
Kelvin menyembuhkan dan menghentikan tim pada saat yang tepat, sehingga mengubah jalannya pertempuran. Dengan meluncur di sekitar musuh, dia juga memperlambat mereka sekaligus memberikan timnya keunggulan dalam bermanuver untuk mewujudkan kemenangan.
Kelvin menyembuhkan dan menghentikan tim pada saat yang tepat, sehingga mengubah jalannya pertempuran. Dengan meluncur di sekitar musuh, dia juga memperlambat mereka sekaligus memberikan timnya keunggulan dalam bermanuver untuk mewujudkan kemenangan.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


I
Isi Daya Ekstra
If 2 grenades isn't enough


I
Pemulihan Ekstra
The 1 HP/s regen sucked


III
Denyut Siksaan
EXPERIMENTAL TOY! Testing its worthiness.


IV
Spirit Tak Terbatas
Your first power spike, boost everything in your kit


I
Aktif
Ritual Penyembuhan
If you and your lane partner trade damage alot you need this for quick top up during retreats.


I
Aktif
Telur Angsa Emas
If you get a really tough lane, buy this and sell when you hit around 1500 souls


II
Emblem Sihir
If you're stuck in a spirit lane, this help tremendously
Recommended Rescue Beam and Divine Barrier (for late game)


III
Aktif
Sinar Penyelamat
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Aktif
Aura Penyembuh
If your team tend to deathball alot this can be a great option


II
Aktif
Pelindung
You can buy this early in lane to keep your lane partner afloat.


IV
Aktif
Dinding Agung
You don't really need to rush this most of the time, Guardian Ward is good enough until late-game
Everything you need, Stage 6's ultra flexible


II
Booster Penyembuhan
After you get this, get one of the healing items from Stage 2


II
Kecepatan Abadi
Lets you run faster and resisting slow.


II
Imbue [E]
Kompresi Cooldown
Improve Ice Path's cooldown until you can get Superior Cooldown


III
Cooldown Super
MEGA CORE, reduces all your abilities' cooldown.


III
Isi Daya Cepat
Gives you 2 extra healnades


III
Ekspansi Besar
For larger dome and longer beam


IV
Cooldown Transenden
GIGA CORE, reduces all your abilities AND items' cooldown.


III
Aktif
Kulit Logam
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Ketahanan Spirit
Too much Spirit damage?


III
Aktif
Batu Teleportasi
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Tolak Bala
If enemy team has a ton of burst spirit damage, this can be really useful


III
Durasi Super
Extends duration for dome, beam and items


IV
Aktif
Relik Terkutuk
Highly recommended getting first, extremely good for shutting down threatening enemies


IV
Tempo Penyembuhan
Boosts move speed and fire rate for you and teammates by popping a nade on your feet


IV
Aktif
Penyegar
Extremely situational, buy only if you think another dome is worth it over other 6k
Maximize Damage


IV
Peningkatan Eksposur
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


IV
Api Spirit
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily
Might be useful


II
Kutukan Penyembuhan
If enemy has too much sustain early on


III
Aktif
Roboh
If you need to disable Vindicta, Talon, Seven, Lash
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Aktif
Penghilang Sihir
If the debuffs become unbearable or there're life threatening ones


III
Ketahanan Peluru
If there're huge chunky gun damage, this is a good choice


III
Ketahanan
If you stay on the map fairly often


IV
Penawar Sihir
This one spirit guy kept nuking your HP bar?


IV
Armor Baja
Bullet hell and gun debuffers really grind your gear?


IV
Aktif
Tak Terhentikan
This might help tremendously if you're facing against a CC team


IV
Juggernaut
If there're too many hand-held miniguns in the room.
1
2
1
2
5
1
2
1
5
5
2
5