
Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.
Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.
[TEST] - Hit your 4.8k Spikes for strong tempo
Support focused build with most items you would need in a match.
NOTE: This build shines at higher levels of play, where you can rely on teammates to make plays and perform. It's much more difficult to play in low elo where you may be required to carry your teammates.
Hit your 4.8k spirit spike (use your beam)


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Infondere
Tempo di ricarica compresso
After the nerf on T2 Dome, this item has become even more necessary. Dome has the potential to completely change teamfights and you need it as frequently as possible.
As needed


I
Rigenerazione extra
Prerequisite to Healing Booster, so don't feel bad buying this as early as you need.


I
Attiva
Rito curativo
Buy every game, sooner or later. Can buy earlier in lane if especially low.
Pick at least 1 (Warp Stone is OP)


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Velocità persistente
Very strong item that allows for quick rotations; also allows for faster movement in a teamfight


II
Attiva
Piè veloce
Really strong tempo buy on Kelvin can buy instead or in conjunction with Enduring Speed.


III
Attiva
Pietra deformante
Warp Stone -> dome is OP, especially in midboss or if you need to save an ally. Also provides insane survivability.
Lean into Kelvin's supportive capabilities


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Emblema dell'incantatore
Provides stats that are all very valuable on Kelvin. Try to have this by the time you start roaming.


II
Potenziatore di guarigione
Insanely strong item on Kelvin, buy this every game.


II
Attiva
Guardiano sentinella
Can provide that extra bit of sustain that can save a teammate, & the move speed allows for escapes. Range is a very valuable stat on Kelvin as well.


III
Ricarica breve
Kelvin's strength is largely based on his cooldowns. The extra 1600 to buy Sup CD isn't necessary to rush, but it gives nades more frequently and allows you to be more present on the map with your 2.


I
Infondere
Espansione mistica
Allows for more consistent domes, valuable both when isolating fights with teammates, or in big teamfights.


II
Infondere
Prolungamento della durata
Relatively self-explanatory, more duration both provides more regen (as dome is healing/sec) & allows for more time to kill in dome.
Read annotations, prioritize utility


III
Ricarica rapida
Will usually only buy if slot locked, or if the game becomes late enough. Would really try to avoid until max nade.


III
Espansione maggiore
Will really only buy this if slot locked or if it becomes late enough. Does provide significant value for items such as Alch Fire & Healing Nova


III
Durata superiore
Buy only when slotlocked or when you have mutliple debuffs/buffs that scale with duration (i.e. Silence Wave, Divine Barrier, Healing Tempo)


IV
Tempo di ricarica trascendentale
Buy when locked for slots, or once you get to 2+ actives (especially Divine Barrier or Refresher)


IV
Ritmo di guarigione
Situational item that can be very powerful when you have a very strong m1 carry or multiple m1 carries. Would recommend buying Superior Duration alongside it for the buff to last longer.
Read annotations


III
Attiva
Raggio di salvataggio
Important buy if they have a lot of catch/pick. Allows for teammates to take risky plays if you are hovering them.


III
Attiva
Esplosione curativa
Provides teamwide healing for cheap (like a mini dome). Will buy often in teamfight heavy comps.


III
Attiva
Aura eroica
Insanely strong item to support your M1 carries or if the enemy team has significant gun damage. Also provides 2m/s sprint speed which is very valuable to roam.


III
Attiva
Fuoco alchemico
Very strong for damage & shred. One of the best items in the game in the mid pit, try to tempo buy it if you are forcing midboss.


IV
Attiva
Barriera divina
Must buy against Pocket (get this ASAP), & will often buy against Drifter for his ult. Also very strong against characters like Shiv & Infernus with DoTs & buildups.


IV
Attiva
Rinfrescante
Refresher can be very strong, but the death timers need to be long enough where that second dome is worth more than having a 6k for the 300 seconds it would be on cooldown. Grows stronger the later.


II
Maledizione curativa
Fantastic item, necessary against characters with strong sustain/healing output (i.e. Victor (MUST BUY), Dynamo, Warden, Abrams, Mo, etc. check for lifesteal)


II
Soppressore
Can buy in lane if against 2 m1s, or buy later if they have a lot of m1 carries.


II
Vulnerabilità mistica
Buy late game if they have a lot of spirit resist. Consider Spirit Sap or Silence Wave instead if against a single target.


II
Pallottole perforanti
Very strong if you have multiple gun/melee characters.


III
Aura del cacciatore
Really strong if isolating people in domes with your gun/melee characters (they will literally explode with -24% bullet resist). Underbought item


II
Attiva
Maledizione di rallentamento
Strong into any characters with movement abilities (over half of the roster), and even those without, as the dash distance reduction really hinders movement.


II
Attiva
Linfa spirituale
Generally buy this as a prerequisite to Silence Wave, but it does provide very strong value on its own if you or the enemy have strong spirit damage.


III
Attiva
Decadimento
Very strong damage & antiheal, can also be good for forcing debuff remover.


III
Attiva
Onda del silenzio
Has a lot of overlap with Slowing Hex, with its greatest value being against those who require Silence to survive (i.e. for movement abilities, or for Geist/Yamato for their ults)


III
Attiva
Maledizione disarmante
Provides strong shred for gun carries, but only buy if they have a strong m1 that can't be shut down (i.e. Gun Holliday, Ivy, Wraith)


III
Attiva
K.O.
Great against Seven, Lash, Vindicta, Ivy, Grey Talon, Mo & Krill (when stunned out of burrow, he just dies), Bebop, and Dynamo


IV
Attiva
Maledizione
Great against strong teamfight ults, any buffs (e.g. Viscous Cube), or to shut down carries.


III
Controincantesimo
Great against Lash, Geist, Shiv, and comps that are strong in burst or CC.


III
Resilienza spirituale
Buy if they have strong sustained spirit damage (consider counterspell for burst characters).
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