
날렵한 체격을 갖춘 포켓은 강력한 산탄총을 주 무기로 사용하며 신비로운 가방 속으로 숨거나 날아다니는 망토를 사용해 순간이동하는 능력을 활용하여 근거리 전투에서 살아남습니다.
날렵한 체격을 갖춘 포켓은 강력한 산탄총을 주 무기로 사용하며 신비로운 가방 속으로 숨거나 날아다니는 망토를 사용해 순간이동하는 능력을 활용하여 근거리 전투에서 살아남습니다.
LASTTEAMRANK
- Always updated and fully annotated!
- Barrage + Ult rush!
- Check back for changes as I'm always trying to improve the build, especially just after a patch, and message me in the Discord if you have any questions! @Gami


I
신비의 폭발
[⇄] +50% cloak damage in lane. Be careful as you don't proc this until after your first boon at 900 souls. Sometimes it's better to save cloak until then for the bonus damage.


II
활성 효과
얼음 전선
Your fifth ability, use it often!


I
추가 마법
[⇄] Cheap extra damage early.


III
활력의 대가
More movement upgrades.


III
고통의 파동
Gives us sustained damage for chasing down kills and very fast jungle clear.
Early Vitality - Buy 1600 total before Barrage max.


I
활성 효과
치유 의식
[⇄] Emotional Support Healing Rite. Buy when low.


I
추가 체력
[⇄] Mostly to hit the Vitality threshold.


I
반격
[⇄] If your lane is super punch heavy, especially vs Viscous if you can parry Puddle Punch.


II
치유 억제
[⇄] Great if you need to apply constant healing reduction.


II
반응성 방벽
[⇄] Great into stun lanes like Bebop, Abrams or Haze.


II
마법 차폐
[⇄] Great into burst lanes like Mina, Yamato or Talon.


II
마법 강화
[⇄] More damage on every ability, despite our mediocre scaling.


II
신비의 상처
[⇄] Easy to apply resist shred. 8% Spirit Resist is also useful.


III
대확장
Extra range for big large nasty ults.


IV
영혼 화상
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


IV
죽음 속이기
[⇄] Good into heavy cc if you just need to Afflict, survive and get out. Sort of required against Mo / Dynamo.


III
절대 지속
[⇄] Even more duration on everything when you really want to be a debuff machine.


IV
초월 쿨다운
[⇄] A ton of value with Torment Pulse and multiple actives.


IV
활성 효과
극지 돌풍
[⇄] Stun people in close range to land your abilities amd stop their escape.


IV
예언자의 방탄복
[⇄] Massive barrier and spirit power for causing an impact in teamfights.
Items annotated with [⇄] can be swapped for optional item(s) with the same total value. Try to be aware of investment spikes.
[⇄] Damage


II
반응성 대시
[⇄] Great fire rate for cheap.


III
활성 효과
화염 연금술
[⇄] Massive bullet resist reduction, also applies all our spirit damage debuffs . A real teamfight winner if played right.


III
초근접 사격
[⇄] Sustained damage and movement slow to stay on people while Torment Pulse ticks.


III
탱크버스터
[⇄] True Spirit damage lets us deal with high resist heroes.


IV
약화 헤드샷
[⇄] Big shred for high spirit resist teams.
[⇄] Debuff


II
보강 아이템
지속 시간 연장
[⇄] Longer Affliction for endgame teamfights.


II
활성 효과
둔화 주술
[⇄] Great for locking people down if they're able to escape us.


II
억제
[⇄] Great tempo item early for slowing down gun carries in 1v1s. Sellable after max Satchel.


III
활성 효과
무장 해제 주술
[⇄] Good if they have Curse and lots of gun damage, Curse removes Metal Skin.


IV
활성 효과
유령 타격
[⇄] GET IN THERE! Also good against fliers and evasive characters.


IV
활성 효과
저주받은 유물
[⇄] Shut down a single target.
[⇄] Survival


III
활성 효과
강철 피부
[⇄] Great into Venator Silver, Haze, or other primarily Weapon damage characters.


IV
마법 차단
[⇄] Big late game anti-burst item.


IV
활성 효과
절대 저항
[⇄] Great into Curse, Dynamo, Mo and Krill if you don't like Cheat Death and have spare active slots.
[⇄] Utility


I
추가 활력
Get moving!


I
보강 아이템
신비의 확장
[⇄] Makes hitting Affliction easy.


II
보강 아이템
쿨다운 압축
[⇄] More Affliction more often.


III
마법 방어
[⇄] Cheaper EShift if you can get away with it.


III
활성 효과
용맹의 도약
[⇄] Use this to stack Barrage and evaluate the fight. Still good after the nerfs.


III
활성 효과
시공의 돌
[⇄] Get out of there fast! Bullet Resist is also useful.


III
절대 쿨다운
[⇄] More cooldown reduction if you're not all-in on actives.


IV
활성 효과
공허의 화신
[⇄] Strong invulnerability, especially with Torment Pulse.
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