Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.
Check discord for more info about the build!
Skill Order:
3 3 1 1 2 4 4 -> Max 1 -> Max 2
Scroll down to see tips on different phases of the game.
Kind Regards,
-Abam
In Order add Extra Regen if needed CQ first in 1v1
Pay attention to when this is ready to use and maximize heals by shooting enemy heroes.
Consider buying earlier against Warden or Haze, extra stam can save you from early deaths!
Pick this up as soon as you start roaming to jungle and gank
Add Extra Regen if getting heavily harassed, Healing rite you shouldn't need but can be a good crutch if you're struggling. Infuser is good against heavy spirit harass. Reactive good vs Talon or Beebop
Buy if getting harassed or expecting heavy harass to sustain lane
Don't usually recommend, but can be a crutch for newer players and used in lieu of going back to base.
Consider buying this against a cracked beebop or stuff like grey talon traps or Haze sleeps
Prioritize Pulse first, then filling slots w/ 1200s, you can hold off on getting one of the armors if not as needed until later. Sell Resto or Extra regen if need more space
This item really enables your ganking and jungling, try to pick this up as soon as possible!
The extra stun duration really sets up your heavy melees post charge and post ult.
Look to time picking this up while running urn through the tunnels to secret shop!
Only pick up if needed, against heavy bullet damage like Haze, McGinnis, Ivy, Wraith, otherwise hold off until you have flex slots
I usually pick up just one armor early, and spirit is almost always the best choice.
Get ready to turn into One Punch man
Helps enable assassinating enemy squishies. Look to ult a singled off grey talon or vindicta!
Really helps add more mobility in the late game, potentially pick up before upgraded armor if you think you can get away w it.
Usually get one active to counter the best player on the enemy team, reactive barrier is good vs Stakes or Hooks
Look to pick this up early to shut down hard to catch enemies and shut down the enemy carry.
Useful again heroes like Pocket to prevent them from getting away
A good budget item to shut down things like Seven ult, or help with chasing down heroes that tend to get away.
Consider picking up against enemies with high bullet damage that are a problem
Useful against Wraith ult, Warden cage, Seven stun etc.
After you complete your core items, feel free to add any of these luxury items. In order of my favorite, Superior CD + Kevlar is a good combo if you want to lean into always having your Ult late game.
Combos nicely w/ superior cooldown to build towards your ult
A potential pick up in games that go late, your ult becomes much more important to initiating fights and this lets you do it more.
Big scary abams
Useful if you find yourself getting heavily CC'd post ult, if your ult is max'd pop 3s after ulting
Upgrades a core item, really isn't needed but if you have money and no flex spots consider this on your 1
Reduces enemy heal reduction, look to pickup against heal bane.
Kind of a meme item, win more or lose more kind of item
Useful flex slot filler.
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Start with resto shot, prioritize healing when off CD by shooting enemy heroes. Add extra regen if needed and getting harrased heavily (a lot of times I will be 300 HP and just sit in hard cover waiting for my 3 and Extra Regen to heal me) Ideally shoot creeps low enough to melee to secure last hits. Dip in and out of cover to minimize early damage. Once you have your ult, look to kill your opponent or possibly gank a nearby lane. Abrams can easily dive the enemies underneath their guardian with support.
Once you kill your your tower, look to start ganking and helping teammates kill their tower, while farming neutrals in between. Melee charge + Pulse lets you farm any creep camps you want, make sure you utilize melee charge heavy to reload your gun. Convince your team to run urn, or run it yourself with enduring speed, try to farm neutrals aggresively stealing enemy neutrals when possible. Look to ult enemies who just used their movement ability (for example an vindicta that just landed). Don't forget your combo! Ult -> Heavy -> Charge -> Heavy (duration extended helps gurantee this)
Once you complete your Core items you should be fairly hard to kill. However you do start to fall off against certain enemy carries. Make sure you buy the correct situational items into the late game to shut down whatever the enemy team is doing right. For example Slowing hex for vindicta / grey talon / pocket. Curse for enemy Seven, Haze, Infernus etc.
Siphon Life
Shoulder Charge
Infernal Resilience
Seismic Impact
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