
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
tank everything and kill everything
Start knife then go dash/tank when dispels come out. Play disciplined in lane until you have spike/ult/rage then go crazy. Decay rush is probably still good if you want to keep doing it.


I
추가 재생
just a lot of regen in lane. Good for brawlers/fighters like shiv


I
추가 충전
one more knife. Good pressure in lane if you can hit them consistently


II
활성 효과
얼음 전선
Good early flat damage, wave clear, and slow. Usually want to sell later for better items/active slot.


I
신비의 회복
radiant upgrade + 50 hp


III
찬란한 회복
The Dark Lord.


II
치유 부스터
good with radiant now that it works with bloodletting


II
활성 효과
회복 목걸이
spirit res, big heal, and restores stamina.


II
마법 체력 흡수
Good early sustain with radiant and heal booster. This slot can be whatever you need most (healbane, reactive, battle vest, return fire).


II
신비의 상처
more shred and spirit res + upgrade option for EE later. It's either this or improved spirit in this slot.


III
고통의 파동
Always good if you can stay close or vs melee/close range heroes. Can replace with with whatever other tempo item you need


I
활성 효과
치유 의식
you kinda just want to survive until decay spike, this lets us do so while running boxes as well.
Can deviate here if needed. We start to pivot to a dash/tanky build. Sell extra charge and cold front if you need to. For late sustain choose between reverb and infuser.


III
활성 효과
마법 해제
Almost a core item now with all the debuff slop around (slow hexes, silence waves, toxic bullets, haze, mirage, infern, etc.).


II
Imbue [E]
쿨다운 압축
enable dash resets


III
총탄 저항
default item for gun damage, or look at metal skin vs haze/silver/ven.


IV
Imbue [E]
신비의 반향
heals on dash and slows to help the echo dash hit. Great value if you're hitting multiple dash resets.


III
절대 쿨다운
more cooldown for knives, dash, bloodletting


IV
초월 쿨다운
uptime for actives and more torment procs.
BUY CS VS POCKET. WARP IF STRUGGLING WITH MOVEMENT. REACTIVE/REDUCER IF LOTS OF CC/DEBUFFS. SR VS FULL SPIRIT.


III
활성 효과
시공의 돌
Chase/disengage tool. Good if you really need the extra mobility vs cc lockdown comps or you aren't confident in your M2 movement.


III
마법 저항
Don't need this early since hp will be lower and you get a good amount of resist from your other items already. Buy into full spirit comps


III
마법 방어
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


II
반응성 방벽
Really strong if there's cc that will proc it every fight.


II
활성 효과
보복 사격
very good early for strong gun heroes if you need to counter them, sell for resists later
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
활성 효과
공허의 화신
just makes you really hard to kill and clears your deferred damage


IV
활성 효과
신비의 숨결
Good option for dashing but has less uptime than reverb, takes an active slot, and is countered by any curse.


IV
마법 증폭 중첩
Good shred and damage amp from knife ticks and torment


IV
판금 갑옷
buy for heroes who do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
마력 사슬 갑옷
great for dashing and tanking with more bloodletting uptime.


IV
활성 효과
절대 저항
anti cc, also good for punching rejuv crystal


IV
마법 차단
if spirit burst is still a problem. Gives debuff resist


IV
활성 효과
수호 방벽
Better debuff remover, get super late or if pocket is a big problem/


IV
영혼의 해방
Big damage amp for abilities + items. Doesn't make you much tankier though


IV
활성 효과
극지 돌풍
offers cc and burst for dashes, but other the items here are usually better
if you want to substitute or add items to the build. Decay still good for rage.


III
활성 효과
침묵파
This item is still very strong. The silence is really valuable and this does flat damage for rage that can also be amped if you already have rage.


III
활성 효과
부패
Rage generation, scales well, and easy to use. Scaling got nerfed by ~27% but it's still really good if they don't buy dispel or you struggle with building rage.


III
급속 재충전
+1 knife and a bit of cooldown. Good if you want to commit to knife build or if they don't buy dispel


III
탱크버스터
Much better option now with health buffed.


II
마법 강화
just a lot of spirit for spike. It's either this or mystic vuln here


I
마법 강타
not bad for hitting early spike


I
Imbue [E]
신비의 확장
trying out for dash, feels nice. Can buy whatever else if you don't want to ball.


III
대확장
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


II
Imbue [E]
지속 시간 연장
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
절대 지속
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


II
억제
idk, item is good
if you need items for tempo


I
반격
burgerbox


I
추가 체력
lot of hp for 800 souls, can buy in lane if needed


II
약화 감소
debuff resist/cc reduction, likely needed as you will be focused if performing well. Builds into spellbreak/unstoppable


II
치유 억제
Anti heal and heal on kill. Good if snowballing off of a lot of kills.


II
마법사의 문장
great stats now, we get around 30% spirit res with our other items. Sell for spirit res later if out of slots


II
전투 조끼
cheap bullet res


III
활성 효과
강철 피부
for burst gun heroes like haze, silver, maybe venator


III
불사의 정신
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
활성 효과
유령 타격
to engage on easy targets
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