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Vyper
Slither in and assassinate enemies

With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.

Vyper
Slither in and assassinate enemies

With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.

Hero
Build

114

DAILY | TRENDING

01-12-2025 Update

3 days ago

Description

Version 61 brings:

Updated Skill Order
More detailed laning itemization options

For questions or feedback, you can find me in the offical discord under the guide section "CrimsonCore's Buildcrafting Lab"

Testing & Formatting Credits:

Lovely
.sel
Nerd

Item Build
〓 Lane Core

// Suggested order; prioritize as needed

item
Basic Magazine
500
item
Extra Charge
500

Card charge is based on hits, not affected by falloff. Spray at enemy heroes to to get charge and rain down cards on them to trade.

item
Active
Infuser
500

The CD is almost short enough to use every wave. Save up 2 cards, activate, and try to trade often.

item
Extra Stamina
500
item
Combat Barrier
1250
item
Swift Striker
1250
item
Quicksilver Reload
1250

Imbue on Card Trick (1). Save a card for reloading.

Sustain

// If <50%

item
Extra Regen
500

[Default]

item
Active
Healing Rite
500

If you're very low, it's usually better to buy Healing Rite and stay on the map than to full back early.

Lane Weapon Options

// Pick Two

item
Hollow Point Ward
500

[Default] Consider for Spirit Shield and weapon damage.

item
Monster Rounds
500

[Default] Good for splitpushing, farming, freezing, or pressuring to punish enemy roams.

item
Restorative Shot
500

[Solo Lanes] Opt for this in trade heavy lanes. Can replace HPW if you're low before your first buy or need to stack bullet shield.

item
High-Velocity Mag
500

Consider when you intend to buy Ammo Scav, need to stack Bullet Shield, or need help securing orbs.

Early Vitality

//

item
Bullet Lifesteal
1250

Our primary source of sustain. Can be replaced with Leech very late game.

item
Healbane
1250

[Flex] Generally good, but can be swapped out for defensive options as needed.

Lane Spirit Options

// Pick One

item
Ammo Scavenger
500

Consider agaisnt squishy lanes. Pair with HVM. Buy early during laning (1st or 2nd) to start stacking.

item
Mystic Burst
500

[vs Aggressive lanes] Stack Spirit shield and provides consistent power for short trades.

item
Bullet Resist Shredder
1250

Opt for this in lanes that are too tanky to kill or when you plan to heavily farm camps. Can replace AS/MB post lane.

Midgame [~18-23k]

// Replace 500s as needed

item
Burst Fire
3000

While sliding you have infinite ammo and are a smaller target. Use this as often as possible.

item
Active
Fleetfoot
1250

Use to rotate faster, kite, or extend our mag during Full Auto (3). Replace Monster Rounds if necessary.

item
Intensifying Magazine
3000

Use slides to spool up the damage as you enter a fight or start an objective.

item
Lucky Shot
6000

The Bonus Damage scales multiplicatively with all of our weapon damage. Also increase card charge rate (but this may be a bug).

Defense Options

//

item
Escalating Resilience
3000

If you need Bullet Armor. Can replace any 500 or Combat Barrier.

item
Debuff Reducer
1250

[vs Seven/Warden] [vs Slowing Hex] Can be considered in the early Vit Flex slot.

item
Active
Debuff Remover
4250

Can cleanse Warden's Cage / Seven's Stun / Knockdown before they hit you. Upgrade once you start teamfighting.

item
Spirit Armor
1250
item
Improved Spirit Armor
4250

Upgrade once your core damage is online (after Lucky Shot). Buy earlier if dealing with heavy spirit damage.

Hyper Late

//

item
Siphon Bullets
6000
item
Crippling Headshot
6000
item
Leech
7250
item
Spiritual Overflow
6000
T4 Alternatives

//

item
Inhibitor
6000

[vs Mobility] [Warden/Seven] Alternative to Siphon. Particularly useful vs very fast fleetfoot users.

item
Active
Vampiric Burst
6000

Alternative to Spiritual Overflow.

item
Active
Unstoppable
6000

Protects you from crowd control and Curse.

item
Frenzy
7250

Overtunned item; useful on almost any hero against Bullet Damage.

Utility

// Replace Extra Charge and Infuser as needed

item
Active
Slowing Hex
1750

[vs Infernus/Lash/Shiv/Mirage] [Ganking]

item
Active
Withering Whip
1250

[vs Haze/Ivy/Warden/McGinnis] [vs Gun Builds]

item
Active
Ethereal Shift
3000

[vs Lash] Remember you can reload during the stasis duration.

item
Active
Knockdown
3000

[vs Flyers] [vs Vindicta/Grey Talon/Lash/Ivy]

item
Rapid Recharge
3500

Consider if your team has some AoE teamfight CC like Dynamo.

item
Active
Silence Glyph
3000

[vs Pocket/Yamato] [vs Dive] Use to protect yourself from divers and prevent them from avoiding your ult.

item
Active
Curse
6000

Upgrade any other offensive active into Curse late game.

item
Soul Rebirth
item
Surge of Power
3000
item
Improved Spirit
3500
Ability Point Order

Card Trick

Project Mind

Full Auto

Telekinesis

1

2

1

1

1

2

5

2

2

5

5

5