적절한 순간의 체력 회복과 적절한 전투 분산은 승리와 패배를 가르는 결정적인 요인입니다. 켈빈은 아군을 치유하는 동시에 적군의 이동 속도를 둔화해 팀이 전투를 승리로 이끌어 나갈 수 있는 기회를 만들어 냅니다.
적절한 순간의 체력 회복과 적절한 전투 분산은 승리와 패배를 가르는 결정적인 요인입니다. 켈빈은 아군을 치유하는 동시에 적군의 이동 속도를 둔화해 팀이 전투를 승리로 이끌어 나갈 수 있는 기회를 만들어 냅니다.
Double Bomb build that focuses on being lean on slots and optimizing for damage.
This used to be based a lot around AverageJonas' build, but I've made a lot of changes to fit my playstyle
Left to right. Aim for 20-40% bomb dmg at 10 minutes. Ult tier 3 camps at 8 minutes
Hook - Uppercut - Bomb - Echo - Bomb. Aim for 60-80% bomb dmg at 20 mins, choose either Debuff Reducer/Remover or Warp Stone
You can always buy armors/shields instead depending on how the game is going
Extra mobility and bullet resist
Imbue Hook or Bomb, your choice
Buy in any order, read annotations
Good to prevent healing since it does damage over time
Good for the extra damage, can replace silence wave
Look at incoming damage for the last ten minutes if you keep dying
Good if you feel you need it
For games where you are very far ahead and have lots of bomb stacks, and want to self bomb
Hook-Uppercut-Bomb-Echo-Bomb. Once they start buying debuff removers, use alternate cast button to put 2 bombs on yourself and Warp Stone/Phantom Strike in. Stamina Mastery and Headhunter can be nice upgrades if you're really fed
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