Динамо лечит себя и союзников, выжидая своего момента. Продуманное использование «Сингулярности» позволит склонить чашу весов в вашу пользу во время командного боя.
Динамо лечит себя и союзников, выжидая своего момента. Продуманное использование «Сингулярности» позволит склонить чашу весов в вашу пользу во время командного боя.
Build by: Elendilli Rank ~30 Mcginnis on Leaderboards
A guide that focuses on holding down left click and doing mostly
GUN damage while removing enemy bullet resist through
itemization to deal even more gun damage. You will have incredible
objective damage (rip walkers), tankiness and sustain to chase
down enemies or hold your ground against multiple foes.
Recent changes (03-27-25): Optimized for recent update. Fortitude
and Withering Whip added. More descriptions for item combos.
Get Hollow Point if you are usually over 65% health. Extra Charge skippable until QsR
More ammo to shoot more from laning phase to mid-game. Sell when you need to buy a bigger item and have no flex.
Buy to clear waves + hp regen and jungle later. Keep until you destroy enough objectives for 2 flexs. Works on Guardians/Walkers/Patron/Shrine/Weakened Patron. You can re-buy this item late game when ending.
Sell later when you need slots.
Always buy no matter what.
Provides early lane pressure with bullet shield ehp and good weapon damage combined with Hollow Point. Can skip for Restorative Locket since it's quite op right now.
Skippable until you get QsR (quicksilver reload).
Always buy if you are consistently over 65% health in lane. Also provides some spirit shield for laning. Remember, you won't have to sell this if you get an early flex slot.
Excess health always good. Buy when you skip bullet lifesteal and plan to rush Fortitude. You'll have to source lifesteal from either Vampiric Burst or Heroic Aura.
Tesla 1st. QsR 2nd. Intensifying 3rd. BRS & Hunter 4th/5th. Lifesteal unneeded till later
Farm faster / Clear waves faster / Triggers BRS / Good damage output on its own.
The most powerful weapon damage item in the game for Mcginnis. Combined with Tesla, you don't really need more damage for a while.
Use on Turrets. Provides an early fighting and farming tool after Tesla.
Spirit damage required to proc bullet shredder. Pair with Tesla or an active item (that deals any spirit damage) if you don't have Tesla.
Provides mainly bullet resist shred up to 24% (if only 1 enemy Hero) or 8% (2+ enemy Hero). Enemy fire rate reduction is a plus. Stacks with Bullet Resist Shredder and WORKS ON BUILDINGS.
Cost effective fire rate for 1250 is a steal. Buy 4th or 5th depending on Flex slot situation.
Skippable till later b/c you have a heal anyway. Buy Bullet Lifesteal when fighting enemies. Skippable entirely if you want 1 more green item and get Vampiric Burst.
Buy when you need extra survivability for yourself (cast on self) or allies (cast on allies). Example: Your partner gets Bebop hooked and you can Divine Barrier them to run away or turn and fight.
Buy versus heavy bullet damage. Heroes like gun Vindicta will kill themselves on you. More bullet resist = you take less, but you still return 60%. Buy in desperate situations.
Upgrade to Frenzy if they have heavy bullet damage, skip if not. Lucky shot last
Efficient damage/tank item. Sell Monster Rounds to pickup Berserker. Provides bullet resist and massive weapon damage ontop of Tesla and Intensifying if you've been taking sustained damage.
Only buy if their team has 2 or more heavy bullet focused builds (Haze, Vyper, Vindicta, and Wraith normally but sometimes: gun Bebop, gun Warden, gun Talon (usually spirit), gun Ivy, gun Geist, gun Mirage and rare gun Viscous.
Absolutely required in almost every game. We have no spirit resist (0%). Buy after Early Mid items.
The most crucial 6000 item of the build. Provides massive lifesteal to turn the tables on the enemy and gigaburst them with your gun or gives you extra ammo when trying manfight or solo a weakened Patron.
Usually buy late game but the new map requires movement more than ever. Buy mid-game. Use to move around the map, get to fights faster, scale buildings and take walkers from diff angles.
Provides massive gun burst against enemy Heroes. Buy if you are trying to kill enemy Heroes. PASSIVE DOES TRIGGER ON BUILDINGS.
Very effective if enemies don't have high bullet resist. Generally overkill on damage and should be bought on the 4th flex slot unlock because a lot of our damage comes from fire rate already. Proc works on Patron.
This item is NERFED (but still useful) and lost 10% spirit res which is very needed for Mcginnis. Buy against heavy spell spam vs Geist, Calico, Paradox, Mo&K, Grey Talon, Pocket, Shiv, Viscous, Yamato, Sinclair. Use to outplay opponents and sustain forever during laning phase.
Melee Resist, Spirit Resist mainly. Doubled clip size is a plus. This item isn't needed often b/c we get a lot of ammo from Basic Mag and Vampiric Burst anyway.
Buy Unstoppable if CC's are a problem or to destroy Patron
Normally bought with Heroic Aura but still good on its own. Lets you shoot without movespeed penalty (Amazing). Can be paired with Fortitude and Withering Whip for max speed.
One of the best items in the game (max heal goes from 4.5% to 5.6%, more bullet lifesteal etc). If you buy this, it means you plan to keep it for extra sustain throughout the game so you will not have room for 1 other green item (combat barrier).
Buy when you desperately need bullet resist and want to absorb damage. Pairs well with Improved Spirit Armor + Colossus + Healing Booster. Sell Swift Striker and replace with this.
Good against high bullet resist. Crippling (6000) if fighting. Monster Rounds (500) if taking weakened enemy Patron. Lucky Shot (6000) if they have no improved bullet resist.
400 health + 17% bonus base health is enormously tanky. Buy when you plan to buy Fleetfoot and Withering Whip to utilize movespeed. Pairs well with Colossus and Healing Booster.
Usually required almost every game against heavy spirit damage Heroes like Lash, Talon (spirit), Bomb Bebop, Infernus, Holliday, Pocket, Seven, Shiv (spirit), Viscous and Yamato.
Buy against CC like Lash ult or Mo&K ult/disarm or just use it to take the weakened Patron in less than 10 seconds if you have Vampiric (QsR + Vampiric ammo).
Buy when you need to tank up. Pairs well with Escalating Resilience and Healing Booster. This strategy is weaker if they have more than 1 source of anti-heal but sometimes you have no choice.
Normally for Pocket Ult and removing anti-heal if they specifically target you, otherwise just get Unstoppable.
Buy versus heavy bullet damage.
Buy to trade better against gun enemies while also shredding their bullet resist. Procs BRS if you don't have Tesla so it's a good combo.
Necessary to buy sometimes because we're unable to fit healbane into the build. Buy vs Shiv, Abrams, Kelvin, Infernus, Geist, Mo&K and Yamato mainly.
Buy against enemies who rely on their escape like Lash's 2 or Warp Stone abusers. Ex: Lash slams you with his 1 but needs his 2 or warp stone to escape which both get disabled.
Useful against Lash ult, Wraith ult or buying time. Normally not a great item for us because after e-shift we need time to charge up our gun. Mcginnis heal still works while eshifted but beware anti-heal.
Alternative for spirit damage to proc Bullet Resist Shredder. Buy late game and sell Tesla, but before you do this just ask if someone else can buy it.
Мини-турель
Лечебный призрак
Призрачная стена
Тяжёлый обстрел
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