Deadlock CoachCoach di Deadlock
Cryo
Congela i nemici sul posto

Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.

Cryo
Congela i nemici sul posto

Cryo guarisce e interrompe gli scontri di squadra al momento opportuno, cambiando così le sorti della battaglia. Scivola attorno ai suoi avversari per rallentarli e migliorare la manovrabilità della sua squadra.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated for Frost Grenade and Healer support.

Item Build

Stage 1: Starting out

Buy according to what you need!

Situational laning buys

Deadlock Item

I

Cartucce anti-mostro

If you're in a pretty scuffed lane this will help you take down troopers faster

Stage 2: Healing items

Recommended Rescue Beam and Divine Barrier

Deadlock Item

III

Attiva

Raggio di salvataggio

Highly recommended, let you pull someone out of the deathball quicksand

Deadlock Item

III

Attiva

Esplosione curativa

Great for deathballing and teamfights alike

Deadlock Item

II

Attiva

Guardiano sentinella

You can buy this early in lane to keep your lane partner afloat

Deadlock Item

IV

Attiva

Barriera divina

3 times the barrier, 4 times the price (WHAT?)

Stage 3: Cirno's cores

Everything you need, Stage 6 is ultra flexible

Deadlock Item

II

Velocità persistente

"Sometime you gotta walk before you can run"

Deadlock Item

II

Attiva

Piè veloce

"Sometime you gotta run, before you can walk", only sell when you run out of slots

Deadlock Item

III

Ricarica breve

MEGA CORE! Reduces all of your abilities' cooldown.

Deadlock Item

IV

Tempo di ricarica trascendentale

GIGA CORE! Also reduces your items' cooldown, crucial for support-oriented playstyle

Deadlock Item

IV

Infondere

Riverbero mistico

This is where your grenade peaks in damage

Deadlock Item

II

Infondere

Amplificatore di durata

Extend your dome's duration

Mid-Game's Endurance Training

Deadlock Item

III

Attiva

Pelle metallica

A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus

Deadlock Item

III

Resilienza spirituale

Too much Spirit damage?

Deadlock Item

III

Attiva

Dissipatore di magie

If the debuffs become unbearable or there're life threatening ones, buy this

Deadlock Item

III

Controincantesimo

Lash's bane, you can also buy this against heroes with predictable abilities

Stage 6A: Become the Strongest

Deadlock Item

IV

Spirito sconfinato

A fat spirit boost that bring you damage and heal up significantly

Deadlock Item

IV

Infondere

Attiva

Frammento di eco

Gives you 1 extra grenade for emergency heal or finish off

Deadlock Item

III

Anticarro

More situational, buy this only if the enemy team have high HP damage sponge heroes (Mo & Krill, Abrams, etc)

Deadlock Item

IV

Bruciatura spirituale

Your grenade by then should be able to chunk out enough damage to proc this, decent Healbane replacement

Stage 6B: Become the Nicest

Maximize Support

Deadlock Item

III

Durata superiore

Extend everything's duration, including your grenade's -70% stamina regen (pure evil)

Deadlock Item

IV

Attiva

Reliquia maledetta

Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s

Deadlock Item

IV

Ritmo di guarigione

Greatly boost your gunners fire rate as well as move speed for everyone

Handymann's Utility Kit

Might be useful

Deadlock Item

II

Maledizione curativa

Great against lifesteal bruisers and healers.

Deadlock Item

II

Pallottole perforanti

Bullet shred for your team's gunners

Deadlock Item

II

Vulnerabilità mistica

Spirit shred for yourself and teammates

Deadlock Item

II

Soppressore

Make gunners somewhat less oppressive to fight against

Deadlock Item

II

Attiva

Maledizione di rallentamento

Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes

Deadlock Item

III

Attiva

Maledizione disarmante

Works great against Silver and some gun carries that don't counterbuy with Dispel magic.

Deadlock Item

III

Attiva

K.O.

An anvil a day keeps a flyer away.

Deadlock Item

IV

Attiva

Ristoratore

Extremely situational, buy only if you think another dome is worth it over other 6k

Gun investment

If you want the 4.8k gun investment bonus

Deadlock Item

II

Accelerazione di ricarica

If you're confident you can hit enough shots to get an extra grenade

Deadlock Item

III

Attiva

Aura eroica

Recommended, 15% bullet resist to your teammates and speed boost for yourself

Deadlock Item

III

Attiva

Fuoco alchemico

Great for area denial, big fights and bullet resist shred

Deadlock Item

III

Infondere

Incantesimo balistico

Mainly used to extend your dome's radius, can be imbued on grenade to take advantage of the damage bonus

Late-Game's Endurance Training

You need to be even tougher late-game

Deadlock Item

III

Attiva

Pietra deformante

Can get yourself out of a muddy situation

Deadlock Item

IV

Attiva

Inarrestabile!

This might help tremendously when you're facing against a CC team

Deadlock Item

IV

Catena delle streghe

If you're fighting against a spirit heavy team, this is your Enchanter vest's ultimate upgrade

Deadlock Item

IV

Rompi-incantesimo

If you're fighting against spirit burst enemies, this will help alot

Deadlock Item

IV

Armatura corazzata

Best to buy against on-hit effect gun carries like Infernus and Mina

Deadlock Item

IV

Juggernaut

Dampen gun carries' DPS by slowing their guns to a crawl

Deadlock Item

IV

Attiva

Flagello

This one is more support-oriented, best bought if your team have a close range fighter like Abrams, Shiv or Silver, otherwise just buy spirit armor.

Ability Point Order

Granata congelante

Sentiero di ghiaccio

Raggio polare

Calotta di ghiaccio

1

2

5

1

2

5

1

2

5

1

2

5

1

1

2

1

1

2

2

1

2

5

1

2

5

1

2

5

1

2

1

2

5

1

2

5

1

2

5

1

2

1

2

5

1

2

5

1

2

5

1

2