O Guarda lidera a linha de frente, saltando para a batalha e dificultando a efetividade dos seus adversários. Mas toda essa coragem também pode ser vista como imprudência, e ele pode entrar em apuros facilmente caso não tenha cuidado.
O Guarda lidera a linha de frente, saltando para a batalha e dificultando a efetividade dos seus adversários. Mas toda essa coragem também pode ser vista como imprudência, e ele pode entrar em apuros facilmente caso não tenha cuidado.
Based on Eidorian Post Veil nerf build, changed a few things. Leap is not mandatory, consider phantom strike! It's surprisingly good, especially against fliers and gun carries.
No particular order. Rush Enchanter's if you feel confident.
Pocket was made really squishy, so this helps alleviate that
Core item no matter the build
Important for schmoving, since pocket does not have run good run speed.
Spirit barrier early is a must if you want to survive. Rush this if you feel comfortable.
If you want you can replace this with close quarters, but I personally like having the spirit power and spirit barrier
Orange item sustain
Great for chunking people, remember that you need to hit the central pellet.
Helps with ult and barrage's abysimal range before you upgrade.
Good sustain, doesn't reset on death.
Good in solo lane or if you want to gank people. Maxing it out gives sprint speed!
Farm those camps!
As soon as you pick this up, it's time to jungle. CF -> 3 should almost clear all the camps and leave them one shot
Great for extra stamina and fire rate to melt objectives faster
CDR needs no explaination..
Pocket is all about escaping rough situations. Coming out of satchel and immediately warping throws off enemies!
Resist shredder, since so many things give spirit resist nowdays..
Personally, I prefer superior stamina. But if you have a free slot then go for it.
Incredible item, probably a must. The mobility this gives you cannot be understated.
Disengage after combo and heal with fortitude.
Ideally you'd imbue this on the ult to get more people, but you can also get this on barrage if you're having trouble.
Instead of going back to base to heal, go around and punch a few boxes/statues. Creep damage breaks fortitude.
Imbue on 3 if they have a lot of effects to dodge, imbue on ult for general chaos
This is optional, depends on how much damage output the enemy team has. It's great for extended escapes though!
More damage, less survival
Less damage, more survival
Consider Phantom Earlier
If they have too much CC...
Use this to shut down annoying hazes and vindictas, or to close the gap and burst people. It also gives spirit resist!
...how did the game not end yet???
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