Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Abrams melee build based off a previous version of Abrams Marco
pick this early in the duo lane, later in the solo lane. the 12% melee damage scales very well for a 500 item.
great if having a tough lane
buy on lane for infernus if needed
against bebop, fuck bebop
buy against flying targets or for fun
buy against pocket or other debuff heros or items
rush if wanted, neccessary item for abrams
good and builds into frenzy
can be substituted for slowing hex against movement based heros
more tanky
allows for a charged melee after using slam
rush if possible, massive power spike
necessary
can be switched out for fleetfoot if preferred
reduces slowing effects and allows you to rotate faster
fills the open spirit slot, allowing for kinetic dash without needing a gun slot
only buy before arcane surge if you have open flex slots
can be used for melee cancelling. if preferred, could be bought over pristine emblem or a vitality item later in the build
more spirit resist
big boy + melee cancel
more tank
even more tank
solid healing during fights
solid healing between fights
can be rushed if healing and damage reduction arent needed
gives you an emergency ult, useful for stealing rejuv
good against flyers
buy against lots of cc
very strong when already ahead, become god
Siphon Life
Shoulder Charge
Infernal Resilience
Seismic Impact
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