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Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Hero
Build

279

WEEKLY | POPULAR

01-12-2025 Update

4 days ago

Description

"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage! Try to shoot your target BEFORE using Splatter (1).
Items have little notes under them. Special thanks to Skinner for helping me making this build.
Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. Extra Regen can be skipped if you aren't struggling. Move your mouse over the items for details! (Total of 5250 Souls)

item
Melee Lifesteal
500

This works with your Puddle Punch (3) and will heal you on hit. Heals more if you hit heroes! | Can be sold for a slot |

item
Extra Regen
500

| Can be skipped if you aren't struggling | Grants you more health regen for better sustain during laning phase. | Can be sold for a slot |

item
Ammo Scavenger
500

As you secure souls, you'll stack Spirit power, resulting in more damage with Splatter (1). Stacks on Neutrals too and even works when securing souls with Melee! | Can be sold for a slot |

item
Spirit Strike
500

Adds Spirit Damage to your Puddle Punch (3), also lowers the enemy's spirit resistance on hit. Try to proc this first before using Splatter (1)! | Upgrades into Spirit Snatch |

item
Mystic Burst
500

An increase of damage for your Splatter (1). This, combined with Ammo Scavenger, results in a LOT of damage during Laning Phase. | Upgrades into Improved Burst |

item
Monster Rounds
500

Deal more damage to Minions, Neutrals and Objectives (Like Guardians, Walkers, etc...). |Can be sold for a slot|

item
Quicksilver Reload
1250

| Imbue Splatter (1) | 65 more damage for Splatter (1). You need to NOT have full ammo for it to work! So make sure to shoot one bullet before using. Has a cooldown of 12s.

item
Extra Stamina
500

Provides you with 1 extra stamina. Can be bought much sooner if facing Warden. | Can be sold for a slot |

item
Sprint Boots
500

Increases your movement speed, allowing you to rotate easier.

Mid Game

Buy left to right. If no flex slots, skip Echo Shard and Arcane Surge and buy them later. Try to shoot your target first to apply debuffs before using Splatter (1)! (Total of 25 000 Souls)

item
Mystic Shot
1250

A burst of Spirit damage on your next bullet. Has a cooldown. Will go on cooldown even if you miss. It works with your Alt Fire! If you hit multiple targets, it'll only proc on the closest target.

item
Improved Cooldown
1250

| Replace Ammo Scavenger | Allows you to use Splatter (1) more often. Also reduces the cooldown of actives and item effects like Mystic Shot.

item
Kinetic Dash
1250

Grants you a free dash-jump and extra fire rate after a dash-jump. | Upgrades into Arcane Surge |

item
Soul Shredder Bullets
1250

Applies a spirit damage amplification and spirit lifesteal against the enemy hit. Can be triggered by Puddle Punch (3). Try to proc this first before using Splatter (1)! | Upgrades into Spellslinger Headshots |

item
Enchanter's Barrier
1250

As long as you have Spirit Shield, you'll have more spirit, resulting in more damage for Splatter (1) and some cooldown reduction. Sell during late game and replace with Armor, as Barriers tend to break a lot during late.

item
Improved Burst
3500

A large upgrade in term of damage for Splatter (1). Scales even better in late game. The bigger the Max HP of the enemy, the bigger the damage!

item
Active
Echo Shard
6000

Use this after using Splatter (1) to use it again! Double Splattering! | Skip it if no slot and buy later |

item
Healbane
1250

| Can replace Melee Lifesteal or Extra Stamina | Upon dealing spirit damage to an enemy, you reduce their healing, and you'll also heal if they die under this effect.

item
Spirit Snatch
3500

Hitting an enemy with melee will steal their Spirit power & resistance! Resulting in you getting stronger and them getting weaker. Works with Puddle Punch (3).

item
Surge of Power
3000

| Replace Quicksilver Reload | | Imbue Splatter (1) | Gain a large amount of spirit for Splatter (1), resulting in more damage.

Armors

Armors scale better late game. Don't hesitate to buy defensive items if you're struggling.

item
Bullet Armor
1250

A good pick if the enemy is mostly dealing Bullet Damage. |Upgrades into Improved Bullet Armor|

item
Spirit Armor
1250

A good pick if the enemy is mostly dealing Spirit Damage. |Upgrades into Improved Spirit Armor|

item
Improved Bullet Armor
4250

|Upgrade of Bullet Armor| A good pick if the enemy is mostly dealing Bullet Damage.

item
Improved Spirit Armor
4250

|Upgrade of Spirit Armor| A good pick if the enemy is mostly dealing Spirit Damage.

item
Reactive Barrier
1250

Grants you shields when you get CC'd. Useful against Mirage's tornado, Bebop's hook, Lash's dive, and more!

item
Active
Divine Barrier
1250

Grants yourself (Or an ally!) a decent amount of Spirit and Bullet shield for a short duration, along with some movement speed.

item
Debuff Reducer
1250

Reduces the duration of any CC, along with Infernus' burn, Pocket's poison, Mirage's Scarab/Siphon Bullet, and more!

item
Active
Debuff Remover
4250

Removes Bebop's bomb, Pocket's poison, Infernus' burn, Vindicta's Tether, Mirage's tornado, Siphon Bullet/Mirage's Scarab & mark, and more!

Late Game

Buy left to right. As you unlock more flex slots, get more spirit items. Otherwise, consider the gun items. If the enemy has a lot of armor, consider getting Crippling Headshot sooner, or Mystic Vulnerability/Escalating Exposure.

item
Spellslinger Headshots
4250

Increase your spirit power as you land headshots and gives you spirit lifesteal against the targets you hit. So more damage for Splatter (1) and some sustain. Make sure to shoot your target before using Splatter (1).

item
Arcane Surge
4250

After a dash-jump, your next ability will be empowered! Always try to dash-jump before using Splatter (1).

item
Superior Cooldown
4250

| Imbue Splatter (1) | Further cooldown reduction on Splatter (1), actives and item effects.

item
Leech
7250

Provides you with some really decent lifesteal, both gun and spirit. Also debuffs the enemy with anti-healing upon dealing Spirit Damage.

item
Mystic Reverb
6000

| Imbue Splatter (1) | Upon hitting an enemy with Splatter (1), they'll take delayed damage in the form of an AoE. Only works on the FIRST enemy hit by Splatter (1) if you hit multiple of them! Has a cooldown of ~5s.

item
Boundless Spirit
9500

A VERY expensive item, but, a ton more damage for Splatter (1). By the time you get this, even Spirit Snatch and Mystic Shot can proc Improved Burst!

item
Mystic Vulnerability
1250

Useful to get when the enemy has a lot of armor. Lower the enemy's Spirit Resistance upon dealing Spirit Damage to them. Can be triggered by Spirit Strike, Spirit Snatch, Mystic Shot and Alchemical Fire.

item
Escalating Exposure
7250

As you deal Spirit Damage to an enemy, you'll stack more damage against them! Pairs perfectly with Alchemical Fire.

item
Spiritual Overflow
6000

Build up spirit power by shooting enemies. Also gives you extra cooldown reduction and some lifesteal.

item
Crippling Headshot
6000

If the enemy has a lot of armor, this is a great purchase to negate some of it, allowing you to dish out some nice damage simply by landing a headshot.

Actives

You can pick one (or multiple!) to adjust your gameplay to your liking. You can gain more mobility with Warp Stone and Magic Carpet, or support capabilities with Rescue Beam.

item
Active
Warp Stone
3000

Teleport in a desired direction instantly. Also grants some bullet resistance upon use.

item
Active
Alchemical Fire
3000

Any enemy stepping into the fire will take spirit damage. With how much spirit this build has, this item deals a lot of damage. Useful to proc Healbane or stack Escalating Exposure.

item
Active
Shadow Weave
6000

Upon use, turn invisible and once you break invisibility, gain a large amount of spirit. This results in a lot more damage for Splatter (1)

item
Active
Phantom Strike
6000

Instantly teleport to a target, disarming them, slowing them and dealing a decent amount of damage to them. This also brings down any flying enemies.

item
Active
Return Fire
1750

Send back some of the damage you're taking while also granting yourself a decent amount of bullet resistance. Keep in mind: You still take damage during this.

item
Active
Rescue Beam
3000

Can be used to heal yourself (And an ally!). You can pull people that are in your Cube (2).

item
Active
Cold Front
1250

Deal a burst of spirit damage around you. Damage is doubled against NPCs.

item
Active
Magic Carpet
6000

Allows you to fly around and gain a large amount of shield. Also grants you a bit of ability range. Useful to rotate around, or safely retreat when split pushing. You can also use it to fly during Goo Ball (4)! Keep in mind: Damaging an enemy or casting an ability will end the Carpet.

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
High-Velocity Mag
500

While this is recommended on every single build I made, I couldn't slot it in this one. If you want to buy it, you are free to do so! But be mindful of your gun slots.

item
Melee Charge
1250

Makes killing Neutrals and Minions a lot more comfortable by reloading your weapon for less downtime. Keep in mind! This will make you unable to use Quicksilver Reload if you have extra ammo.

item
Toxic Bullets
3000

| Only purchase if the enemy has a lot of healing | Healbane/Leech will get triggered by them, and they stack with Toxic Bullets!

item
Active
Healing Rite
500

Useful during laning if you're really struggling. Avoid getting shot or hit by a tower when using this! Otherwise it'll turn it off!

item
Active
Restorative Locket
1250

Upon use, provides you (or an ally!) with a burst of healing and 1 stamina. Charges up when nearby enemies use abilities.

item
Enduring Speed
1750

Allows you to go faster but also resist slows.

item
Active
Metal Skin
3000

Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!

item
Superior Stamina
3500

Grants you more mobility, some spirit power, and allow you to TRIPLE jump during Goo Ball (4).

item
Lifestrike
3500

A large upgrade in terms of healing and melee damage. Works with Puddle Punch (3).

item
Veil Walker
6000

Allows you to recharge your shields by walking through a one-sided wall. Useful to get your Enchanter's Barrier working again.

item
Active
Colossus
6000

Makes you bigger but also tankier by giving you a lot of resistances upon activation. You also gain a lot of melee damage passively.

item
Soul Rebirth

Upon dying, you'll respawn where you died after a few seconds, at half health.

item
Active
Decay
1250

Reduces the healing of a target and deals damage based off their current health. Useful against Abrams, Infernus, Mo&Krill and more!

item
Active
Slowing Hex
1750

Deal some damage to a target and block their movement abilities for a short duration. Use it BEFORE they use their movement ability.

item
Active
Silence Glyph
3000

Silence a target and deal some damage. Useful against Yamato, Geist, Lash, Pocket, and many more.

item
Active
Knockdown
3000

Applies a delayed stun to a target. Also rapidly brings down any flying hero to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.

item
Active
Curse
6000

Reduces an enemy to the state of an actual potato for a few seconds. Useful against carries!

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

5

2

1

2

5

5

1

2

5