Deadlock CoachDeadlock Coach
Trapper
Entrap enemies and control space

The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.

Trapper
Entrap enemies and control space

The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.

Hero
Build
Concerns of The Deep? I'm Goopin'

894

WEEKLY | POPULAR

11-21-2024 Update

yesterday

Description

"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage! Try to shoot your target BEFORE using Splatter (1).
Items have little notes under them. Special thanks to Skinner for helping me making this build.
Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. Resto Shot can be skipped if you aren't struggling. Move your mouse over the items for details!

item
Melee Lifesteal
500

This works with your Puddle Punch (3) and will heal you on hit. Heals more if you hit heroes! |Can be sold for a slot|

item
Restorative Shot
500

Every 6s, your next bullet will heal you when you hit an enemy, minion or soul orb. Goes on Cooldown even if you miss. Also provides you with a fair amount of Bullet shield. | Can be skipped | | Can be sold for a slot |

item
Ammo Scavenger
500

As you secure souls, you'll stack Spirit power, resulting in more damage with Splatter (1). Stacks on Neutrals too and even works when securing souls with Melee! |Can be sold for a slot|

item
Spirit Strike
500

Adds Spirit Damage to your Puddle Punch (3), also lowers the enemy's spirit resistance on hit. Try to proc this first before using Splatter (1)! | Upgrades into Spirit Snatcher |

item
Mystic Burst
500

An increase of damage for your Splatter (1). |Upgrades into Improved Burst|

item
Monster Rounds
500

Deal more damage to Minions, Neutrals and Objectives (Like Guardians, Walkers, etc...). |Can be sold for a slot|

item
Quicksilver Reload
1250

|Imbue Splatter (1)| 65 more damage for Splatter (1). You need to NOT have full ammo for it to work! So make sure to shoot one bullet before using. Has a cooldown.

item
Extra Stamina
500

Provides you with 1 extra stamina. Useful against heroes like Warden. |Upgrades into Superior Stamina|

item
Sprint Boots
500
Mid Game

Buy left to right. Once you unlock a flex slot, buy Echo Shard. Otherwise, just skip it until you have a slot. Try to shoot your target first to apply debuffs before using Splatter (1)!

item
Mystic Shot
1250

A burst of Spirit damage on your next bullet. Has a cooldown. Will go on cooldown even if you miss. It works with your Alt Fire! If you hit multiple targets, it'll only proc on the closest target.

item
Improved Cooldown
1250

| Replace Ammo Scavenger | Allows you to use Splatter (1) more often. Also reduces the cooldown of actives and item effects like Mystic Shot.

item
Kinetic Dash
1250

Grants you a free dash-jump and extra fire rate after a dash-jump. | Upgrades into Arcane Surge |

item
Soul Shredder Bullets
1250

| Replace Restorative Shot | Applies a spirit damage amplification and spirit lifesteal against the enemy hit. Can be triggered by Puddle Punch (3). Try to proc this first before using Splatter (1)!

item
Enchanter's Barrier
1250

As long as you have Spirit Shield, you'll have more spirit, resulting in more damage for Splatter (1) and some cooldown reduction. |Replace Extra Regen if you bought it|

item
Improved Burst
3500

A large upgrade in term of damage for Splatter (1). Scales even better in late game. The bigger the Max HP of the enemy, the bigger the damage!

item
Active
Echo Shard
6200

Use this after using Splatter (1) to use it again! Double Splattering! |Skip it if no slot and buy later|

item
Spellslinger Headshots
4250

Upon landing headshots, you'll increase your spirit power. Also still grant you the effects of Soul-Shredder Bullets.

item
Surge of Power
3000

|Imbue Splatter (1)| Gain a large amount of spirit for Splatter (1), resulting in more damage. |Replace Quicksilver Reload|

item
Arcane Surge
4250

After a dash-jump, your next ability will be empowered! Always try to dash-jump before using Splatter (1).

Armors

Armors scale better late game. Don't hesitate to buy defensive items if you're struggling.

item
Bullet Armor
1250

A good pick if the enemy is mostly dealing Bullet Damage. |Upgrades into Improved Bullet Armor|

item
Spirit Armor
1250

A good pick if the enemy is mostly dealing Spirit Damage. |Upgrades into Improved Spirit Armor|

item
Improved Bullet Armor
4250

|Upgrade of Bullet Armor| A good pick if the enemy is mostly dealing Bullet Damage.

item
Improved Spirit Armor
4250

|Upgrade of Spirit Armor| A good pick if the enemy is mostly dealing Spirit Damage.

item
Reactive Barrier
1250

Grants you shields when you get CC'd. Useful against Mirage's tornado, Bebop's hook, Lash's dive, and more!

item
Active
Divine Barrier
1250

Grants yourself (Or an ally!) a decent amount of Spirit and Bullet shield for a short duration, along with some movement speed.

item
Debuff Reducer
1250

Reduces the duration of any CC, along with Infernus' burn, Pocket's poison, Mirage's Scarab/Siphon Bullet, and more!

item
Active
Debuff Remover
4250

Removes Bebop's bomb, Pocket's poison, Infernus' burn, Vindicta's Tether, Mirage's tornado, Siphon Bullet/Mirage's Scarab & mark, and more!

Late Game

Buy left to right. As you unlock more flex slots, get more spirit items. Otherwise, consider the gun items.

item
Spirit Snatch
3500

Hitting an enemy with melee will steal their Spirit power & resistance! Resulting in you getting stronger and them getting weaker. Works with Puddle Punch (3).

item
Healbane
1250

Upon dealing spirit damage to an enemy, you reduce their healing, and you'll also heal if they die under this effect.

item
Superior Cooldown
4250

|Imbue Splatter (1)| Further cooldown reduction on Splatter (1), actives and item effects.

item
Improved Spirit
3500

An increase of spirit damage across the board.

item
Boundless Spirit
9700

A ton more damage for Splatter (1). By the time you get this, even Spirit Strike and Mystic Shot can proc Improved Burst!

item
Mystic Reverb
6200

|Imbue Splatter (1)| Upon hitting an enemy with Splatter (1), they'll take delayed damage in the form of an AoE. Only works on the FIRST enemy hit by Splatter (1) if you hit multiple of them!

item
Spiritual Overflow
6200

Build up spirit power by shooting enemies. Also gives you extra cooldown reduction.

item
Toxic Bullets
3000

Upon shooting your target a few times, you'll trigger an anti-healing effect and make them bleed for a % of their current health. Useful to trigger Healbane and Escalating Exposure.

item
Leech
6200

Provides you with some really decent lifesteal, both gun and spirit. Also grants you cooldown reduction!

Actives

You can pick one (or multiple!) to adjust your gameplay to your liking.

item
Active
Warp Stone
3000

Teleport in a desired direction instantly. Also grants some bullet resistance upon use.

item
Active
Shadow Weave
6200

Upon use, turn invisible and once you break invisibility, gain a large amount of spirit. This results in a lot more damage for Splatter (1)

item
Active
Phantom Strike
6200

Instantly teleport to a target, disarming them, slowing them and dealing a decent amount of damage to them.

item
Active
Return Fire
1750

Send back some of the damage you're taking while also granting yourself a decent amount of bullet resistance. Keep in mind: You still take damage during this.

item
Active
Healing Rite
500

Useful during laning if you're really struggling. Avoid getting shot when you use this! Otherwise it'll turn it off!

item
Active
Restorative Locket
1250

Upon use, provides you (or an ally!) with a burst of healing and 1 stamina. Charges up when nearby enemies use abilities.

item
Active
Healing Nova
1750

An AoE of healing around you. Heals 20% per person you heal! Also heals minions around you.

item
Active
Rescue Beam
3000

Can be used to heal yourself (And an ally!). You can pull people that are in your Cube (2).

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
Restorative Shot
500

Every 5s, your next bullet will heal you upon hitting an enemy. Heals more if you hit a hero. Be mindful that it'll go on cooldown even if you miss.

item
Kinetic Dash
1250

A free dash-jump and an increase of fire rate when dash-jumping. Has a cooldown.

item
Melee Charge
1250

Makes killing Neutrals and Minions a lot more comfortable by reloading your weapon for less downtime. Will make you unable to use Quicksilver Reload if you have extra ammo.

item
Slowing Bullets
1250

Slow down the enemy upon hitting them with bullets and melee.

item
Active
Alchemical Fire
3000

Any enemy stepping into the fire will take spirit damage. Useful to proc Healbane.

item
Enduring Speed
1750

Allows you to go faster but also resist slows.

item
Active
Majestic Leap
3000

Useful to rotate around the map and reach roofs.

item
Active
Metal Skin
3000

Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!

item
Superior Stamina
3500

Grants you more mobility, some spirit power, and allow you to TRIPLE jump during Goo Ball (4).

item
Lifestrike
3500

A large upgrade in terms of healing. Works with Puddle Punch (3).

item
Active
Colossus
6200

Makes you bigger but also tankier by giving you a lot of resistances upon activation.

item
Soul Rebirth

Upon dying, you'll respawn where you died after a few seconds, at half health.

item
Improved Reach
3500

|Imbue Splatter (1)| This item is to make your Splatter (1)'s impact bigger, allowing you to land hits easier.

item
Active
Decay
1250

Reduces the healing of a target and deals damage based off their current health. Useful against Abrams, Infernus, Mo&Krill and more!

item
Active
Slowing Hex
1750

Deal some damage to a target and block their movement abilities for a short duration. Use it BEFORE they use their movement ability.

item
Active
Silence Glyph
3000

Silence a target and deal some damage. Useful against Yamato, Geist, Lash, Pocket, and many more.

item
Active
Knockdown
3000

Applies a delayed stun to a target. Also rapidly brings down any flying hero to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.

item
Active
Curse
6200

Reduces an enemy to the state of an actual potato for a few seconds. Useful against carries!

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

5

2

1

2

5

5

1

2

5