Dengan senapan yang kuat dan tubuh yang ramping, Pocket mengandalkan kemampuannya untuk kabur dengan cepat ke dalam koper mistis dan berteleportasi menggunakan jubah terbang untuk bertahan dari pertarungan jarak dekat.
Dengan senapan yang kuat dan tubuh yang ramping, Pocket mengandalkan kemampuannya untuk kabur dengan cepat ke dalam koper mistis dan berteleportasi menggunakan jubah terbang untuk bertahan dari pertarungan jarak dekat.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Aktif
Ritual Penyembuhan
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
II
Aktif
Gelombang Es
Your fifth ability, use it often!
II
Emblem Sihir
Really strong stats, especially when we start with negative spirit resist.
III
Aktif
Pengorbanan Sekte
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
III
Aktif
Lompatan Anggun
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Serangan Spirit
Good burst in lane if you can land it. Sellable late.
II
Aktif
Penyurutan Spirit
Great resist shred for the cost. Upgrade into Silence Wave early if the enemies are playing grouped.
Early Situational
I
Ekstra Stamina
Good boost to your movement.
II
Rompi Perang
Respectable bullet resist and boosts your own damage output.
II
Perisai Spirit
Strong sustain against spirit heroes.
II
Penekan
Surprisingly good base stats and a strong anti-meta item.
IV
Cooldown Transenden
Reduces your cooldowns further. Now also affects your multiple active items.
II
Kerentanan Mistis
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
III
Pencabik Spirit
One headshot gives as much resist shred as Spirit Snatch and it can scale even further in longer fights.
III
Aktif
Gelombang Sunyi
Makes Spirit Sap an area effect and adds CC for larger teamfights.
III
Tolak Bala
Stop that right now!
III
Stamina Tingkat Tinggi
More movement upgrades.
III
Rampas Spirit
Even more spirit shred.
III
Penghancur Tank
"True" spirit damage means we can deal with high resist heroes.
IV
Aktif
Ledakan Arktika
Stun people in close range to land your abilities.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
II
Tembakan Mistis
Good poke at range, something that Pocket lacks, usually.
III
Tembakan Cepat
Heavy damage up close, can be awkward to land.
III
Denyut Siksaan
Always ticking as we play up close so often.
IV
Spirit Tak Terbatas
Unlimited money late game item.
IV
Aktif
Lensa Fokus
Curse alternative for when damage is more important than Disarm.
IV
Api Spirit
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
+ Utility
III
Ekspansi Besar
Extra range for when all that matters is hitting Affliction.
IV
Aktif
Kutukan
Shut down a single target. Silence Wave and Focus Lens are also options here.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
+ Survival
II
Perisai Reaktif
Excellent into teams that frequently movement lock you.
IV
Penawar Sihir
Late game spirit burst counter.
IV
Peramal Kevlar
Massive barrier and the Ability Duration is also really useful.
IV
Aktif
Pergeseran Fana
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
+ Escape
III
Aktif
Batu Teleportasi
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Aktif
Tak Terhentikan
Your late game answer to all crowd-control effects.
Components
I
Amunisi Monster
More lane pressure and builds into Cultist later.
I
Semburan Mistis
Useful addiitional burst damage.
II
Peluru Penghancur Spirit
Lifesteal and Spirit Shred all in one package, though best to upgrade into Spirit Rend ASAP.
II
Terisi
Kompresi Cooldown
Less Affliction downtime.
III
Cooldown Super
More abilities, more damage, more often.
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