
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
쉬브는 공정한 플레이에 전혀 관심이 없습니다. 기습 공격 후 도망치는 전술로 적군의 체력을 약화하며 기회를 엿보다가 마지막에 일격을 가해 적군을 처치합니다.
tank everything and kill everything
Start knife then go dash/tank when dispels come out. Play disciplined in lane until you have decay/ult/rage then go crazy. You really don't need RR since you need to dash late game but it's not bad.


I
활성 효과
치유 의식
you kinda just want to survive until decay spike, this lets us do so while running boxes as well.


III
활성 효과
부패
Rage generation, scales well, and easy to use. Really strong early spike. Will likely force dispels to be bought.


I
추가 충전
one more knife. can honestly not upgrade and sell later if you really want to commit to dash build.


I
Imbue [E]
신비의 확장
trying out for dash, feels nice. can buy whatever else you want.


II
치유 억제
Anti heal and heal on kill. Good for most of the game, but sell late when out of slots.


II
마법사의 문장
great stats now, we can get close to 40% spirit res with dispel. Can buy return fire for gun if it's a problem or spirit lifesteal if you want


II
반응성 방벽
Just makes you really hard to kill and gives spirit res. Can replace if somehow not a reactive game.


III
고통의 파동
good easy damage if you can stay close or vs melee/close range heroes. Can go silence wave or a T3 green if not a good torment game


III
급속 재충전
good spike for knives if you want to commit to knife build or if they don't buy dispel somehow


I
추가 재생
just a lot of regen in lane if you want to fight


I
괴수탄
if you really need to anchor or clear wave


I
활성 효과
황금 거위알
secret eggmaxxing technique. sell for big decay spike.
Can deviate here if you want. You need some kind of sustain on dash late game so take your choice (reverb vs spirit lifesteal/infuser).


III
활성 효과
마법 해제
Almost a core item now with all the debuff slop around (slow hexes, silence waves, decays, haze, mirage, infern, etc.).


II
Imbue [E]
쿨다운 압축
For dash resets, can sit on this for a bit if you need other items


III
절대 쿨다운
dash resets, knives, and bloodletting uptime.


III
대확장
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


III
총탄 저항
default item for gun damage, or look at metal skin vs haze/silver/ven. Warp is still a good item


III
마법 저항
Don't need to rush this early since hp will be lower and enchanters, dispel, and reactive give 35% resist already. Can sell enchanters now


IV
Imbue [E]
신비의 반향
This transitions us to a dash build, healing us and slowing to help the echo dash hit. Great value if you're hitting multiple dash resets.
BUY CS VS POCKET


III
활성 효과
시공의 돌
Chase/disengage tool. Great item, but takes an active slot and with M2 movement buffed it might not be as needed every game


III
마법 방어
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


II
약화 감소
debuff resist/cc reduction, good against pocket, mo, infern. Builds into spellbreak/unstoppable


IV
활성 효과
절대 저항
anti cc, also good for punching rejuv crystal
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
초월 쿨다운
uptime for actives and more torment procs.


II
마법 체력 흡수
some early sustain, can buy whenever you want


IV
활성 효과
신비의 숨결
Good option for dashing but has less uptime than reverb and takes an active slot. probably good though


IV
판금 갑옷
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
마력 사슬 갑옷
great for dashing and tanking with more bloodletting uptime.


IV
활성 효과
극지 돌풍
cc and gives great burst to confirm echo dash


IV
영혼의 해방
Big damage amp for abilities + items.


IV
활성 효과
공허의 화신
just makes you really hard to kill and clears your deferred damage


IV
마법 차단
if spirit burst is still a problem. Gives debuff resist


IV
활성 효과
수호 방벽
Better debuff remover, get super late or if pocket is a big problem/
if you want to substitute or add items to the build. Silence wave is op. Radiant is good.


III
활성 효과
침묵파
Silence for mobility heroes (mina, lash, pocket, calico) and does flat damage for rage gen that can also be amped if you already have rage.


III
찬란한 회복
The Dark Lord.


III
탱크버스터
Much better option now with health buffed.


II
활성 효과
얼음 전선
Good early flat damage and slow.


II
마법 강화
if you want boundless later


II
Imbue [E]
지속 시간 연장
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
절대 지속
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


II
신비의 상처
stack more spirit res shred and also upgrades to EE, good if you want to commit to knife build.


IV
마법 증폭 중첩
Good shred and damage amp to help knives scale into the late game if you want to stick with knife build.


II
억제
idk, item is good
if you like


I
반격
burgerbox


I
추가 체력
lot of hp for 800 souls, can buy in lane if needed


II
활성 효과
회복 목걸이
i think this item has potential


II
활성 효과
보복 사격
very good early for strong gun heroes if you need to counter them, sell for resists later


II
치유 부스터
could be good now that it works with bloodletting


III
활성 효과
강철 피부
for burst gun heroes like haze, silver, maybe venator


III
불사의 정신
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
저거노트
If you need more anti gun besides plated
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