
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose some early slots for greens.


I
회복탄
sustain and wave clear for lane


II
활성 효과
얼음 전선
good flat damage to combo with dash, can look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


III
고통의 파동
core damage. Can build decay here if you don't want to get close


II
치유 억제
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


II
마법 강화
gets us 52 spirit, can drop this if you want 4.8k gun and you need the slot for a green


III
마법 저항
just great in general to be tanky since spirit will be stronger early. Can get something else if they have 0 spirit.


III
활성 효과
부패
rage generation, scales well, and gets us 64 spirit breakpoint so we can focus on greens for a while.


I
활성 효과
치유 의식
if you take too much damage in lane or vs. a bad matchup


II
활성 효과
보복 사격
very good early for strong gun heroes if you need to counter them, sell for resists later


II
약화 감소
debuff resist, good against pocket, upgrades to spellbreaker


II
전투 조끼
gives resist and synergizes well with 4.8k gun if you want that


II
마법사의 문장
just decent stats for spirit/vs. a spirit team


II
활성 효과
둔화 주술
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)
chain cc prevention. BUY WARP ALWAYS. The rest buy as needed


III
활성 효과
시공의 돌
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
마법 방어
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
활성 효과
마법 해제
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
반응성 방벽
A good cheap option for anti-hate crimes if they have multiple cc's
when gun starts to hurt


III
총탄 저항
good in general, buy almost every game to be tanky


III
활성 효과
강철 피부
could be good if no curses or if you just need more bullet resist
if you don't need tankiness


III
탱크버스터
more damage + rage on dash, good damage option later in the game


IV
활성 효과
극지 돌풍
cc and gives great burst if used before dash


IV
영혼의 해방
damage up


IV
초월 쿨다운
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
저거노트
best raw mitigation for gun damage (not on-hit effects) like warden, geist + slow resist


IV
마법 차단
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
활성 효과
유령 타격
to engage on easy targets


IV
판금 갑옷
buy for heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
마력 사슬 갑옷
if gun heroes are not a problem


IV
활성 효과
절대 저항
anti cc, also good for punching rejuv crystal


IV
활성 효과
수호 방벽
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
약화 헤드샷
good shred + anti-heal if you really need it (victor usually)
pick one from each row


I
마법 강타
good for rage generation


III
마법 손아귀
could be good for building rage now that knife is worse


IV
마법 증폭 중첩
idk


IV
Imbue [E]
신비의 반향
really good sustain and damage on dash in the late game


IV
영혼 화상
strong anti heal. replace healbane


IV
활성 효과
재앙
idk could be good
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