
다이나모는 자신과 아군의 체력을 회복하며 최고의 활약을 보여줄 수 있는 순간이 올 때까지 기다립니다. 다이나모의 특이점만큼 팀 전투에 큰 영향을 미칠 수 있는 것은 거의 없습니다.
다이나모는 자신과 아군의 체력을 회복하며 최고의 활약을 보여줄 수 있는 순간이 올 때까지 기다립니다. 다이나모의 특이점만큼 팀 전투에 큰 영향을 미칠 수 있는 것은 거의 없습니다.
quant changes make you OP in late game, just spam quant and win game!
'ere we go, 'ere we go, 'ERE WE GO!


I
추가 재생
good extra regen, can go healing rite if you want. we sell this later anyway


I
추가 충전
with t1 stomp you now have 3 charges, enjoy them


I
헤드샷 부스터
stomp once and get a free headshot, can buy earlier


I
추가 체력
gets you nice and beefy in lane and post lane, can skip if you aren't buying fortitude


III
헤드헌터
now you are strong, stomp then hit easy headshot for free heal and tons of damage


III
급속 재충전
never sell absolute core forever and ever, most stomps


II
재충전 러시
this is like a cheaper echo shard, stomp the enemy, get a HH headshot and you get your stomp back.


I
쾌속 장화
good healing, can buy early but mostly here for the enduring speed


II
쾌속 질주
mobility scooter for dynamo, nice anti-slow too.


I
Imbue [E]
신비의 확장
can put on ult, but i want more stomp range


II
Imbue [E]
쿨다운 압축
more stomps. can imbue on quant or ult.
PICK ONE for the 4.8k powerspike


III
불사의 정신
to compensate our lack of healing, also hella more health


III
마법 저항
take if you are taking lots of spirit damage


III
총탄 저항
good if a lot of/fed gun heroes, works well with return fire


III
활성 효과
마법 해제
anything that applies debuffs, like silence wave or slowing hex or mirage stacks, mina stacks, spirit burn, etc. good for escaping too
We is gonna stomp da universe flat and kill anyfink that fights back!


III
절대 쿨다운
this is mostly for more quants, you can imbue on quant if you want (2)


IV
Imbue [E]
신비의 반향
hella team damage plus 27% lifesteal on my only damage ability? hell yeah. BIG powerspike.


III
대확장
this is so core, everything GREATLY benefits from this. after this there really isn't a plan, buy watever.


IV
초월 쿨다운
boosts all your cooldowns by a lot, more stomps and more damage. also good for actives


IV
영혼 화상
This or transcd first, this is nice for anti-heal if enemy got lots of healing carries
pre 7k souls


I
활성 효과
녹슨 총신
really good against gun heroes, esp pokers like mina/mirage


II
활성 효과
영혼 채취
really good against spirit heroes that destroy you in lane (calico, mina, mo, apollo, etc)


II
활성 효과
둔화 주술
you can buy this whenever, but if you are struggling against mina/pocket/mirage/lash/calico you can get this in lane


II
억제
rip stomp fire rate reduction, take this if you are struggling with gun heroes (haze, wraith, ivy, infernus, etc)


II
치유 억제
can buy post lane too, good anti-heal if heal strong enemy


III
활성 효과
희생 제물
if you plan on buying this, buy at or before 8 minutes since thats when the BIG camps spawn in and eat the BIG guy
optional, can buy whenever


III
활성 효과
침묵파
its like a better slowing hex, you can take this over slowing hex if you want.


III
마법 방어
good item if you want to save quant for your team or find yourself getting stunned too often


III
활성 효과
부패
good in 1v1s or if enemy has a fed player DO NOT BUY AGAINST VICTOR!!!!!!!!


III
활성 효과
충격의 모루
good for flyers/cancelling ults (seven ult, mina ult, gray talon flight, bebop ult, etc)


III
활성 효과
무장 해제 주술
i wouldn't but if you have a fed enemy like wraith then go for it


III
활력의 대가
do you really like stamina? buy it then. dont buy it if you dont want it.


II
마법 체력 흡수
if you want more healing you can grab this, good if you are the carry


III
탱크버스터
i like it, just not enough to put back into main build. good for heavy spirit resist enemies
stuff past like idk 25k souls


IV
활성 효과
저주받은 유물
if enemy has someone super fed or you are far behind, just buy this.


IV
마법 차단
good against high burst/spirit nuke heroes like gray talon


IV
판금 갑옷
good for anti-gun especially with proc items like infernus, haze, wraith, vyper, etc.


IV
활성 효과
소용돌이 거미줄
nice for ulta late game to clump them up if big stalemate


IV
저거노트
out of slots, dont know what to buy, just upgrade this


IV
활성 효과
절대 저항
too much CC? cant ult? grab this.


IV
약화 헤드샷
if lots of spirit resist, also good against late game carries
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