
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
tank everything and kill everything
Start knife then go dash/tank when dispels come out. Play disciplined in lane until you have spike/ult/rage then go crazy. Decay rush is probably still good if you want to keep doing it.


I
추가 재생
just a lot of regen in lane. Good for brawlers/fighters like shiv


I
추가 충전
one more knife. Good pressure in lane if you can hit them consistently


II
활성 효과
얼음 전선
Good early flat damage, wave clear, and slow. Usually want to sell later for better items/active slot.


I
신비의 회복
radiant upgrade + 50 hp


III
찬란한 회복
The Dark Lord.


II
치유 억제
Anti heal and heal on kill.


II
활성 효과
회복 목걸이
spirit res, big heal, and restores stamina. can buy heal booster if not a good locket game (enemies have low ability spam)


II
마법사의 문장
cheap spirit res. Can buy return fire/battle vest if low spirit or lot of gun damage


II
신비의 상처
more shred and spirit res + upgrade option for EE later. It's either this or improved spirit or suppressor in this slot.


III
고통의 파동
Always good if you can stay close or vs melee/close range heroes. Can replace with with whatever other tempo item you need
Can deviate here if needed. We start to pivot to a dash/tanky build. Sell extra charge and cold front if you need to. For late sustain choose between reverb and infuser.


II
Imbue [E]
쿨다운 압축
enable dash resets


III
활성 효과
시공의 돌
Chase/disengage tool. Better buy now that M2 is nerfed.


III
활성 효과
마법 해제
Almost a core item now with all the debuff slop around (slow hexes, silence waves, cage, haze, mirage, infern, etc.).


IV
Imbue [E]
신비의 반향
heals on dash and slows to help the echo dash hit. Great value if you're hitting multiple dash resets.


III
절대 쿨다운
more cooldown for knives, dash, bloodletting


IV
초월 쿨다운
uptime for actives and more torment procs.
BUY CS VS POCKET. REACTIVE/REDUCER IF LOTS OF CC/DEBUFFS. SR VS FULL SPIRIT. RETURN FIRE FOR GUN.


III
총탄 저항
default item for gun damage, or look at metal skin vs haze/silver/ven.


III
마법 저항
Don't need this early since hp will be lower and you get a good amount of resist from your other items already. Buy into full spirit comps


III
마법 방어
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


II
반응성 방벽
Really strong if there's cc that will proc it every fight.


II
활성 효과
보복 사격
very good early for strong gun heroes if you need to counter them, sell for resists later
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
활성 효과
공허의 화신
just makes you really hard to kill and clears your deferred damage


IV
활성 효과
신비의 숨결
Good option for dashing but has less uptime than reverb, takes an active slot, and is countered by any curse.


IV
판금 갑옷
buy for heroes who do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
진압 불가
new item, good upgrade for reactive if you buy it


IV
마력 사슬 갑옷
great for dashing and tanking with more bloodletting uptime.


IV
활성 효과
절대 저항
anti cc, also good for punching rejuv crystal


IV
마법 증폭 중첩
Good shred and damage amp from knife ticks and torment


IV
마법 차단
if spirit burst is still a problem. Gives debuff resist


IV
활성 효과
수호 방벽
Better debuff remover, get super late or if pocket is a big problem/


IV
영혼의 해방
Big damage amp for abilities + items. Doesn't make you much tankier though
if you want to substitute or add items to the build. Decay still good for rage.


III
활성 효과
침묵파
This item is still very strong. The silence is really valuable and does flat damage for rage that can also be amped if you already have rage.


III
활성 효과
부패
Rage generation, scales well, and easy to use. Scaling got nerfed by ~27% but it's still really good if they don't buy dispel or you struggle with building rage.


III
급속 재충전
+1 knife and a bit of cooldown. Good if you want to commit to knife build or if they don't buy dispel


III
탱크버스터
Much better option now with health buffed.


II
마법 강화
just a lot of spirit for spike. It's either this or mystic vuln here


I
마법 강타
not bad for hitting early spike


I
Imbue [E]
신비의 확장
trying out for dash, feels nice. Can buy whatever else if you don't want to ball.


III
대확장
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


III
절대 지속
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


II
억제
idk, item is good


IV
활성 효과
극지 돌풍
if you like
if you need items for tempo


I
반격
burgerbox


I
추가 체력
lot of hp for 800 souls, can buy in lane if needed


II
약화 감소
debuff resist/cc reduction, likely needed as you will be focused if performing well. Builds into spellbreak/unstoppable


II
치유 부스터
good with radiant now that it works with bloodletting


II
전투 조끼
cheap bullet res


II
마법 체력 흡수
Good early sustain with radiant and heal booster. This slot can be whatever you need most (healbane, reactive, battle vest, return fire).


II
전리품 수집가
might be back


III
활성 효과
강철 피부
for burst gun heroes like haze, silver, maybe venator


III
불사의 정신
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
활성 효과
유령 타격
to engage on easy targets
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