Dengan senapan yang kuat dan tubuh yang ramping, Pocket mengandalkan kemampuannya untuk kabur dengan cepat ke dalam koper mistis dan berteleportasi menggunakan jubah terbang untuk bertahan dari pertarungan jarak dekat.
Dengan senapan yang kuat dan tubuh yang ramping, Pocket mengandalkan kemampuannya untuk kabur dengan cepat ke dalam koper mistis dan berteleportasi menggunakan jubah terbang untuk bertahan dari pertarungan jarak dekat.
This is a silly build for Seven that focuses on amping up the range
of his lightning balls to the max! Spam balls out and conquer
the world!
L-R. Get Divine Barrier early if you need extra help in lane.
Sell later if needed.
Sell later if needed.
Sell later.
Upgrade to Improved Spirit.
Sell later. Use this before Power Surge (3) or Storm Cloud (4).
Upgrade to Improved Reach.
Upgrade to Rapid Recharge.
Upgrade to Arcane Surge. Arcane Surge will give us extra range, this item is just a stepping stone.
Keep this around for the rest of the game. Barriers are pretty awful late game, but this item still gives us range which is the whole point!
L-R. This build is just silly, isn't it?
Keep this around. We're building for spirit, making this a solid gun item.
Sell this later for Armor/Debuff Remover.
Keep this around, this is Seven's main source of sustain.
We want to spam balls, so this is crucial!
I know this seems silly, but it's a wicked good movement tool and it gives us a ton of stats, including range!
Anti-healing on spirit damage is a must! Can get this earlier if needed.
Cooldown reduction is crucial for ballmaxing.
This scales our damage up! Upgrade to Boundless Spirit.
The single biggest range upgrade out there! Imbue on Lightning Ball (1).
L-R. Now this has gotten completely out of hand!
After dash-jump, this gives a ton of extra range on the next ability. Make sure it's a ball or your ultimate!
Now that Kinetic Dash isn't taking up that pesky gun slot, this will amp our spirit damage even more!
Imbue on Lightning Ball (1). Not only does it make it extremely difficult to escape, but it increase the range!
Reducing spirit damage reduction is a must. This can be bought earlier if needed.
Imbue on Lightning Ball (1). You should be able to spam these like crazy now!
Huge ramping spirit damage!
Even more anti-healing and sustain.
You probably won't get to this point, but if you do, this gives extra stats.
What are we even doing here? Go win the game already!
Buy as needed! Upgrading armor throughout the game is a good idea.
This is usually mandatory for your ultimate.
If you need a sudden burst of movement to escape enemy abilities, this is great.
If for some reason you're running away with the game so hard you can waste a green slot, this gives extra range. That's it. Otherwise, don't buy it.
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