강력한 무기와 치명적인 맹독을 지닌 바이퍼는 총탄 세례를 피해 민첩하게 적진으로 숨어 들어가 중요한 표적을 처치할 수 있습니다.
Fully annotated. Some of the annotations might even be useful!
My personal build that tries to power spike both early (with Spirit-based Dagger + Venom + Bola combos) and late game (with gun-based Weapon and Spirit Damage), with a fast-farming midgame to bridge the transition.
The patch changed spirit Vyper's laning phase from bursty poke to sustained poke. The biggest choice here is between Opening Rounds and Mystic Shot (I wouldn't get both); read annotations. Venom on Guardians makes you even more of a objective melter (remember to be in range when it triggers!)
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마법사의 문장
Overstatted item. Spirit resist, spirit power, regen, cooldown reduction? Good early priority in most lanes.
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추가 마법
FYI: Vyper's movement speed scales with spirit power.
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개방탄
I like this in losing lanes or vs close quarters heroes; your goal in lane is to keep your enemies at or below half health so Venom is scary, this helps with that. Also good for farming.
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신비탄
More spirit burst, on your already-good gun. The more-reliable option. Good in winning lanes or against long-ranged characters who you can poke with this.
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신비의 폭발
You need to hit two daggers to trigger this now, or trigger it on a decent Venom pop, but it still helps a lot in lane with your poke.
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마법 강화
It's more spirit power. What else should I write here?
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탱크버스터
The news of its demise was greatly exaggerated. Still hugely helpful with big venom pops (or bolas), even if it's hard to trigger on dagger now. In losing or farm-heavy lanes, get after Tesla.
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전류탄
Big farm accelerator and buying it now makes Vyper's gun significantly better earlier to make up for the damage we lost on dagger. You're gonna be shooting more early, and this helps.
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쾌속 장화
Nice to have, especially if you're going on box and sinners runs, and the regen is a nice bonus too. Can otherwise wait for Enduring.
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쾌속 질주
Movespeed good on slippery snake lady, and god do I hate slows. Get early in e.g. a Kelvin lane (may the devil curse his name).
Buy as needed. You probably want at least one or two unless you're truly stomping lane. In hard lanes, get one of these first thing.
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추가 재생
Consistent, good, reliable, friend. I get it most games.
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추가 체력
Get if you're planning on going into Fortitude. Not worth if you're veil walker-ing.
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회복탄
Good in most lanes, although can be inconsistent if you're dealing with double long-range poke heroes. The greediest option here; gives gun instead of health investment.
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반격
Vs Viscous or otherwise very punchhappy laners.
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활성 효과
치유 의식
If you have 800 souls and your options are buying healing rite or backing to heal, buy healing rite. Having to leave lane is punishing in this game.
Choose your favorite; Fortitude feels better in current patch but VW still has its place. Can delay in very greedy games, or if you're desperately hurting for damage.
Buy simulatenously with the Greens category below as needed. Healbane should be picked up early if you're getting shredded by sustain-heavy heroes; otherwise this is in rough order of priority L -> R.
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영혼의 해방
High priority, even if you're itching for more gun-oriented items. Movespeed, scaling for tesla bullets and merc magnum (not to mention your abilities), and did I mention the movement speed?
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급속 사격
Gaben personally designed this item for Vyper. My dad works at Valve and he told me that. Makes your slides 200% more silly and slippery. Priority pickup for me most games.
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보강 아이템
즉시 재장전
Not particularly important by itself, but we want it as a component of Merc Magnum, and it's nice for a quick reload.
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보강 아이템
수은 매그넘
Crazy, crazy good item. High priority after Boundless. Basically doubles your gun damage AND gives fire rate. Make sure it's always active when you're shooting.
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치유 억제
If they have anybody with substantial regen who's a problem, this is worth getting, and you have an easy time proccing it now. Otherwise skippable.
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영혼 강탈
Worth after Merc Magnum and Tesla - I wouldn't buy it before then. You can apply it to petrified enemies - Bola, then shoot them in the head.
What I would buy if and only if I had all the Core items and felt I didn't need more green items.
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활성 효과
축전기
Low priority upgrade, but not a bad item and the active is underrated. Good if you're slot limited.
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도탄
It's VERY fun, and can shred teamfights if you happen to catch them all clumped up (and not die in the process). Only pick up in very late game.
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광란
More gun investment, and more movement speed. The MS (and spirit resist) when below 50% can save your skin. Get if you're facing a heavy spirit lineup in the very late game.
IV
영혼의 너울
I have changed my opinion on this item and think it is good enough to be core, but only as a late game pickup after everything to the left of it. Wouldn't prioritize it.
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유리 대포
It is a LOT of gun damage. The minus max health is tough, but if it falls on your shoulders to be the gun carry in hyper late game, here it is (and it gives more damage to Merc Magnum, too!)
You probably want Leech, eventually upgrade Enduring Speed to Juggernaut when you run out of slots, and maybe one of Escalating / Spirit Resilience as needed. The rest are highly situational but sometimes important to have (counterspell, debuff remover, etc.)
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총탄 체력 흡수
For building into Leech. Honestly, not that worth it by itself with this build imo.
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거머리
Big healing. I prefer it over Vampiric Burst since a big chunk of our damage is spirit.
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마법 저항
More and more necessary in today's goofy spirit meta.
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저항 증대
Honestly, this is just a better bullet resilience for Vyper.
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저거노트
Shuts down gun carries and upgrades Enduring Speed. Good slot-efficient (albeit expensive) item. I prefer this (+ Escalating) for dealing with heavy gun lineups late game.
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활성 효과
수호 결계
Surprisingly good, especially if you're having a rough game and are transitioning into a more supportive role. Builds into Divine Barrier too.
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마법 반사
I do not consent to the Bebop bomb.
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약화 감소
It's okay. If I feel like I need this I usually just straight rush for Remover.
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활성 효과
약화 제거
For your friend who came into this game from League of Legends and is now raging about how many stuns there are in this game. Or you, I guess.
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억제
Pretty solid if you need to shut down a gun carry early into the game, but late game I'd rather have Juggernaut.
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중량탄
This is here for the spirit and debuff resistance. A greedier but still good resistance item.
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흡수탄
It's solid for more sustain, but not my favorite on Vyper. More of an Ivy item, you know what I mean? Yeah you do.
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활성 효과
불멸의 기세
See Leech.
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활성 효과
수호 방벽
Underrated imo, but probably a bit too expensive unless you're really struggling to do dmg and accepting a more supportive role. Then it's a great pickup for you and your team.
II
반응성 방벽
Good against Lash, Haze, etc. in lane. Not great past early-mid game in my opinion - in most cases Debuff Remover is more useful (or straight up Spirit Resilience, or Spellbreaker).
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활성 효과
시공의 돌
A bit overkill, but it is funny, and it's actually a huge amount of bullet res after blinking.
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판금 갑옷
If you're getting absolutely shredded by on-hit effects, this is decent. But I still prefer Juggernaut.
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활성 효과
절대 저항
For that MnK that just loves you so much. Deadlock's BKB, for you Dota knowers. Although far less ubitiquous or generally necessary than BKB...
IV
마법 차단
Pretty good into obnoxious spirit burst (e.g. Lash), but only in that situation - otherwise Spirit Res is more consistent and cheaper.
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활력의 대가
If you want 3 million stamina. Not really worth it, but again, funny.
III
찬란한 회복
I would rather have Leech, but this is also a sustain option if you're playing a more pokey, sustained damage role. I was forced to add this here.
All are annotated with my thoughts. I wouldn't consider any of them a core part of the build, but occasionally I may get one of these if the game really calls for it, and if you have a soft spot for one of these items, go for it. Unordered.
III
활성 효과
화염 연금술
Spirit power, gun investment and a good active. Throw it on the ground right after Bola to let it ramp up before they awake. Not priority, but if you do pick it up, pick it up early.
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활성 효과
민첩 걸음
The extra slide distance is nice, and if you're slidemaxxing, well here you go.
II
반응성 대시
If you dash jump a lot and need an economy gun upgrade, sure. Good item but not incredible.
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강화 탄창
See Split Shot.
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활성 효과
분할탄
It's really good on gun Vyper, and not bad on hybrid either, but it's not priority for me. It can help make Vyper's spray more consistent in chaotic fights, and great with e.g. Billy ult.
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활성 효과
저주
I HATE this guy and want them to SUFFER. A classic Spirit Vyper item, but a bit pricey for hybrid. The random 20% weapon damage is a surprise, but a welcome one.
III
절대 쿨다운
Feels a bit overkill, cooldowns aren't really a problem outside of bola, but another reasonable upgrade path w/ Transcendent.
IV
초월 쿨다운
Only if you have a bunch of actives.
II
활성 효과
둔화 주술
The actives are all self-explanatory, I feel. You're already a pretty item-hungry character so it feels bad to have to buy these. If you're in a pub and nobody else is doing it though...
III
활성 효과
충격의 모루
See Slowing Hex.
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활성 효과
침묵파
See Slowing Hex.
III
보강 아이템
격동의 기세
It's solid, but Merc Magnum and Boundless are just higher priority and if we fill up all the slots with purple there's no room for the orange and green, yknow?
I
보강 아이템
신비의 확장
If they're running away too fast before you get the girl juice on them.
III
대확장
A bit overkill, but if you're out of things to upgrade and have Mystic Expansion. Does make your bolas bigger, that's fun.
III
활성 효과
격노 각성
The silence is whatever. No stamina usage feels terrible though - albeit sliding from a run is very possible with this build.
III
독성탄
In theory a tank shredder, but I've always found this item to be a bit underwhelming. Would rather have Tesla Bullets + Healbane, unless you're going against Victor + MnK + Abrams + Billy + Shiv.
IV
행운탄
I'd rather have Glass Cannon; the consistent weapon damage jives better with Mercurial Magnum; still this is good with our bonkers fire rate.
IV
활성 효과
그림자 장막
For a funny assassin-ish build. More map mobility, and the ambush bonuses are quite good.
IV
침묵탄
Your gun shoots real fast, this can be decent, but again nothing special. Maybe if they're ALL spirit - outgoing damage reduction is quite nice.
IV
마법 증폭
Effect is pretty weak for a tier 4 in my humble opinion, but 60% fire rate and a bit of CD reduction is far from nothing. If you need the reload speed, you're doing something wrong.
II
총탄 저항 분쇄
Better now with the Dagger changes making it easier to proc, and stacks nicely with t2 dagger. Underrated, but a bit of a detour imo.
III
급속 재충전
I REALLY wouldn't get this with the current state of Screwjab Dagger - I don't think the price is worth what you get. Still, if you're desperate for the true dagger-slinging experience, here ya go.
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