
적절한 순간의 체력 회복과 적절한 전투 분산은 승리와 패배를 가르는 결정적인 요인입니다. 켈빈은 아군을 치유하는 동시에 적군의 이동 속도를 둔화해 팀이 전투를 승리로 이끌어 나갈 수 있는 기회를 만들어 냅니다.
적절한 순간의 체력 회복과 적절한 전투 분산은 승리와 패배를 가르는 결정적인 요인입니다. 켈빈은 아군을 치유하는 동시에 적군의 이동 속도를 둔화해 팀이 전투를 승리로 이끌어 나갈 수 있는 기회를 만들어 냅니다.
[TEST] - Hit your 4.8k Spikes for strong tempo
Support focused build with most items you would need in a match.
NOTE: This build shines at higher levels of play, where you can rely on teammates to make plays and perform. It's much more difficult to play in low elo where you may be required to carry your teammates.
Hit your 4.8k spirit spike (use your beam)


II
보강 아이템
쿨다운 압축
After the nerf on T2 Dome, this item has become even more necessary. Dome has the potential to completely change teamfights and you need it as frequently as possible.
As needed


I
추가 재생
Prerequisite to Healing Booster, so don't feel bad buying this as early as you need.


I
활성 효과
치유 의식
Buy every game, sooner or later. Can buy earlier in lane if especially low.
Pick at least 1 (Warp Stone is OP)


II
쾌속 질주
Very strong item that allows for quick rotations; also allows for faster movement in a teamfight


II
활성 효과
민첩 걸음
Really strong tempo buy on Kelvin can buy instead or in conjunction with Enduring Speed.


III
활성 효과
시공의 돌
Warp Stone -> dome is OP, especially in midboss or if you need to save an ally. Also provides insane survivability.
Lean into Kelvin's supportive capabilities


II
마법사의 문장
Provides stats that are all very valuable on Kelvin. Try to have this by the time you start roaming.


II
치유 부스터
Insanely strong item on Kelvin, buy this every game.


II
활성 효과
수호 결계
Can provide that extra bit of sustain that can save a teammate, & the move speed allows for escapes. Range is a very valuable stat on Kelvin as well.


III
절대 쿨다운
Kelvin's strength is largely based on his cooldowns. The extra 1600 to buy Sup CD isn't necessary to rush, but it gives nades more frequently and allows you to be more present on the map with your 2.


I
보강 아이템
신비의 확장
Allows for more consistent domes, valuable both when isolating fights with teammates, or in big teamfights.


II
보강 아이템
지속 시간 연장
Relatively self-explanatory, more duration both provides more regen (as dome is healing/sec) & allows for more time to kill in dome.
Read annotations, prioritize utility


III
급속 재충전
Will usually only buy if slot locked, or if the game becomes late enough. Would really try to avoid until max nade.


III
대확장
Will really only buy this if slot locked or if it becomes late enough. Does provide significant value for items such as Alch Fire & Healing Nova


III
절대 지속
Buy only when slotlocked or when you have mutliple debuffs/buffs that scale with duration (i.e. Silence Wave, Divine Barrier, Healing Tempo)


IV
초월 쿨다운
Buy when locked for slots, or once you get to 2+ actives (especially Divine Barrier or Refresher)


IV
치유 리듬
Situational item that can be very powerful when you have a very strong m1 carry or multiple m1 carries. Would recommend buying Superior Duration alongside it for the buff to last longer.
Read annotations


III
활성 효과
구호 광선
Important buy if they have a lot of catch/pick. Allows for teammates to take risky plays if you are hovering them.


III
활성 효과
치유의 빛
Provides teamwide healing for cheap (like a mini dome). Will buy often in teamfight heavy comps.


III
활성 효과
영웅의 오라
Insanely strong item to support your M1 carries or if the enemy team has significant gun damage. Also provides 2m/s sprint speed which is very valuable to roam.


III
활성 효과
화염 연금술
Very strong for damage & shred. One of the best items in the game in the mid pit, try to tempo buy it if you are forcing midboss.


IV
활성 효과
수호 방벽
Must buy against Pocket (get this ASAP), & will often buy against Drifter for his ult. Also very strong against characters like Shiv & Infernus with DoTs & buildups.


IV
활성 효과
복원의 빛
Refresher can be very strong, but the death timers need to be long enough where that second dome is worth more than having a 6k for the 300 seconds it would be on cooldown. Grows stronger the later.


II
치유 억제
Fantastic item, necessary against characters with strong sustain/healing output (i.e. Victor (MUST BUY), Dynamo, Warden, Abrams, Mo, etc. check for lifesteal)


II
억제
Can buy in lane if against 2 m1s, or buy later if they have a lot of m1 carries.


II
신비의 상처
Buy late game if they have a lot of spirit resist. Consider Spirit Sap or Silence Wave instead if against a single target.


II
총탄 저항 분쇄
Very strong if you have multiple gun/melee characters.


III
헌터의 오라
Really strong if isolating people in domes with your gun/melee characters (they will literally explode with -24% bullet resist). Underbought item


II
활성 효과
둔화 주술
Strong into any characters with movement abilities (over half of the roster), and even those without, as the dash distance reduction really hinders movement.


II
활성 효과
영혼 채취
Generally buy this as a prerequisite to Silence Wave, but it does provide very strong value on its own if you or the enemy have strong spirit damage.


III
활성 효과
부패
Very strong damage & antiheal, can also be good for forcing debuff remover.


III
활성 효과
침묵파
Has a lot of overlap with Slowing Hex, with its greatest value being against those who require Silence to survive (i.e. for movement abilities, or for Geist/Yamato for their ults)


III
활성 효과
무장 해제 주술
Provides strong shred for gun carries, but only buy if they have a strong m1 that can't be shut down (i.e. Gun Holliday, Ivy, Wraith)


III
활성 효과
충격의 모루
Great against Seven, Lash, Vindicta, Ivy, Grey Talon, Mo & Krill (when stunned out of burrow, he just dies), Bebop, and Dynamo


IV
활성 효과
저주
Great against strong teamfight ults, any buffs (e.g. Viscous Cube), or to shut down carries.
1
2
1
1
2
5
5
2
1
2
5
5