
워든은 최전방에서 활약하며 전투에 뛰어들어 적군이 효과적으로 싸우지 못하도록 방해합니다. 그러나 때로는 워든의 과감함을 무모함으로 삼아 반격하는 이들이 있으므로 조심하지 않으면 곤경에 처할 수 있습니다.
워든은 최전방에서 활약하며 전투에 뛰어들어 적군이 효과적으로 싸우지 못하도록 방해합니다. 그러나 때로는 워든의 과감함을 무모함으로 삼아 반격하는 이들이 있으므로 조심하지 않으면 곤경에 처할 수 있습니다.
LASTTEAMRANK
Dont remove High-Velocity Rounds from the build.
Rushing Spirit Resilience now because it's OP.
Merc Mag+Boundless+VampBurst=OP :3


I
고속탄
Can go Monster Rounds before this if its a hard lane. SELL FIRST WHEN SLOTLOCKED


III
활성 효과
희생 제물
Try to time so you get this item at around 8 minutes. Try to use on enemy T3 jungle camps if possible.


II
반응성 대시
CAN SELL LATE GAME, USUALLY OVER 50K SOULS


II
활성 효과
민첩 걸음
Hits 7.2k Gun investment with High-Velocity. Powerspike


I
활성 효과
치유 의식
Very op item


II
반응성 방벽
Against Abrams, Bebop ETC


I
반격
Prio this in Billy lane


I
클로즈 쿼터
Into Abrams, Billy, Viscous, Calico ETC.


IV
활성 효과
불멸의 기세
OP Vitality item, Makes you tanky and gives nice offensive stats.


IV
주문 난사
Super Duper OP item for Warden. Try not to sell Mystic Burst for this, just go Vampiric Burst if slotlocked.


IV
광란
VERY UNDERRATED ITEM. CAN SELL KINETIC DASH FOR THIS EXTREMELY LATE.


IV
저거노트
BUY THIS WHEN SLOTLOCKED / SELL EMBLEM AFTER YOU BUY THIS TO OPEN UP A SLOT AND BUY SOMETHING LIKE INHIBITOR


III
광전사
CAN SELL CULTIST FOR THIS LATE, GOOD AGAINST TANKY COMPS THAT DEAL BULLET DAMAGE LIKE: ABRAMS, BILLY AND SILVER


III
독성탄
VERY GOOD IN THIS META, SKIP HOLLOW POINT FOR THIS OR SELL CULTIST FOR THIS LATE. GOOD AGAINST: TANKY COMPS WHICH IS PRETTY META RIGHT NOW.


III
중량탄
Can be bought instead of Hollow Point incase of a LOT of spirit dmg and or you need debuff resist.


II
활성 효과
둔화 주술
Against Calico, Mina, Infernus


IV
마법 차단
CAN SKIP SPIRIT RESILIENCE AND GO FOR THIS IF YOU NEED THE ANTI BURST AND DEBUFF RESIST, SPIRIT RESILIENCE IS OVERPOWERED SO I USUALLY DONT BUY THIS.


IV
활성 효과
거인
ENEMY HAS LITTLE CC AND A LOT OF DMG


IV
억제탄
OP ITEM, VERY LATE LUXURY THO


IV
활성 효과
절대 저항
GOOD IF YOU ARE BEING CC'D A LOT LATEGAME
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
1
2
5
1
2
5
1
2
5
1
2
5