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Grugno e Tana
Si nasconde sotto ai piedi dei suoi nemici

Grugno e Tana scavano gallerie sotterranee che permettono loro di cogliere quasi chiunque alla sprovvista. Quando emergono, è per infliggere danni devastanti.

Grugno e Tana
Si nasconde sotto ai piedi dei suoi nemici

Grugno e Tana scavano gallerie sotterranee che permettono loro di cogliere quasi chiunque alla sprovvista. Quando emergono, è per infliggere danni devastanti.

Description

Ult botting/Support Mo is for nerds.
Uses Burrow, Phantom Strike, and Combo to assassinate high prio and squishy targets, and burst down tanky characters. Very good for catching cocky enemies off guard who underestimate Mo's DPS potential.

Item Build
Lane Phase

Usually left to right, enduring earlier if struggling

item
Spirito extra
500

Regen and additional Scorn heal/damage is amazing

item
Proiettili a punta cava
500

Good for general poking purposes, spirit shield also nice

item
Esplosione mistica
500

Triggers off Scorn, very good

item
Distanza ravvicinata
500

Buy if quick meleeing during engagements or hybrid gun, sell later

item
Spirito persistente
500

Good for early sustain, both off Scorn and Burrow/Sand

item
Stivali da corsa
500

Buy early if cocky, and tower diving to confirm kills- otherwise just wait for Enduring

item
Attiva
Piè veloce
1250

Fast Rotation or catching up to opponents getting away, very effective if comboed with Enduring

Mid Game/Post Lane

Rush Enchanter's in lane if fed, then Mystic

item
Barriera incantata
1250

Huge amount of value early game or post lane phase, can always sell later

item
Vulnerabilità mistica
1250

Makes your Burrow do huge damage even through early resists, melts anyone without resist after T2 Burrow

item
Impulso di tormento
3000

Gets tons of value, constantly harassing enemies during burrow and giving your Combo a lot more DPS, melee resist is also nice for abrams or calico

item
Aumento di potenza
3000

Imbue on 2, your Burrow now hurts for mountains of damage and you can rotate at lightspeed, allows for easy jungle clear as well

item
Spirito migliorato
3500

Buy after SoP, if tight on slots and in need of the damage, buy before SoP.

item
Velocità persistente
1750

Only buy if enemy has a lot of movement slow (more than your Fleetfoot can catch up with)

item
Potenziatore di guarigione
1250

Buy if enemy is running a lot of anti-heal for your Scorn, otherwise can wait until Leech

item
Attiva
Colpo fantasma
6000

One of the best items for Mo, buy and start playing like an assassin- phantom strike and combo high prio targets, or burrow and phantom strike low hp targets to engage.

item
Pallottole trita-anime
1250

Usually only buying if I'm in need of more sustain early on, otherwise can skip due to the nerfs

item
Tempo di ricarica migliorato
1250

Pretty good safe buy for second flex.

item
Ricarica breve
4250

Imbue on either 2 or 4, I usually pick 4, as Burrow has a pretty low cooldown. Can skip this for other tier 3s or 4s.

item
Esplosione migliorata
3500

Buy early if strapped for slots and enemies have a lot of tankiness/healing, otherwise, wait until at least 1 tier 4.

Buy as needed

item
Riduttore effetti negativi
1250

Usually only get early against Abrams or Infernus, otherwise go straight for Remover

item
Attiva
Dissipatore effetti negativi
4250

Against Pocket, Vind, Abrams (with duration ext.), Bomb Bebop, and CC

item
Maledizione curativa
1250

Usually my choice, even without a lot of heal/tanky comp, the heal on kills is nice for assassinations/disengaging

item
Barriera reattiva
1250

For Bebop, Abrams, Warden, Etc.

item
Attiva
Pelle metallica
3000

Buy if the Vyper, Wraith, or Haze is getting too cocky or fed

item
Attiva
Pietra deformante
3000
Late Game

Pivot more into combo late game, use Phantom Strike and your shittons of Spirit Damage to either engage with combo, or burrow into combo for massive damage, locking down fliers or high-mobility characters or just killling them outright. Items not ordered- buy whatever suits the situation

item
Spirito sconfinato
9500

Usually the Tier 4 I find myself buying or rushing early if I'm strapped for slots, very good to have for both burrow and combo.

item
Sanguisuga
7250

Basically the only survival item you need with this build, this plus Healing Booster gives you more than enough sustain from all your other items, burrow, and combo's lifesteal.

item
Kevlar dell'indovino
6000

Buy if you want to go combo-focused earlier, or use your combo to possibly get solo kills more

item
Prolungamento della durata
1250

Usually not necessary post-lane phase, you have more than enough damage with combo and burrow

item
Durata superiore
4250

Put on 2 for more burrow damage and utility, put on 4 for raw damage and combo focusing

item
Esposizione crescente
7250

Very good if you want pure, raw damage, especially effective if you put Superior Duration on 2, can also work with Diviner's to assassinate with combo

item
Portata migliorata
3500

Imbue on 2 if you find targets escaping your burrow's radius, imbue on 4 if unconfident about reaching target after phantom strike

item
Traboccamento spirituale
6000

Usually only buy this if I'm VERY far ahead and already bought prior items, but can be very good if you're hybriding into gun.

More Optionals

Mo's damage resists from items and his burrow are usually enough to keep him alive against most comps, I only get armors depending on who their most fed carries are. Alchemical Fire is good for combo-botting, but I personally do not buy it over other T3 Items.

item
Attiva
Fuoco alchemico
3000
item
Attiva
Tappeto magico
6000
item
Attiva
Colosso
6000
item
Armatura balistica
1250
item
Armatura spirituale
1250
item
Armat. balistica migliorata
4250
item
Armat. spirituale migliorata
4250
Ability Point Order

Disprezzo

Nascondiglio sotterraneo

Getto di sabbia

Combo

1

2

1

2

5

1

5

2

5

1

2

5