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Trapper
Entrap enemies and control space

The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.

Trapper
Entrap enemies and control space

The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.

Hero
Build

286

WEEKLY | POPULAR

01-12-2025 Update

3 days ago

Description

Eternus Seven OTP
Hover Over Items for Annotations
3 max then 2 max, Big Powerspikes at 8k and 16k Souls
Full Guide Available on Deadlock Discord in Guides Threads

Item Build
Early Core

Roughly Left to Right

item
Basic Magazine
500

Solid item, helps with clearing troopers and poking. Adds 3 extra bursts in your mag = 3 more Power Surge procs before reloading

item
Hollow Point Ward
500

Seven's gun is pretty good early, this is the highest damage 500 you can buy. Easy to stay above the threshold with healing rite

item
Extra Health
500

Helps you survive early, especially great vs all in/burst heroes or executes, great vs Yamato, Shiv, Vindicta

item
Active
Healing Rite
500

Buy as soon as you need it, sometimes first item. Great with HPW, just pop and grab some boxes. Sell mid game for slot.

item
Active
Cold Front
1250

Broken item, allows you to oneshot waves and T2 camps, Sell after picking up Superior Cooldown if you need a slot

item
Extra Spirit
500

14 Spirit power!!! on a 500 item, Health Regen and Health help with weak lane phase, builds into Improved Spirit later on

item
Enduring Spirit
500

Some Spirit Lifesteal and some Health, builds into Slowing Hex later on

item
Mystic Shot
1250

Great for poke if you're still in lane, speeds up clear and solid damage in fights

Mid Core

Roughly Left to Right

item
Active
Slowing Hex
1750

Longer cast range than 2, so can use it to gap close and chase, cripples any character with a movement ability

item
Enchanter's Barrier
1250

A spirit shield and some extra duration and cooldown for 3

item
Surge of Power
3000

Imbue on 3, more damage movespeed and firerate.

item
Active
Fleetfoot
1250

Shoot while running, also allows you to slide up to 3 times without having to dash while activated

item
Improved Cooldown
1250

Spirit shield health and faster cooldowns for abilities and items + some ammo, builds into Superior Cooldown later on

item
Soul Shredder Bullets
1250

Use Flex Slot or Sell HPW for Slot

item
Improved Spirit
3500

Just a solid item, boosts all your abilities' damage, can pick up a bit earlier if you randomly have 3k souls

item
Superior Cooldown
4250

Imbue on 3, helps with its uptime, also gives ammo now!

Mid Game Situationals

Buy 2 Before 20k Souls

item
Active
Divine Barrier
1250

Great defensive item, especially early on, also allows you to slide a few times after cast bc of the +2 movespeed

item
Healbane
1250

Great vs Healing Heroes such as Abrams/Gheist/Infernus etc, really easy to proc as Seven

item
Debuff Reducer
1250

Great value item vs CC heavy comps and Infernus/Pocket

item
Reactive Barrier
1250

Great vs Hybrid Damage + CC such as Wraith/Lash/Mo

item
Enduring Speed
1750

Great vs Movement Speed Slows especially

item
Bullet Armor
1250

If you're taking lots of Bullet Damage

item
Spirit Armor
1250

If you're taking lots of Spirit Damage

item
Suppressor
1250

Great vs Firerate reliant characters, builds into Mystic Slow later on

Situational Spirit

Read Annotations

item
Active
Ethereal Shift
3000

If they have lots of threat onto you, pop this to dodge crucial abilities and/or stall for your team

item
Mystic Slow
4250

Insanely broken item, especially vs Gun focused comps (Haze/Infernus/Vindicta/Talon etc)

item
Boundless Spirit
9500

Further increases your Spirit Power, no brainer pickup in late game. Also gives some HP

item
Rapid Recharge
3500

Great pickup at 30k Souls when you get T3 balls, at this point there's gonna be teamfights and your balls can do a lot

item
Active
Silence Glyph
3000

Great item vs casters like Pocket, Lash Yamato, Gheist, guaranteed hit after stun

item
Active
Curse
6000

Great to deal with caster characters, pocket lash gheist yamato etc, also knocks vindicta/talon out of the sky

item
Active
Echo Shard
6000

If you wanna play double stun

item
Escalating Exposure
7250

Big Spirit Amp, great late game pickup

Situational Vitality

Read Annotations

item
Improved Bullet Armor
4250

VS Weapon-Heavy teams

item
Improved Spirit Armor
4250

VS Spirit heavy comps

item
Active
Debuff Remover
4250

Cleanses Pocket ult, Infernus burn or any other negative effect like a firerate slow

item
Leech
7250

Great late game upgrade for Healbane (which is basically mandatory)

item
Active
Metal Skin
3000

Everyone's building gun atm, this is basically the only counterplay to a yamato ulting and running at you holding M1

item
Active
Unstoppable
6000

Can pop before Ult or just good vs Heavy CC comps

item
Active
Colossus
6000

Great to survive dive, think Yamato, Shiv Abrams

Situational Weapon

Read Annotations

item
Spiritual Overflow
6000

Great item, more firerate and spirit power on weapon item, sell Basic Mag for slot

item
Sharpshooter
4250

Great if you're playing at range, also increases 3 falloff range

item
Burst Fire
3000

If you want more movement speed/firerate and slide distance, solid item

item
Active
Alchemical Fire
3000

Broken item atm, just throw at a chokepoint or on someone you stunned, also in Mid Boss pit and Patron pit

item
Crippling Headshot
6000

Great late game weapon slot option, the shred also helps your teammates

item
Spellslinger Headshots
4250

BAD ITEM DO NOT PRIORITIZE, but No-brainer upgrade if you have the souls for it very late game

item
Toxic Bullets
3000

Vs lots of healing and tanky comps, Seven's not great at procing it though, healbane is easier to spread

item
Tesla Bullets
3000

Only buy if you're skipping Cold Front. If you do, pick it up before 10 minutes

Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

2

5

2

5

1

2

5

1

2

5