Aracno può infestare il campo di battaglia con i suoi ragni spettrali, lasciando maledizioni latenti in zone chiave. Se lasci che Aracno agisca, non sarai in grado di muoverti nella mappa senza far scattare qualche tipo di trappola.
Aracno può infestare il campo di battaglia con i suoi ragni spettrali, lasciando maledizioni latenti in zone chiave. Se lasci che Aracno agisca, non sarai in grado di muoverti nella mappa senza far scattare qualche tipo di trappola.
Updated regularly.
This build is pretty flexible and generally keeps most of your
abilities relevant without focusing on any of them specifically.
After the midgame you can pick your path a little bit. Colossus
and an Improved Armor will make you a tanky punch menace.
Magic Carpet and Duration Extender will turn you into a Goo Ball
machine. Just work with whatever feels best late game.
Still testing to see if it's worth post nerf. Sell or maybe upgrade
Sell for whatever situational item you need later
If you can keep it, awesome, otherwise it's damage in lane and a placeholder for Torment Pulse
Makes Splatter HURT. Rush if you're against spirit pokey heros. Sell for a Vitality 6K later if needed
Try to keep until Improved Cooldown if you can. 3 charges, T5 Punch and Fortitude do a lot of damage
Crazy item. Turns a loosing lane into a stalemate. Sell later. Use + self cube for half of your health back for free
If your lane is starting to feel even a little iffy, grab this early and skip Hollow Point Ward
Buy earlier if you're taking a lot of poke
Helps your early / mid game farm, lots of heavy melee damage, reload once you get max Puddle Punch
Still really good post nerf. Not AS strong to rush but still good
Flex 1. Would love to build during laning, but poke damage is just too essential for Viscous
Use in ball form for the second or further hit. Sell Hollow Point Ward / Monster Rounds if you need the slot
Probably still worth post nerf, still testing
Flex 2 is great, otherwise sell Mystic Burst
Just all around useful. Sell off Melee Lifesteal
If you start to Spirit Armors popping up in the mid / late game consider selling Spirit Strike or throwing this in a Flex
Don't sleep on Improved Spirit. Sprint speed is really good now, and stat lines make Torment Pulse sting
Upgrade if you kept Mystic Burst otherwise flex or sell a T1
Flex 2/3 or sell a T1
Damage, health, sprint speed. If you're really tight on slots you can rush it
Imbue 4. Makes everything in your kit much harder to dodge, helps a bunch of your items
Generally a good item. Pickup if they have Infernus / Pocket or a lot of movement based CC so you can cleanse in Goo Ball
Big tanky option. Turns you into a melee tank monster. You can pop it during Goo Ball to make people hate you. HMC
Almost essential if they have 2-3+ of the following: Bebop, Vindicta, Lash, Seven, Gray Talon
Late flex. Pretty much just helps your ult
Imbue 4, if you want to turn into a Goo Ball stun monster
Imbue 4. Just a really good item. If you have money but not slots, and you don't know what to buy, buy this
Ballmax end game option. Fly into people, damage them, generally make them suffer.
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