
Контрчары
Buy this if there's something on the enemy team you know you can counterspell but this generally can always get value if you know how to use it


IV
Непреклонность
Pretty much Anti-Pick ults, cancels 1 form of CC. Can buy Reactive early when planning to buy this


IV
Латная броня
Great for countering gun carries, specifically ones with on-hit effects like Mirage or Infernus too


IV
Активное
Божественный барьер
Great supporting item as a debuff remover + barrier. Only item in the game to cleanse ultimate debuffs (Pocket). Can also be self-cast for movespeed on Ice Path lol


III
Пулевая стойкость
Helps with bullet-heavy enemies, but generally I think there are way better gun counters
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