Deadlock CoachDeadlock Coach
Wrecker
Salvages scrap to create weapons

Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Wrecker
Salvages scrap to create weapons

Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Hero
Build

208

WEEKLY | POPULAR

12-31-2024 Update

6 days ago

Description

Still a bit of a WIP.

Lean into Puddle Punch damage early game, tansition into damage
from Splatter and Goo Ball late game.

Your biggest power spikes are Improved Burst, and Torment Pulse
in the mid game. Diviner's Kevlar is also a pretty good spike late
game.

Pick up Vitality items as needed throughout the game.

Item Build
Lane

Usually left to right, but get Melee Lifesteal after Extra Charge if you're ahead

item
Melee Lifesteal
500
item
Spirit Strike
500
item
Extra Charge
500

If slots are super tight later you CAN sell this for Diviner's, but it hurts. Extra damage / CC / mobility

item
Hollow Point Ward
500

Sell later for Warp Stone

item
Mystic Burst
500
item
Enchanter's Barrier
1250
item
Mystic Shot
1250
Rough Lane

item
Monster Rounds
500

If your lane is getting pushed in hard, and you can't CS. Swap for Hollow Point Ward

item
Active
Healing Rite
500

If you're getting low in lane pick this up. Turns a loosing lane into a stalemate

Late Lane / Early Mid

item
Mystic Reach
500

Surprisingly useful on Viscous. Helps all 4 abilities as well as Warp Stone and Torment Pulse

item
Melee Charge
1250
item
Active
Fleetfoot
1250

Currently my only item to help you move around. You can swap for Kinetic Dash if you prefer -- keep if you can HMC

item
Spirit Lifesteal
1250

Does a lot of work late game, not bad in the mid game

item
Improved Cooldown
1250

Flex 1

Mid Power

Grab a green item before you finish these

item
Spirit Snatch
3500
item
Improved Burst
3500

This pretty much singlehandedly keeps your Splatter relevant in the mid game. Triggers on your 4 too

item
Torment Pulse
3000

Flex 2

item
Active
Warp Stone
3000

Sell Hollow Point Ward when you need the slot

Vitality Options

Grab 1+ of these mid game

item
Spirit Armor
1250

If spirit carries are becoming a problem

item
Bullet Armor
1250

Lots of bullet carries with sustained damage

item
Debuff Reducer
1250
item
Healbane
1250
item
Active
Return Fire
1750
Late Game

After these, fill your slots as needed

item
Diviner's Kevlar
6000

As soon as you get flex 3

item
Lifestrike
3500
item
Rapid Recharge
3500
item
Superior Cooldown
4250

Imbue 4

Late Counterplay Options

Grab one if someone is a BIG problem

item
Improved Spirit Armor
4250

Lots of incoming spirit damage. Especially if they have 3+ heavy spirit damage characters

item
Improved Bullet Armor
4250

Lots of incoming bullet damage. Especially they have 3+ heavy bullet damage characters

item
Active
Debuff Remover
4250

You won't get Cube T5 until the very end, and it's not really worth deranking 4 or 1. Plus double cleanse is not a bad thing

item
Active
Metal Skin
3000

Bursty bullet carries are really giving you a hard time

item
Active
Ethereal Shift
3000

Bursty spirit carries are giving you a hard time. This one is tough because you have to find a slot for it

Late Options

Upgrade or last flex slot

item
Improved Reach
3500
item
Superior Duration
4250

More ult power for your last slot. If your teamfights are longer than your ult, grab this. Imbue 4

item
Mystic Vulnerability
1250

Basically just a 12% damage bump. I usually pair this with Reverb

item
Arcane Surge
4250
Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

1

2

2

5

1

2

5

5

1

2

5