
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
tank everything and kill everything
we get our core damage then build tanky. don't be afraid to skip purples for the core greens if you need to live or go more damage if team is lacking


I
회복탄
sustain and lane clear


I
추가 마법
gives us 17 spirit right away


II
활성 효과
얼음 전선
good flat damage to combo with dash, look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


I
추가 충전
more knives, we should have ult/rage now so an extra knife is great to generate rage


II
마법 강화
final damage component, can buy earlier if you need the out of combat healing


I
신비의 폭발
more flat damage


II
치유 억제
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
고통의 파동
core damage, you do lots of damage if you can stay close so now we get greens. Can build decay if you don't want to get close
pick one or two if you want. sell for resists


II
활성 효과
보복 사격
very good early for strong gun heroes if you need to counter them, sell for metal skin when it falls off


II
마법사의 문장
good stats for spirit shiv if early spirit is a problem, sell for spirit resilience


II
반응성 방벽
this item's pretty good if they have 3+ heroes who can proc it. Buy if you think it will have more value than return fire/enchanter's.
these items prevent you from being chain cc'ed. Always buy warp.


III
활성 효과
시공의 돌
chase/disengage tool. do not ignore the bullet resist when activating the item, should be enough for gun until you get metal skin


III
마법 방어
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Also amazing for mid contest. Can delay if there's not much to parry or if need resists


III
활성 효과
약화 제거
can skip if you really think you don't need but you will probably need this most games.
pick one or both when needed


III
활성 효과
강철 피부
prioritize this after warp if there's one fed gun hero or multiple gun heroes (will happen often), cycle this with warp stone for high uptime bullet resist


III
마법 저항
heavy spirit team
once you feel tanky you build damage to become thanos


III
탱크버스터
more damage + rage on dash, will also proc on knife later.


III
급속 재충전
more knives, more dmg.


IV
영혼의 해방
damage up


IV
초월 쿨다운
gives insane uptime for warp and metal skin, at this point dash should be maxed for dash resets so bait into enclosed spaces for infinite dashes, also buffs our torment pulse


IV
활성 효과
극지 돌풍
cc and gives great burst if used before dash
counterpicking here is good. pick what you need (annotated). BUY JUGGERNAUT VS RAW GUN HEROES


IV
활성 효과
거인
best raw defense item


IV
저거노트
best raw mitigation for gun damage heroes like warden, geist, vyper, viscous. Honestly feels better than plated


IV
판금 갑옷
buy if there are 2+ heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
마법 차단
for spirit nukers that give you trouble (gt, lash, mina)


IV
활성 효과
신비의 숨결
strong lifesteal option if you have max dash. Bait enemies into hallways and other encosled areas and dash for massive heals.


IV
영혼 화상
strong anti heal. replace healbane


IV
활성 효과
공허의 화신
helps you stall for cooldowns and heals you


I
활성 효과
치유 의식
if you're too low in lane


III
활성 효과
부패
good anti heal and rage gen, good buy in place of torment pulse if they have multiple tanky heroes (abrams, bebop, geist, kelvin, mo)


IV
보강 아이템
신비의 반향
if really ahead


III
초근접 사격
just damage and slow


III
중량탄
dmg, spirit res, debuff reduction, good if they have spirit and debuffs


III
활성 효과
영웅의 오라
bullet resist, move speed, fire rate, helps push walkers.


III
활성 효과
희생 제물
probably worse now


II
반응성 대시
4 stam + fire rate and ammo
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