
적절한 순간의 체력 회복과 적절한 전투 분산은 승리와 패배를 가르는 결정적인 요인입니다. 켈빈은 아군을 치유하는 동시에 적군의 이동 속도를 둔화해 팀이 전투를 승리로 이끌어 나갈 수 있는 기회를 만들어 냅니다.
적절한 순간의 체력 회복과 적절한 전투 분산은 승리와 패배를 가르는 결정적인 요인입니다. 켈빈은 아군을 치유하는 동시에 적군의 이동 속도를 둔화해 팀이 전투를 승리로 이끌어 나갈 수 있는 기회를 만들어 냅니다.
THIS BUILD PLAYS LIKE A LATE-GAME CARRY AND STILL HAS CRAZY HEALING, SO A GOOD SUPPORT TOO AS WE INVEST IN NADE. DON'T BE AFRAID TO BUY LANE OPTIONALS OR COUNTER ITEMS, WE ARE TECHNICALLY A SUPPORT SO BUY SUPPORT ITEMS IF WE FALL BEHIND.
L-R Buy Everything, Can Sometimes Swap Greens Later


I
추가 충전
Extra Frost Grenade


I
추가 마법
Spirit Power


III
고통의 파동
4.8k Spirit Spike + DPS


I
쾌속 장화
Speed + Regen, upgrades into Enduring


II
쾌속 질주
Mostly just a comfort item for making Kelvin faster, probably swappable especially if no opps have slow


II
치유 억제
Anti-Heal. Lots of people build sustain in this game, usually only swap this once you have Spirit Burn


II
마법 체력 흡수
Lifesteal (dont swap this one it upgs into infuser + just heals you a lot we like spirit DMG)


I
Imbue [E]
신비의 확장
Larger Frost Grenade. Helps more than you would think for healing allies more comfortably or hitting some throws on enemies
Sell Later


I
활성 효과
황금 거위알
Honestly not horrible for farming. Make this your first buy then skip Extra Spirit, sell for Core buys when at a multiple of 80 souls and after 10 minute mark


I
추가 재생
Need extra sustain in aggressive lanes


I
반격
Good into Melee-Heavy lanes like Viscous/Abrams/Billy - GOOD FOR NEW URN AS OF 5/22 PATCH
L-R Buy Everything, Our Main Stuff + Investment Spikes


III
급속 재충전
Frost Grenades more often and stronger


III
절대 쿨다운
Lower CD on ALL Abilities


IV
마법 증폭 중첩
Huge DMG increase, longer you hold beam on someone = more damage they take from your spirit.


IV
영혼의 해방
Huge Boost in Spirit DMG + Frost Grenade Scaling


III
대확장
Larger everything. Really helps with Dome and Frost Grenade coverage, while also helping Beam range


III
절대 지속
Longer duration on everything, pairs nice with infuser, debuffs, Ice Path when running, Beam uptime, Dome, helps everything but not too crazy overall just a cherry on top


IV
활성 효과
신비의 숨결
Burst of extra lifesteal and DPS, can warrant buying Transcendent Cooldown super duper late-game
Buy Early if Saving / Need


II
신비의 상처
Upgrades into Escalating Exposure, RES shred


II
Imbue [E]
쿨다운 압축
Upgrades into Superior Cooldown. This item really doesn't help our core too much until the upgrade later, but if you feel an ability has low uptime you can buy this early. Generally Beam


II
마법 강화
Upgrades into Boundless Spirit, more Spirit Power


II
Imbue [E]
지속 시간 연장
Upgrades into Superior Duration, longer Dome can feel nice before then
General L-R in Value, All Optional Usually Ignore


IV
저거노트
Upgrades from our Enduring Speed anyway, helps counter gun enemies and increase our survivability


IV
활성 효과
수호 방벽
Great supporting item as a debuff remover + barrier, only thing in the game to cleanse ultimate debuffs (Pocket). Can also be self-cast for movespeed on Ice Path lol


IV
영혼 화상
Anti-Heal and DPS, can maybe rush earlier if anti-heal really needed or if you're tryna replace Healbane.


IV
Imbue [E]
신비의 반향
Makes nades do a lot more burst DMG and lifesteal


IV
활성 효과
복원의 빛
Double Dome if we hate 1 guy or we're just an ult robot in team fights


IV
초월 쿨다운
Reduce Item CDs. We won't always have too many active items in this build though


III
탱크버스터
Extra % HP scaling damage in case the enemies have lots of HP late game
Buy Whenever Needed


III
활성 효과
충격의 모루
Flying opp we can't reach: Vindicta, Seven, Greytalon, Lash, etc.


II
활성 효과
둔화 주술
Gotta stop slippery enemies: Mina, Apollo, Lash, Infernus, etc.


III
활성 효과
침묵파
Shut people down from using abilities, can be clutch in team fights or assist in chases


III
활성 효과
무장 해제 주술
Enemy gun carry is wreaking havoc, or maybe enemy team is just gun-heavy idk use your noggin
Buy AT LEAST 1 Whenever Needed Depending on Causes of Death, but General L-R by How Commonly We Want


III
활성 효과
마법 해제
Almost always buy, debuffs are everywhere. Especially good into Infernus, Mirage, Shiv, or Seven. And great for Kelvin to remove forms of Anti-Heal like Toxic Bullets


III
마법 저항
Spirit Resist is super valuable in current meta, almost every game our main cause of death will be bursts of Spirit Damage


II
마법 차폐
After 5/22 patch the Shielding items are pretty good, saving for Metal Skin or Plated is better than Weapon Shielding though


III
활성 효과
강철 피부
Usually best counter item for gun carries like Haze, Drifter, Vyper, etc.


IV
마법 차단
Debuff Resist + Best for tanking Spirit Burst DMG, kinda expensive though


IV
판금 갑옷
Great for countering gun carries, specifically ones with on-hit effects like Haze or Infernus too


IV
활성 효과
절대 저항
Counters CC spam, gotta know when to use it


IV
진압 불가
Pretty much Anti-Pick ults, cancels 1 form of CC. Good for Knockdown after new path change. Can buy Reactive when planning to buy this


III
마법 방어
Buy this if there's something on the enemy team you know you can counterspell but this generally can always get value if you know how to use it


III
총탄 저항
Helps with bullet-heavy enemies, but generally I think there are way better gun counters


III
활성 효과
구호 광선
Sometimes you might just need a burst of healing, or maybe a teammate does + you can pull them and play more like a support
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