날렵한 체격을 갖춘 포켓은 강력한 산탄총을 주 무기로 사용하며 신비로운 가방 속으로 숨거나 날아다니는 망토를 사용해 순간이동하는 능력을 활용하여 근거리 전투에서 살아남습니다.
날렵한 체격을 갖춘 포켓은 강력한 산탄총을 주 무기로 사용하며 신비로운 가방 속으로 숨거나 날아다니는 망토를 사용해 순간이동하는 능력을 활용하여 근거리 전투에서 살아남습니다.
- Always updated! Hybrid Burst playstyle. Now with full annotations! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
괴수탄
Good lane pressure and builds into Cultist later.
I
활성 효과
치유 의식
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. You can get so much passive healing throughout the match.
II
활성 효과
얼음 전선
Your fifth ability, use it often!
II
신비탄
Good poke from range. Something that Pocket lacks, typically.
I
추가 활력
Good boost to your movement.
III
활성 효과
용맹의 도약
Your main way of engaging, use it to stack barrage and evaluate the fight.
III
활성 효과
희생 제물
Lots of good stats, but needs Transcendent Cooldown to be worth it.
IV
초월 쿨다운
Reduces your cooldowns further. Most important for Cultist Sacrifice.
Early Situational
IV
영혼의 해방
As much as I hate this item, it really helps proc Spirit Burn late game.
IV
활성 효과
극지 돌풍
The stun is strong with Express Shot and Mystic Shot if you enjoy that playstyle.
IV
활성 효과
저주
If you have problems with a single fed carry.
Typically pick one early situational to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
+ Escape
II
약화 감소
For avoiding minor stuns and debuffs
III
활성 효과
약화 제거
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
활성 효과
시공의 돌
Good escape, the extra bullet resist is also very valuable.
IV
활성 효과
절대 저항
Your late game answer to all crowd-control effects.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category, or not enjoying the playstyle of a certain item.
+ Survival
II
억제
Surprisingly good base stats and a strong anti-meta item.
II
활성 효과
회복 목걸이
Good for a burst of health and stamina, but at the cost of an active slot.
II
무기 차폐
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
IV
판금 갑옷
Late game Gun counter. Barriers sellable.
IV
마법 차단
Late game Spirit counter. Barriers sellable.
IV
활성 효과
공허의 화신
Very short cycle time with Transcendant Cooldown. Barriers sellable if tight on slots.
+ Utility
I
Imbue [E]
신비의 확장
If you need more range on Affliction.
II
Imbue [E]
쿨다운 압축
Less Affliction downtime is always good.
III
대확장
When teamfights get big late game, this allows you to hit everyone with Affliction
III
절대 쿨다운
More abilities, more damage, more escape.
IV
활성 효과
복원의 빛
For when one ult just isn't enough
1
2
1
2
1
2
5
1
2
5
5
5