
날렵한 체격을 갖춘 포켓은 강력한 산탄총을 주 무기로 사용하며 신비로운 가방 속으로 숨거나 날아다니는 망토를 사용해 순간이동하는 능력을 활용하여 근거리 전투에서 살아남습니다.
날렵한 체격을 갖춘 포켓은 강력한 산탄총을 주 무기로 사용하며 신비로운 가방 속으로 숨거나 날아다니는 망토를 사용해 순간이동하는 능력을 활용하여 근거리 전투에서 살아남습니다.
- Always updated and fully annotated!
- Barrage + Ult rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
신비의 폭발
[⇄] +50% cloak damage in lane. Be careful as you don't proc this until after your first boon at 900 souls. Sometimes it's better to save cloak until then for the bonus damage.


II
활성 효과
얼음 전선
Your fifth ability, use it often!


I
추가 활력
Get moving!


III
고통의 파동
Gives us sustained damage for chasing down kills and very fast jungle clear.


III
활력의 대가
More movement upgrades.


I
보강 아이템
신비의 확장
[⇄] Makes hitting Barrage easy.
Early Vitality - Buy 1600 total before Barrage max.


I
추가 체력
[⇄] Mostly to hit the Vitality threshold.


I
활성 효과
치유 의식
[⇄] Emotional Support Healing Rite. Buy when low.


I
반격
[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.


II
반응성 방벽
[⇄] Great into stun lanes like Bebop, Abrams or Haze.


II
마법 차폐
[⇄] Great into burst lanes like Mina, Yamato or Talon.


III
활성 효과
시공의 돌
[⇄] Get out of there fast! Bullet Resist is also useful.


IV
영혼 화상
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


III
대확장
[⇄] Extra range for those late-game teamfights.


IV
초월 쿨다운
A ton of value with Torment Pulse and multiple actives.


III
탱크버스터
[⇄] True Spirit damage lets us deal with high resist heroes.


IV
활성 효과
극지 돌풍
[⇄] Stun people in close range to land your abilities and keep them in Alch Fire.


IV
예언자의 방탄복
[⇄] Massive barrier and spirit power for causing an impact in teamfights.


III
절대 지속
[⇄] Even more duration on everything if you really want to be a debuff machine.
Items annotated with [⇄] can be swapped out for any other item(s) with the same total value. Try to be aware of investment thresholds and fill them in if you can.
[⇄] Damage


I
추가 마법
[⇄] Cheap damage early on.


II
반응성 대시
[⇄] Great fire rate for cheap.


II
신비의 상처
Easy to apply resist shred. 8% Spirit Resist is also useful.


III
초근접 사격
[⇄] Sustained damage and movement slow to stay on people while Torment Pulse ticks.


III
활성 효과
화염 연금술
[⇄] Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


IV
마법 증폭 중첩
[⇄] Unlimited money late-game item, buy basically everything before this.
[⇄] Survival


III
마법 방어
[⇄] Cheaper EShift if you can get away with it.


III
활성 효과
강철 피부
[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.


IV
죽음 속이기
[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.


IV
마법 차단
[⇄] Big late game anti-burst item.


IV
활성 효과
공허의 화신
[⇄] Strong invulnerability, especially with Torment Pulse.
[⇄] Debuff


II
치유 억제
[⇄] Great if you need to apply constant healing reduction.


II
활성 효과
둔화 주술
[⇄] Great for locking people down if they're able to escape us.


II
억제
[⇄] Great tempo item early for slowing down gun carries in 1v1s.


III
활성 효과
무장 해제 주술
[⇄] Good if they have Curse and lots of gun damage, Curse removes Metal Skin.


III
활성 효과
침묵파
[⇄] Added damage to our burst and small CC.


IV
활성 효과
저주받은 유물
[⇄] Shut down a single target.
[⇄] Utility


II
보강 아이템
쿨다운 압축
[⇄] More Affliction more often.


II
보강 아이템
지속 시간 연장
[⇄] Longer Affliction for endgame teamfights.


III
활성 효과
용맹의 도약
[⇄] Use this to stack Barrage and evaluate the fight. Still good after the nerfs.


III
절대 쿨다운
[⇄] More cooldown reduction if you're not all-in on actives.


IV
활성 효과
절대 저항
[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.
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