Deadlock CoachCoach di Deadlock
Bluff
Annienta i bersagli isolati

Eccellente nel combattimento uno contro uno, Bluff isola i bersagli, eliminandoli con spietata efficienza. Poi si teletrasporta via prima che qualcuno possa vendicarsi.

Bluff
Annienta i bersagli isolati

Eccellente nel combattimento uno contro uno, Bluff isola i bersagli, eliminandoli con spietata efficienza. Poi si teletrasporta via prima che qualcuno possa vendicarsi.

Description

Current wraith build, trying out more of a hybrid gun/card with the nerf; lots of annotations

Item Build

Early

This build is weak until Burst Fire/Spellslinger so play safe and farm up

Lane Optionals

Deadlock Item

I

Attiva

Rito curativo

Break glass in case of emergency

Core

Once you get Spellslinger start killing everything

Deadlock Item

III

Pallottole Tesla

Big farm and damage, can get this before Enchanter's if you hard win lane

Deadlock Item

III

Forza d'animo

Mandatory to stay healthy

Deadlock Item

II

Attiva

Piè veloce

This and Fortitude let's you zoom around the map

Deadlock Item

III

Raffica

Slide distance and fire rate are nice and pair well with cards

Deadlock Item

IV

Lanciaincantesimi

Feedback loop of spamming cards increases your fire rate which increases your card spam

Deadlock Item

IV

Infondere

Magnum mercuriale

Get this later if you're not choked on slots

Deadlock Item

IV

Traboccamento spirituale

All the stats on this item help with the hybrid damage and card spam, can also skip for more survivability items

Deadlock Item

IV

Spirito sconfinato

Card scaling increase makes this a good pick up, also helps your Full Auto damage and makes you insanely fast since Wraith's sprint speed scales with spirit

Debuff

Late Game Gun

Deadlock Item

IV

Colpo alla testa invalidante

Good antiheal and since you're doing a lot of gun and spirit damage with Full Auto/Tesla/Cards you'll benefit from both shreds

Deadlock Item

IV

Pallottole perfora-armatura

If they have Plated Armor and/or a lot of bullet resist

Deadlock Item

IV

Cannone di vetro

Can greed for this if you're really far ahead

Deadlock Item

IV

Colpo di fortuna

Can be good super late sometimes

Late Game Vitality

Deadlock Item

III

Resilienza spirituale

Almost always good

Deadlock Item

III

Resilienza balistica

I generally think Escalating Resilience is better but this is an option if they have a LOT of gun damage

Deadlock Item

IV

Sanguisuga

You're doing tons of gun and spirit damage so not a bad option for survivability

Deadlock Item

IV

Pallottole drenanti

True damage and more hp to tank with

Deadlock Item

IV

Armatura corazzata

If they have a lot of gun damage, kind of a weird item to get though since by the time you would be buying this they'll just buy Armor Piercing

Deadlock Item

IV

Attiva

Inarrestabile!

Anti hate crime

Deadlock Item

IV

Attiva

Esplosione vampirica

More bursty sustain than Leech

Situationals

Deadlock Item

II

Round di apertura

Good for bursting people down with your ult

Deadlock Item

III

Tiratore scelto

If they have a lot of long range characters like Talon, Vin, Mirage etc. and/or if you have a good frontline so you can sit in the back

Deadlock Item

III

Resistenza crescente

Good option instead of Bullet Resilience

Deadlock Item

IV

Attiva

Condensatore

Can be good if you're choked on slots and the enemy team is running a lot of return fires

Deadlock Item

I

Carica extra

Can be good sometimes in lane when you're able to go all in with three cards and your ult

Deadlock Item

IV

Attiva

Maledizione

Ideally Wraith should never be the one buying Curse but sometimes you're getting carried and need to help the team

If no other m1

Deadlock Item

IV

Rimbalzo

If you don't have another m1 like Infernus, Mirage or Haze to build Rico/Inhib buy these three. Probably replace Tesla/Burst, Spiritual Overflow and Boundless Spirit

Deadlock Item

IV

Inibitore

Busted when combined with Rico

Deadlock Item

III

Pallottole tossiche

Spread this with Rico, can also buy on it's own against tanky/heal heavy comps

Ability Point Order

Trucco di carte

Proiezione mentale

Non stop

Telecinesi

1

2

1

1

2

1

5

2

5

5

2

5